diff --git a/overlay_experimental/Hook_Manager.cpp b/overlay_experimental/Hook_Manager.cpp index 6398e745..a6458e76 100644 --- a/overlay_experimental/Hook_Manager.cpp +++ b/overlay_experimental/Hook_Manager.cpp @@ -396,7 +396,7 @@ void Hook_Manager::create_hook(const char* libname) bool Hook_Manager::stop_retry() { - // Retry 200 times, we look for rendering functions so its actually: "retry for 200 frames" + // Retry or not bool stop = ++_hook_retries >= max_hook_retries; if (stop) diff --git a/overlay_experimental/Windows_Hook.cpp b/overlay_experimental/Windows_Hook.cpp index 6218b00e..55530e30 100644 --- a/overlay_experimental/Windows_Hook.cpp +++ b/overlay_experimental/Windows_Hook.cpp @@ -14,16 +14,13 @@ HWND GetGameWindow() { if (!GetParent(hWnd)) { -#if defined(_WIN64) - if (GetModuleHandle(NULL) == (HINSTANCE)GetWindowLong(hWnd, GWLP_HINSTANCE)) + if (GetModuleHandle(NULL) == (HMODULE)GetWindowLongPtr(hWnd, GWLP_HINSTANCE)) break; -#elif defined(_WIN32) - if (GetModuleHandle(NULL) == (HINSTANCE)GetWindowLong(hWnd, GWL_HINSTANCE)) - break; -#endif } hWnd = GetWindow(hWnd, GW_HWNDNEXT); } + if (!hWnd) + PRINT_DEBUG("Failed to get game window HWND\n"); return hWnd; }