mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-11-30 14:25:36 +08:00
don't log the periodic callback messages, they fill the log with non-useful events
This commit is contained in:
parent
2ba6f90904
commit
206732dc8e
@ -269,7 +269,7 @@ static void background_rumble(Rumble_Thread_Data *data)
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static void steam_run_every_runcb(void *object)
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{
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PRINT_DEBUG("steam_controller_run_every_runcb\n");
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// PRINT_DEBUG("steam_controller_run_every_runcb\n");
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Steam_Controller *steam_controller = (Steam_Controller *)object;
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steam_controller->RunCallbacks();
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@ -415,7 +415,7 @@ void EnableActionEventCallbacks( SteamInputActionEventCallbackPointer pCallback
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// possible latency, you call this directly before reading controller state.
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void RunFrame(bool bReservedValue)
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{
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PRINT_DEBUG("Steam_Controller::RunFrame()\n");
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// PRINT_DEBUG("Steam_Controller::RunFrame()\n");
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if (disabled || !initialized) {
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return;
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}
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@ -202,7 +202,7 @@ struct Avatar_Numbers add_friend_avatars(CSteamID id)
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public:
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static void steam_friends_callback(void *object, Common_Message *msg)
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{
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PRINT_DEBUG("Steam_Friends::steam_friends_callback\n");
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// PRINT_DEBUG("Steam_Friends::steam_friends_callback\n");
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Steam_Friends *steam_friends = (Steam_Friends *)object;
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steam_friends->Callback(msg);
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@ -210,7 +210,7 @@ static void steam_friends_callback(void *object, Common_Message *msg)
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static void steam_friends_run_every_runcb(void *object)
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{
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PRINT_DEBUG("Steam_Friends::steam_friends_run_every_runcb\n");
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// PRINT_DEBUG("Steam_Friends::steam_friends_run_every_runcb\n");
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Steam_Friends *steam_friends = (Steam_Friends *)object;
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steam_friends->RunCallbacks();
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@ -1152,13 +1152,14 @@ uint32 GetProfileItemPropertyUint( CSteamID steamID, ECommunityProfileItemType i
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void RunCallbacks()
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{
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PRINT_DEBUG("Steam_Friends::RunCallbacks\n");
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// PRINT_DEBUG("Steam_Friends::RunCallbacks\n");
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if (settings->get_lobby() != lobby_id) {
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lobby_id = settings->get_lobby();
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resend_friend_data();
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}
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if (modified) {
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PRINT_DEBUG("Steam_Friends::RunCallbacks sending modified data\n");
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Common_Message msg;
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msg.set_source_id(settings->get_local_steam_id().ConvertToUint64());
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Friend *f = new Friend(us);
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@ -41,7 +41,7 @@ void push_incoming(std::string message)
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public:
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static void steam_callback(void *object, Common_Message *msg)
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{
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PRINT_DEBUG("steam_gamecoordinator_callback\n");
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// PRINT_DEBUG("steam_gamecoordinator_callback\n");
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Steam_Game_Coordinator *steam_gamecoordinator = (Steam_Game_Coordinator *)object;
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steam_gamecoordinator->Callback(msg);
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@ -49,7 +49,7 @@ static void steam_callback(void *object, Common_Message *msg)
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static void steam_run_every_runcb(void *object)
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{
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PRINT_DEBUG("steam_gamecoordinator_run_every_runcb\n");
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// PRINT_DEBUG("steam_gamecoordinator_run_every_runcb\n");
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Steam_Game_Coordinator *steam_gamecoordinator = (Steam_Game_Coordinator *)object;
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steam_gamecoordinator->RunCallbacks();
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@ -31,7 +31,7 @@ public ISteamGameSearch
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public:
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static void steam_callback(void *object, Common_Message *msg)
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{
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PRINT_DEBUG("steam_gamesearch_callback\n");
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// PRINT_DEBUG("steam_gamesearch_callback\n");
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Steam_Game_Search *steam_gamesearch = (Steam_Game_Search *)object;
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steam_gamesearch->Callback(msg);
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@ -39,7 +39,7 @@ static void steam_callback(void *object, Common_Message *msg)
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static void steam_run_every_runcb(void *object)
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{
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PRINT_DEBUG("steam_gamesearch_run_every_runcb\n");
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// PRINT_DEBUG("steam_gamesearch_run_every_runcb\n");
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Steam_Game_Search *steam_gamesearch = (Steam_Game_Search *)object;
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steam_gamesearch->RunCallbacks();
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@ -112,7 +112,7 @@ public:
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static void run_every_runcb_cb(void *object)
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{
