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https://github.com/Detanup01/gbe_fork.git
synced 2024-11-30 14:25:36 +08:00
Fix overlay not working in barotrauma.
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parent
624455705f
commit
245d379720
@ -50,7 +50,11 @@ void DX11_Hook::resetRenderState()
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{
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{
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if (initialized)
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if (initialized)
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{
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{
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mainRenderTargetView->Release();
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if (mainRenderTargetView) {
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mainRenderTargetView->Release();
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mainRenderTargetView = NULL;
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}
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pContext->Release();
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pContext->Release();
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ImGui_ImplDX11_Shutdown();
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ImGui_ImplDX11_Shutdown();
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@ -78,9 +82,34 @@ void DX11_Hook::prepareForOverlay(IDXGISwapChain* pSwapChain)
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io.IniFilename = NULL;
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io.IniFilename = NULL;
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ID3D11Texture2D* pBackBuffer;
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ID3D11Texture2D* pBackBuffer;
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pSwapChain->GetBuffer(0, IID_PPV_ARGS(&pBackBuffer));
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pSwapChain->GetBuffer(0, IID_PPV_ARGS(&pBackBuffer));
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pDevice->CreateRenderTargetView(pBackBuffer, NULL, &mainRenderTargetView);
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ID3D11RenderTargetView *get_targets[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT] = {};
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pContext->OMGetRenderTargets(D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT, get_targets, NULL);
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bool bind_target = true;
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for (unsigned i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i) {
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if (get_targets[i]) {
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ID3D11Resource *res = NULL;
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get_targets[i]->GetResource(&res);
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if (res) {
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if (res == (ID3D11Resource*)pBackBuffer) {
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bind_target = false;
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}
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res->Release();
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}
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get_targets[i]->Release();
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} else {
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break;
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}
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}
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if (bind_target) {
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pDevice->CreateRenderTargetView(pBackBuffer, NULL, &mainRenderTargetView);
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}
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pBackBuffer->Release();
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pBackBuffer->Release();
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ImGui_ImplDX11_Init(pDevice, pContext);
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ImGui_ImplDX11_Init(pDevice, pContext);
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@ -102,7 +131,10 @@ void DX11_Hook::prepareForOverlay(IDXGISwapChain* pSwapChain)
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ImGui::Render();
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ImGui::Render();
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pContext->OMSetRenderTargets(1, &mainRenderTargetView, NULL);
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if (mainRenderTargetView) {
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pContext->OMSetRenderTargets(1, &mainRenderTargetView, NULL);
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}
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ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
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ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
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}
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}
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}
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}
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@ -144,7 +176,11 @@ DX11_Hook::~DX11_Hook()
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if (initialized)
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if (initialized)
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{
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{
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mainRenderTargetView->Release();
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if (mainRenderTargetView) {
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mainRenderTargetView->Release();
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mainRenderTargetView = NULL;
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}
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pContext->Release();
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pContext->Release();
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ImGui_ImplDX11_InvalidateDeviceObjects();
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ImGui_ImplDX11_InvalidateDeviceObjects();
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