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@ -39,13 +39,15 @@ Steam_Matchmaking_Servers::~Steam_Matchmaking_Servers()
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this->network->rmCallback(CALLBACK_ID_GAMESERVER, (uint64) 0, &network_callback, this);
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}
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static int server_list_request = 0;
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static unsigned server_list_request = 0;
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HServerListRequest Steam_Matchmaking_Servers::RequestServerList(AppId_t iApp, ISteamMatchmakingServerListResponse *pRequestServersResponse, EMatchMakingType type)
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{
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PRINT_DEBUG("%u %p, %i", iApp, pRequestServersResponse, (int)type);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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++server_list_request;
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if (!server_list_request) server_list_request = 1;
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HServerListRequest id = (char *)0 + server_list_request; // (char *)0 silences the compiler warning
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if (settings->matchmaking_server_list_always_lan_type) {
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@ -62,20 +64,20 @@ HServerListRequest Steam_Matchmaking_Servers::RequestServerList(AppId_t iApp, IS
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request.type = type;
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request.id = id;
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requests.push_back(request);
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PRINT_DEBUG("id: %p", id);
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PRINT_DEBUG("pushed new request with id: %p", request.id);
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if (type == eLANServer) return id;
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if (type == eFriendsServer) {
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for (auto &g : gameservers_friends) {
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if (g.source_id != settings->get_local_steam_id().ConvertToUint64()) {
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Gameserver server;
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Gameserver server{};
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server.set_ip(g.ip);
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server.set_port(g.port);
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server.set_query_port(g.port);
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server.set_appid(iApp);
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struct Steam_Matchmaking_Servers_Gameserver g2;
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struct Steam_Matchmaking_Servers_Gameserver g2{};
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g2.last_recv = std::chrono::high_resolution_clock::now();
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g2.server = server;
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g2.type = type;
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@ -131,18 +133,18 @@ HServerListRequest Steam_Matchmaking_Servers::RequestServerList(AppId_t iApp, IS
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continue;
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}
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Gameserver server;
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Gameserver server{};
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server.set_ip(ip_int);
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server.set_port(port_int);
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server.set_query_port(port_int);
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server.set_appid(iApp);
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struct Steam_Matchmaking_Servers_Gameserver g;
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struct Steam_Matchmaking_Servers_Gameserver g{};
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g.last_recv = std::chrono::high_resolution_clock::now();
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g.server = server;
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g.type = type;
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gameservers.push_back(g);
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PRINT_DEBUG(" SERVER ADDED");
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PRINT_DEBUG(" SERVER ADDED %i", (int)g.type);
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list_ip = "";
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}
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@ -213,6 +215,7 @@ void Steam_Matchmaking_Servers::RequestOldServerList(AppId_t iApp, ISteamMatchma
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request.type = type;
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request.id = (void *)type;
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requests.push_back(request);
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PRINT_DEBUG("pushed new request with id: %p", request.id);
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}
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void Steam_Matchmaking_Servers::RequestInternetServerList( AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, ISteamMatchmakingServerListResponse001 *pRequestServersResponse )
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@ -272,6 +275,7 @@ void Steam_Matchmaking_Servers::ReleaseRequest( HServerListRequest hServerListRe
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//TODO: eventually delete the released request.
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g->cancelled = true;
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g->released = true;
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PRINT_DEBUG("released request with id: %p", g->id);
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}
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++g;
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@ -601,6 +605,7 @@ void Steam_Matchmaking_Servers::CancelQuery( HServerListRequest hRequest )
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while (g != std::end(requests)) {
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if (g->id == hRequest) {
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g->cancelled = true;
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PRINT_DEBUG("canceled request with id: %p", g->id);
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}
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++g;
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@ -643,6 +648,7 @@ int Steam_Matchmaking_Servers::GetServerCount( HServerListRequest hRequest )
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++g;
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}
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PRINT_DEBUG("final count = %i", size);
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return size;
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}
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@ -719,7 +725,7 @@ HServerQuery Steam_Matchmaking_Servers::ServerRules( uint32 unIP, uint16 usPort,
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// to one of the above calls to avoid crashing when callbacks occur.
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void Steam_Matchmaking_Servers::CancelServerQuery( HServerQuery hServerQuery )
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{
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PRINT_DEBUG("Steam_Matchmaking_Servers::CancelServerQuery");
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PRINT_DEBUG_ENTRY();
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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auto r = std::find_if(direct_ip_requests.begin(), direct_ip_requests.end(), [&hServerQuery](Steam_Matchmaking_Servers_Direct_IP_Request const& item) { return item.id == hServerQuery; });
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if (direct_ip_requests.end() == r) return;
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@ -735,7 +741,7 @@ void Steam_Matchmaking_Servers::RunCallbacks()
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while (g != std::end(gameservers)) {
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if (check_timedout(g->last_recv, SERVER_TIMEOUT)) {
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g = gameservers.erase(g);
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PRINT_DEBUG("TIMEOUT");
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PRINT_DEBUG("SERVER REMOVED, TIMEOUT");
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} else {
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++g;
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}
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@ -868,13 +874,13 @@ void Steam_Matchmaking_Servers::Callback(Common_Message *msg)
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}
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if (!already) {
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struct Steam_Matchmaking_Servers_Gameserver g;
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struct Steam_Matchmaking_Servers_Gameserver g{};
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g.last_recv = std::chrono::high_resolution_clock::now();
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g.server = msg->gameserver();
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g.server.set_ip(msg->source_ip());
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g.type = eLANServer;
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gameservers.push_back(g);
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PRINT_DEBUG("ADDED");
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PRINT_DEBUG(" eLANServer SERVER ADDED");
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}
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}
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}
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