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PRINT_DEBUG("Steam_Inventory::run_every_runcb\n");
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// PRINT_DEBUG("Steam_Inventory::run_every_runcb\n");
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Steam_Inventory *obj = (Steam_Inventory *)object;
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obj->RunCallbacks();
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@ -29,7 +29,7 @@ public ISteamMasterServerUpdater
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public:
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static void steam_callback(void *object, Common_Message *msg)
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{
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PRINT_DEBUG("steam_masterserverupdater_callback\n");
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// PRINT_DEBUG("steam_masterserverupdater_callback\n");
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Steam_Masterserver_Updater *steam_masterserverupdater = (Steam_Masterserver_Updater *)object;
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steam_masterserverupdater->Callback(msg);
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@ -37,7 +37,7 @@ static void steam_callback(void *object, Common_Message *msg)
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static void steam_run_every_runcb(void *object)
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{
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PRINT_DEBUG("steam_masterserverupdater_run_every_runcb\n");
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// PRINT_DEBUG("steam_masterserverupdater_run_every_runcb\n");
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Steam_Masterserver_Updater *steam_masterserverupdater = (Steam_Masterserver_Updater *)object;
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steam_masterserverupdater->RunCallbacks();
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@ -289,7 +289,7 @@ void on_self_enter_leave_lobby(CSteamID id, int type, bool leaving)
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public:
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static void steam_matchmaking_callback(void *object, Common_Message *msg)
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{
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PRINT_DEBUG("Steam_MatchMaking::steam_matchmaking_callback\n");
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// PRINT_DEBUG("Steam_MatchMaking::steam_matchmaking_callback\n");
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Steam_Matchmaking *steam_matchmaking = (Steam_Matchmaking *)object;
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steam_matchmaking->Callback(msg);
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@ -297,7 +297,7 @@ static void steam_matchmaking_callback(void *object, Common_Message *msg)
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static void steam_matchmaking_run_every_runcb(void *object)
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{
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PRINT_DEBUG("Steam_MatchMaking::steam_matchmaking_run_every_runcb\n");
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// PRINT_DEBUG("Steam_MatchMaking::steam_matchmaking_run_every_runcb\n");
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Steam_Matchmaking *steam_matchmaking = (Steam_Matchmaking *)object;
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steam_matchmaking->RunCallbacks();
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@ -221,7 +221,7 @@ void remove_killed_connection_sockets()
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public:
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static void steam_networking_callback(void *object, Common_Message *msg)
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{
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PRINT_DEBUG("steam_networking_callback\n");
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// PRINT_DEBUG("steam_networking_callback\n");
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Steam_Networking *steam_networking = (Steam_Networking *)object;
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steam_networking->Callback(msg);
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@ -229,7 +229,7 @@ static void steam_networking_callback(void *object, Common_Message *msg)
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static void steam_networking_run_every_runcp(void *object)
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{
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PRINT_DEBUG("steam_networking_run_every_runcp\n");
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// PRINT_DEBUG("steam_networking_run_every_runcp\n");
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Steam_Networking *steam_networking = (Steam_Networking *)object;
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steam_networking->RunCallbacks();
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@ -906,13 +906,11 @@ void RunCallbacks()
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void Callback(Common_Message *msg)
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{
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if (msg->has_network()) {
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#ifndef EMU_RELEASE_BUILD
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PRINT_DEBUG(
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"Steam_Networking: got msg from: " "%" PRIu64 " to: " "%" PRIu64 " size %zu type %u | messages %p: %zu\n",
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msg->source_id(), msg->dest_id(), msg->network().data().size(), msg->network().type(), &messages, messages.size()
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);
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PRINT_DEBUG("Steam_Networking msg data: '%s'\n", common_helpers::uint8_vector_to_hex_string( std::vector<uint8_t>(msg->network().data().begin(), msg->network().data().end()) ).c_str());
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#endif
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if (msg->network().type() == Network_pb::DATA) {
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unprocessed_messages.push_back(Common_Message(*msg));
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@ -51,7 +51,7 @@ public:
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static void steam_callback(void *object, Common_Message *msg)
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{
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PRINT_DEBUG("steam_networking_messages_callback\n");
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// PRINT_DEBUG("steam_networking_messages_callback\n");
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Steam_Networking_Messages *steam_networking_messages = (Steam_Networking_Messages *)object;
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steam_networking_messages->Callback(msg);
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@ -59,7 +59,7 @@ static void steam_callback(void *object, Common_Message *msg)
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static void steam_run_every_runcb(void *object)
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{
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PRINT_DEBUG("steam_networking_messages_run_every_runcb\n");
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// PRINT_DEBUG("steam_networking_messages_run_every_runcb\n");
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Steam_Networking_Messages *steam_networking_messages = (Steam_Networking_Messages *)object;
