diff --git a/dll/dll/steam_friends.h b/dll/dll/steam_friends.h index 6659e364..dcfc0fb8 100644 --- a/dll/dll/steam_friends.h +++ b/dll/dll/steam_friends.h @@ -144,7 +144,7 @@ public: // this will only be known by the local user if steamIDFriend is in their friends list; on the same game server; in a chat room or lobby; or in a small group with the local user EPersonaState GetFriendPersonaState( CSteamID steamIDFriend ); - bool Deprecated_GetFriendGamePlayed( CSteamID steamIDFriend, int32 *pnGameID, uint32 *punGameIP, uint16 *pusGamePort ) + bool Deprecated_GetFriendGamePlayed( CSteamID steamIDFriend, int32 *pnGameID, uint32 *punGameIP, uint16 *pusGamePort ); // returns the name another user - guaranteed to not be NULL. @@ -159,7 +159,6 @@ public: void SendMsgToFriend( CSteamID steamIDFriend, EChatEntryType eChatEntryType, const char *pchMsgBody ); void SetFriendRegValue( CSteamID steamIDFriend, const char *pchKey, const char *pchValue ); const char *GetFriendRegValue( CSteamID steamIDFriend, const char *pchKey ); - const char *GetFriendPersonaNameHistory( CSteamID steamIDFriend, int iPersonaName ); int GetChatMessage( CSteamID steamIDFriend, int iChatID, void *pvData, int cubData, EChatEntryType *peChatEntryType ); bool SendMsgToFriend( CSteamID steamIDFriend, EChatEntryType eChatEntryType, const void *pvMsgBody, int cubMsgBody );