mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-11-23 11:15:34 +08:00
* fix a bug when displaying progress notifications where the achieved icon was shown instead of the gray/locked one
* don't save/cache the achievement icon handle to allow lazy loading * make the test achievement load either locked or unlocked icon randomly * don't attempt to load the icon more than once
This commit is contained in:
parent
9ba2b1f04b
commit
161bd8da33
@ -63,24 +63,16 @@ enum class notification_type
|
||||
|
||||
struct Overlay_Achievement
|
||||
{
|
||||
// avoids spam loading on failure
|
||||
constexpr const static int ICON_LOAD_MAX_TRIALS = 3;
|
||||
|
||||
std::string name{};
|
||||
std::string title{};
|
||||
std::string description{};
|
||||
int icon_handle = 0;
|
||||
int icon_gray_handle = 0;
|
||||
std::string name{}; // internal schema name
|
||||
std::string title{}; // displayName
|
||||
std::string description{}; // description
|
||||
uint32 progress{};
|
||||
uint32 max_progress{};
|
||||
bool hidden{};
|
||||
bool achieved{};
|
||||
uint32 unlock_time{};
|
||||
std::weak_ptr<uint64_t> icon{};
|
||||
std::weak_ptr<uint64_t> icon_gray{};
|
||||
|
||||
uint8_t icon_load_trials = ICON_LOAD_MAX_TRIALS;
|
||||
uint8_t icon_gray_load_trials = ICON_LOAD_MAX_TRIALS;
|
||||
std::pair< std::weak_ptr<uint64_t>, bool > icon{};
|
||||
std::pair< std::weak_ptr<uint64_t>, bool > icon_gray{};
|
||||
};
|
||||
|
||||
struct Notification
|
||||
|
@ -372,9 +372,6 @@ void Steam_Overlay::load_achievements_data()
|
||||
ach.unlock_time = 0;
|
||||
}
|
||||
|
||||
ach.icon_handle = steamUserStats->get_achievement_icon_handle(ach.name, true);
|
||||
ach.icon_gray_handle = steamUserStats->get_achievement_icon_handle(ach.name, false);
|
||||
|
||||
float pnMinProgress = 0, pnMaxProgress = 0;
|
||||
if (steamUserStats->GetAchievementProgressLimits(ach.name.c_str(), &pnMinProgress, &pnMaxProgress)) {
|
||||
ach.progress = (uint32)pnMinProgress;
|
||||
@ -644,7 +641,10 @@ void Steam_Overlay::show_test_achievement()
|
||||
|
||||
if (achievements.size()) {
|
||||
size_t rand_idx = common_helpers::rand_number(achievements.size() - 1);
|
||||
ach.icon = achievements[rand_idx].icon;
|
||||
auto &rand_ach = achievements[rand_idx];
|
||||
bool achieved = rand_idx < (achievements.size() / 2);
|
||||
try_load_ach_icon(rand_ach, achieved);
|
||||
ach.icon = achieved ? rand_ach.icon : rand_ach.icon_gray;
|
||||
}
|
||||
|
||||
bool for_progress = false;
|
||||
@ -1108,13 +1108,16 @@ void Steam_Overlay::build_notifications(float width, float height)
|
||||
case notification_type::achievement_progress:
|
||||
case notification_type::achievement: {
|
||||
const auto &ach = it->ach.value();
|
||||
if (!ach.icon.expired() && ImGui::BeginTable("imgui_table", 2)) {
|
||||
auto& [icon_rsrc, _] = (notification_type)it->type == notification_type::achievement
|
||||
? ach.icon
|
||||
: ach.icon_gray;
|
||||
if (!icon_rsrc.expired() && ImGui::BeginTable("imgui_table", 2)) {
|
||||
ImGui::TableSetupColumn("imgui_table_image", ImGuiTableColumnFlags_WidthFixed, settings->overlay_appearance.icon_size);
|
||||
ImGui::TableSetupColumn("imgui_table_text");
|
||||
ImGui::TableNextRow(ImGuiTableRowFlags_None, settings->overlay_appearance.icon_size);
|
||||
|
||||
ImGui::TableSetColumnIndex(0);
|
||||
ImGui::Image((ImTextureID)*ach.icon.lock().get(), ImVec2(settings->overlay_appearance.icon_size, settings->overlay_appearance.icon_size));
|
||||
ImGui::Image((ImTextureID)*icon_rsrc.lock().get(), ImVec2(settings->overlay_appearance.icon_size, settings->overlay_appearance.icon_size));
|
||||
|
||||
ImGui::TableSetColumnIndex(1);
|
||||
ImGui::TextWrapped("%s", it->message.c_str());
|
||||
@ -1241,7 +1244,7 @@ void Steam_Overlay::post_achievement_notification(Overlay_Achievement &ach, bool
|
||||
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