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steam_networking_messages->RunCallbacks();
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@ -94,7 +94,7 @@ public ISteamNetworkingSockets
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public:
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static void steam_callback(void *object, Common_Message *msg)
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{
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PRINT_DEBUG("steam_networkingsockets_callback\n");
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// PRINT_DEBUG("steam_networkingsockets_callback\n");
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Steam_Networking_Sockets *steam_networkingsockets = (Steam_Networking_Sockets *)object;
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steam_networkingsockets->Callback(msg);
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@ -102,7 +102,7 @@ static void steam_callback(void *object, Common_Message *msg)
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static void steam_run_every_runcb(void *object)
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{
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PRINT_DEBUG("steam_networkingsockets_run_every_runcb\n");
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// PRINT_DEBUG("steam_networkingsockets_run_every_runcb\n");
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Steam_Networking_Sockets *steam_networkingsockets = (Steam_Networking_Sockets *)object;
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steam_networkingsockets->RunCallbacks();
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@ -32,7 +32,7 @@ public ISteamNetworkingSocketsSerialized005
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public:
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static void steam_callback(void *object, Common_Message *msg)
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{
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PRINT_DEBUG("steam_networkingsockets_callback\n");
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// PRINT_DEBUG("steam_networkingsockets_callback\n");
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Steam_Networking_Sockets_Serialized *steam_networkingsockets = (Steam_Networking_Sockets_Serialized *)object;
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steam_networkingsockets->Callback(msg);
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@ -40,7 +40,7 @@ static void steam_callback(void *object, Common_Message *msg)
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static void steam_run_every_runcb(void *object)
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{
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PRINT_DEBUG("steam_networkingsockets_serialized_run_every_runcb\n");
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// PRINT_DEBUG("steam_networkingsockets_serialized_run_every_runcb\n");
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Steam_Networking_Sockets_Serialized *steam_networkingsockets = (Steam_Networking_Sockets_Serialized *)object;
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steam_networkingsockets->RunCallbacks();
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@ -36,7 +36,7 @@ public ISteamNetworkingUtils
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public:
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static void steam_callback(void *object, Common_Message *msg)
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{
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PRINT_DEBUG("steam_networkingutils_callback\n");
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// PRINT_DEBUG("steam_networkingutils_callback\n");
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Steam_Networking_Utils *steam_networkingutils = (Steam_Networking_Utils *)object;
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steam_networkingutils->Callback(msg);
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@ -44,7 +44,7 @@ static void steam_callback(void *object, Common_Message *msg)
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static void steam_run_every_runcb(void *object)
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{
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PRINT_DEBUG("steam_networkingutils_run_every_runcb\n");
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// PRINT_DEBUG("steam_networkingutils_run_every_runcb\n");
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Steam_Networking_Utils *steam_networkingutils = (Steam_Networking_Utils *)object;
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steam_networkingutils->RunCallbacks();
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@ -31,7 +31,7 @@ public ISteamParties
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public:
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static void steam_callback(void *object, Common_Message *msg)
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{
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PRINT_DEBUG("steam_parties_callback\n");
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// PRINT_DEBUG("steam_parties_callback\n");
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Steam_Parties *steam_parties = (Steam_Parties *)object;
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steam_parties->Callback(msg);
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@ -39,7 +39,7 @@ static void steam_callback(void *object, Common_Message *msg)
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static void steam_run_every_runcb(void *object)
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{
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PRINT_DEBUG("steam_parties_run_every_runcb\n");
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// PRINT_DEBUG("steam_parties_run_every_runcb\n");
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Steam_Parties *steam_parties = (Steam_Parties *)object;
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steam_parties->RunCallbacks();
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@ -30,7 +30,7 @@ public ISteamRemotePlay
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public:
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static void steam_callback(void *object, Common_Message *msg)
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{
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PRINT_DEBUG("steam_remoteplay_callback\n");
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// PRINT_DEBUG("steam_remoteplay_callback\n");
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Steam_RemotePlay *steam_remoteplay = (Steam_RemotePlay *)object;
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steam_remoteplay->Callback(msg);
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@ -38,7 +38,7 @@ static void steam_callback(void *object, Common_Message *msg)
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static void steam_run_every_runcb(void *object)
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{
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PRINT_DEBUG("steam_remoteplay_run_every_runcb\n");
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// PRINT_DEBUG("steam_remoteplay_run_every_runcb\n");
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Steam_RemotePlay *steam_remoteplay = (Steam_RemotePlay *)object;
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steam_remoteplay->RunCallbacks();
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@ -31,7 +31,7 @@ public ISteamTV
