mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-11-30 14:25:36 +08:00
refactor comments
This commit is contained in:
parent
d8f9741459
commit
0c50f6b4c7
@ -1332,7 +1332,7 @@ void Steam_Overlay::render_main_window()
|
|||||||
if (achieved) {
|
if (achieved) {
|
||||||
char buffer[80] = {};
|
char buffer[80] = {};
|
||||||
time_t unlock_time = (time_t)x.unlock_time;
|
time_t unlock_time = (time_t)x.unlock_time;
|
||||||
// TODO add this format to the overlay_appearance.txt
|
// TODO add this format to the overlay_appearance
|
||||||
std::strftime(buffer, 80, "%Y/%m/%d - %H:%M:%S", std::localtime(&unlock_time));
|
std::strftime(buffer, 80, "%Y/%m/%d - %H:%M:%S", std::localtime(&unlock_time));
|
||||||
|
|
||||||
ImGui::TextColored(ImVec4(0, 255, 0, 255), translationAchievedOn[current_language], buffer);
|
ImGui::TextColored(ImVec4(0, 255, 0, 255), translationAchievedOn[current_language], buffer);
|
||||||
|
@ -1,2 +0,0 @@
|
|||||||
1234=DLCNAME
|
|
||||||
23454=This is another example DLC name
|
|
@ -1 +1 @@
|
|||||||
Place your overlay fonts here, then modify the file `overlay_appearance.txt` and point at the desired one.
|
Place your overlay fonts here, then modify `overlay_appearance` and point at the desired one.
|
@ -0,0 +1 @@
|
|||||||
|
Put here the file whose name is specified by the JSON key `preview_filename` inside `mods.json`
|
@ -1 +0,0 @@
|
|||||||
Put here the file whose name is specified by the JSON key "preview_filename" inside mods.json
|
|
@ -1,4 +1,4 @@
|
|||||||
## Save & Settings folder migration tool
|
# Save & Settings folder migration tool
|
||||||
This tool allows you to migrate your `steam_settings` folder, or your global `settings` folder from the old format, to the new `.ini` oriented format.
|
This tool allows you to migrate your `steam_settings` folder, or your global `settings` folder from the old format, to the new `.ini` oriented format.
|
||||||
|
|
||||||
## Where is the global settings folder?
|
## Where is the global settings folder?
|
||||||
|
Loading…
Reference in New Issue
Block a user