|
||||
if (!Ready()) return;
|
||||
|
||||
try_load_ach_icon(ach, !for_progress);
|
||||
try_load_ach_icon(ach, !for_progress); // for progress notifications we want to load the gray icon
|
||||
submit_notification(
|
||||
for_progress ? notification_type::achievement_progress : notification_type::achievement,
|
||||
ach.title + "\n" + ach.description,
|
||||
@ -1266,14 +1269,10 @@ bool Steam_Overlay::try_load_ach_icon(Overlay_Achievement &ach, bool achieved)
|
||||
{
|
||||
if (!_renderer) return false;
|
||||
|
||||
std::weak_ptr<uint64_t> &icon_rsrc = achieved ? ach.icon : ach.icon_gray;
|
||||
const int icon_handle = achieved ? ach.icon_handle : ach.icon_gray_handle;
|
||||
uint8_t &load_trials = achieved ? ach.icon_load_trials : ach.icon_gray_load_trials;
|
||||
auto& [icon_rsrc, attempted] = achieved ? ach.icon : ach.icon_gray;
|
||||
if (attempted || !icon_rsrc.expired()) return true;
|
||||
|
||||
if (!icon_rsrc.expired()) return true;
|
||||
|
||||
if (load_trials) {
|
||||
--load_trials;
|
||||
const int icon_handle = get_steam_client()->steam_user_stats->get_achievement_icon_handle(ach.name, achieved);
|
||||
auto image_info = settings->get_image(icon_handle);
|
||||
if (image_info) {
|
||||
int icon_size = static_cast<int>(settings->overlay_appearance.icon_size);
|
||||
@ -1281,11 +1280,10 @@ bool Steam_Overlay::try_load_ach_icon(Overlay_Achievement &ach, bool achieved)
|
||||
(void*)image_info->data.c_str(),
|
||||
icon_size, icon_size);
|
||||
|
||||
if (!icon_rsrc.expired()) load_trials = Overlay_Achievement::ICON_LOAD_MAX_TRIALS;
|
||||
PRINT_DEBUG("'%s' (result=%i)", ach.name.c_str(), (int)!icon_rsrc.expired());
|
||||
}
|
||||
}
|
||||
|
||||
attempted = true;
|
||||
return !icon_rsrc.expired();
|
||||
}
|
||||
|
||||
@ -1488,7 +1486,7 @@ void Steam_Overlay::render_main_window()
|
||||
ImGui::Separator();
|
||||
|
||||
bool could_create_ach_table_entry = false;
|
||||
if (!x.icon.expired() || !x.icon_gray.expired()) {
|
||||
if (!x.icon.first.expired() || !x.icon_gray.first.expired()) {
|
||||
if (ImGui::BeginTable(x.title.c_str(), 2)) {
|
||||
could_create_ach_table_entry = true;
|
||||
|
||||
@ -1497,21 +1495,13 @@ void Steam_Overlay::render_main_window()
|
||||
ImGui::TableNextRow(ImGuiTableRowFlags_None, settings->overlay_appearance.icon_size);
|
||||
|
||||
ImGui::TableSetColumnIndex(0);
|
||||
if (achieved) {
|
||||
if (!x.icon.expired()) {
|
||||
auto& [icon_rsrc, _] = achieved ? x.icon : x.icon_gray;
|
||||
if (!icon_rsrc.expired()) {
|
||||
ImGui::Image(
|
||||
(ImTextureID)*x.icon.lock().get(),
|
||||
(ImTextureID)*icon_rsrc.lock().get(),
|
||||
ImVec2(settings->overlay_appearance.icon_size, settings->overlay_appearance.icon_size)
|
||||
);
|
||||
}
|
||||
} else {
|
||||
if (!x.icon_gray.expired()) {
|
||||
ImGui::Image(
|
||||
(ImTextureID)*x.icon_gray.lock().get(),
|
||||
ImVec2(settings->overlay_appearance.icon_size, settings->overlay_appearance.icon_size)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::TableSetColumnIndex(1);
|
||||
// the next column is the achievement text below
|
||||
@ -1848,14 +1838,14 @@ void Steam_Overlay::UnSetupOverlay()
|
||||
|
||||
PRINT_DEBUG("releasing any images resources");
|
||||
for (auto &ach : achievements) {
|
||||
if (!ach.icon.expired()) {
|
||||
_renderer->ReleaseImageResource(ach.icon);
|
||||
ach.icon.reset();
|
||||
if (!ach.icon.first.expired()) {
|
||||
_renderer->ReleaseImageResource(ach.icon.first);
|
||||
ach.icon.first.reset();
|
||||
}
|
||||
|
||||
if (!ach.icon_gray.expired()) {
|
||||
_renderer->ReleaseImageResource(ach.icon_gray);
|
||||
ach.icon_gray.reset();
|
||||
if (!ach.icon_gray.first.expired()) {
|
||||
_renderer->ReleaseImageResource(ach.icon_gray.first);
|
||||
ach.icon_gray.first.reset();
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user