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public:
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static void steam_callback(void *object, Common_Message *msg)
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{
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PRINT_DEBUG("TODO Steam_TV::steam_tv_callback\n");
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// PRINT_DEBUG("TODO Steam_TV::steam_tv_callback\n");
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Steam_TV *steam_parties = (Steam_TV *)object;
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steam_parties->Callback(msg);
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@ -39,7 +39,7 @@ static void steam_callback(void *object, Common_Message *msg)
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static void steam_run_every_runcb(void *object)
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{
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PRINT_DEBUG("steam_tv_run_every_runcb\n");
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// PRINT_DEBUG("steam_tv_run_every_runcb\n");
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Steam_TV *steam_parties = (Steam_TV *)object;
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steam_parties->RunCallbacks();
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@ -29,7 +29,7 @@ public ISteamUnifiedMessages
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public:
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static void steam_callback(void *object, Common_Message *msg)
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{
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PRINT_DEBUG("steam_steamunifiedmessages_callback\n");
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// PRINT_DEBUG("steam_steamunifiedmessages_callback\n");
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Steam_Unified_Messages *steam_steamunifiedmessages = (Steam_Unified_Messages *)object;
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steam_steamunifiedmessages->Callback(msg);
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@ -37,7 +37,7 @@ static void steam_callback(void *object, Common_Message *msg)
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static void steam_run_every_runcb(void *object)
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{
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PRINT_DEBUG("steam_steamunifiedmessages_run_every_runcb\n");
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// PRINT_DEBUG("steam_steamunifiedmessages_run_every_runcb\n");
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Steam_Unified_Messages *steam_steamunifiedmessages = (Steam_Unified_Messages *)object;
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steam_steamunifiedmessages->RunCallbacks();
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@ -1881,36 +1881,36 @@ void Steam_Client::RunCallbacks(bool runClientCB, bool runGameserverCB, bool run
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PRINT_DEBUG("Steam_Client::RunCallbacks spawned background thread *********\n");
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}
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PRINT_DEBUG("Steam_Client::RunCallbacks network *********\n");
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// PRINT_DEBUG("Steam_Client::RunCallbacks network *********\n");
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network->Run();
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PRINT_DEBUG("Steam_Client::RunCallbacks steam_matchmaking_servers *********\n");
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// PRINT_DEBUG("Steam_Client::RunCallbacks steam_matchmaking_servers *********\n");
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steam_matchmaking_servers->RunCallbacks();
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PRINT_DEBUG("Steam_Client::RunCallbacks run_every_runcb *********\n");
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// PRINT_DEBUG("Steam_Client::RunCallbacks run_every_runcb *********\n");
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run_every_runcb->run();
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PRINT_DEBUG("Steam_Client::RunCallbacks steam_gameserver *********\n");
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// PRINT_DEBUG("Steam_Client::RunCallbacks steam_gameserver *********\n");
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steam_gameserver->RunCallbacks();
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if (runClientCB) {
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PRINT_DEBUG("Steam_Client::RunCallbacks callback_results_client *********\n");
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// PRINT_DEBUG("Steam_Client::RunCallbacks callback_results_client *********\n");
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callback_results_client->runCallResults();
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}
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if (runGameserverCB) {
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PRINT_DEBUG("Steam_Client::RunCallbacks callback_results_server *********\n");
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// PRINT_DEBUG("Steam_Client::RunCallbacks callback_results_server *********\n");
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callback_results_server->runCallResults();
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}
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PRINT_DEBUG("Steam_Client::RunCallbacks callbacks_server *********\n");
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// PRINT_DEBUG("Steam_Client::RunCallbacks callbacks_server *********\n");
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callbacks_server->runCallBacks();
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PRINT_DEBUG("Steam_Client::RunCallbacks callbacks_client *********\n");
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// PRINT_DEBUG("Steam_Client::RunCallbacks callbacks_client *********\n");
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callbacks_client->runCallBacks();
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last_cb_run = std::chrono::duration_cast<std::chrono::duration<unsigned long long>>(std::chrono::system_clock::now().time_since_epoch()).count();
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PRINT_DEBUG("Steam_Client::RunCallbacks done ------------------------------------------------------\n");
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// PRINT_DEBUG("Steam_Client::RunCallbacks done ------------------------------------------------------\n");
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}
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void Steam_Client::DestroyAllInterfaces()
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@ -94,7 +94,7 @@ static inline bool ImGuiHelper_BeginListBox(const char* label, int items_count)
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void Steam_Overlay::overlay_run_callback(void* object)
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{
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PRINT_DEBUG("overlay_run_every_runcb %p\n", object);
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// PRINT_DEBUG("overlay_run_every_runcb %p\n", object);
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Steam_Overlay* _this = reinterpret_cast<Steam_Overlay*>(object);
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_this->steam_run_callback();
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}
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