mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-11-23 11:15:34 +08:00
allow creating the file local_save.txt
inside the steam_settings
folder
This commit is contained in:
parent
7a5d4f75c6
commit
2ee64147bd
@ -6,6 +6,7 @@
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---
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* allow creating the file `local_save.txt` inside the `steam_settings` folder
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* increase run callbacks background thread polling time to `~200ms`
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* changed the overlay title to give proper credits to its author
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* set these env vars for a more accurate emulation:
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@ -409,11 +409,13 @@ static uint32 parse_steam_app_id(const std::string &program_path)
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}
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// local_save.txt
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static bool parse_local_save(const std::string &program_path, std::string &save_path)
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static bool parse_local_save(const std::string &base_path, std::string &save_path)
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{
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char array[256] = {};
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if (Local_Storage::get_file_data(program_path + "local_save.txt", array, sizeof(array) - 1) != -1) {
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save_path = program_path + Settings::sanitize(array);
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char array[256]{};
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int read = Local_Storage::get_file_data(base_path + "local_save.txt", array, sizeof(array) - 1);
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if (read != -1) {
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save_path = Local_Storage::get_program_path() + Settings::sanitize(array);
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PRINT_DEBUG("using local save path '%s'", save_path.c_str());
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return true;
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}
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return false;
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@ -586,7 +588,7 @@ static void parse_dlc(class Settings *settings_client, class Settings *settings_
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}
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// app_paths.txt
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static void parse_app_paths(class Settings *settings_client, Settings *settings_server, std::string &program_path)
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static void parse_app_paths(class Settings *settings_client, Settings *settings_server, const std::string &program_path)
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{
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std::string dlc_config_path = Local_Storage::get_game_settings_path() + "app_paths.txt";
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std::ifstream input( utf8_decode(dlc_config_path) );
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@ -1032,7 +1034,7 @@ static void parse_mods_folder(class Settings *settings_client, Settings *setting
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}
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// force_language.txt
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static bool parse_force_language(std::string &language, std::string &steam_settings_path)
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static bool parse_force_language(std::string &language, const std::string &steam_settings_path)
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{
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bool warn_forced = false;
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@ -1048,7 +1050,7 @@ static bool parse_force_language(std::string &language, std::string &steam_setti
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}
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// force_steamid.txt
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static bool parse_force_user_steam_id(CSteamID &user_id, std::string &steam_settings_path)
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static bool parse_force_user_steam_id(CSteamID &user_id, const std::string &steam_settings_path)
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{
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bool warn_forced = false;
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@ -1065,7 +1067,7 @@ static bool parse_force_user_steam_id(CSteamID &user_id, std::string &steam_sett
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}
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// force_account_name.txt
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static bool parse_force_account_name(std::string &name, std::string &steam_settings_path)
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static bool parse_force_account_name(std::string &name, const std::string &steam_settings_path)
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{
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bool warn_forced = false;
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@ -1081,7 +1083,7 @@ static bool parse_force_account_name(std::string &name, std::string &steam_setti
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}
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// force_listen_port.txt
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static bool parse_force_listen_port(uint16 &port, std::string &steam_settings_path)
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static bool parse_force_listen_port(uint16 &port, const std::string &steam_settings_path)
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{
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bool warn_forced = false;
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@ -1323,11 +1325,13 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
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parse_crash_printer_location();
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std::string program_path(Local_Storage::get_program_path());
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const std::string program_path(Local_Storage::get_program_path());
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const std::string steam_settings_path(Local_Storage::get_game_settings_path());
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uint32 appid = parse_steam_app_id(program_path);
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std::string save_path(Local_Storage::get_user_appdata_path());
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bool local_save = parse_local_save(program_path, save_path);
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local_save = parse_local_save(steam_settings_path, save_path); // allow file in local steam_settings folder to override it
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PRINT_DEBUG("program path: '%s', save path: '%s'", program_path.c_str(), save_path.c_str());
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Local_Storage *local_storage = new Local_Storage(save_path);
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@ -1338,7 +1342,7 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
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// Custom broadcasts
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std::set<IP_PORT> custom_broadcasts{};
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load_custom_broadcasts(local_storage->get_global_settings_path() + "custom_broadcasts.txt", custom_broadcasts);
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load_custom_broadcasts(Local_Storage::get_game_settings_path() + "custom_broadcasts.txt", custom_broadcasts);
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load_custom_broadcasts(steam_settings_path + "custom_broadcasts.txt", custom_broadcasts);
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// Acount name
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std::string name(parse_account_name(local_storage));
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@ -1351,7 +1355,6 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
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// boolean flags and forced configurations
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std::string steam_settings_path(Local_Storage::get_game_settings_path());
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bool warn_forced_setting = false;
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if (file_exists_(steam_settings_path + "force_steamid.txt")) {
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@ -1407,10 +1410,10 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
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parse_force_branch_name(settings_client, settings_server);
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load_subscribed_groups_clans(local_storage->get_global_settings_path() + "subscribed_groups_clans.txt", settings_client, settings_server);
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load_subscribed_groups_clans(Local_Storage::get_game_settings_path() + "subscribed_groups_clans.txt", settings_client, settings_server);
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load_subscribed_groups_clans(steam_settings_path + "subscribed_groups_clans.txt", settings_client, settings_server);
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load_overlay_appearance(local_storage->get_global_settings_path() + "overlay_appearance.txt", settings_client, settings_server, local_storage);
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load_overlay_appearance(Local_Storage::get_game_settings_path() + "overlay_appearance.txt", settings_client, settings_server, local_storage);
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load_overlay_appearance(steam_settings_path + "overlay_appearance.txt", settings_client, settings_server, local_storage);
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parse_mods_folder(settings_client, settings_server, local_storage);
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load_gamecontroller_settings(settings_client);
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@ -9,7 +9,7 @@ disable_account_avatar=0
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is_beta_branch=0
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# force SetAchievement() to always return true
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achievements_bypass=0
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# pretend steam is running on a steam deck
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# pretend the app is running on a steam deck
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steam_deck=0
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# prevent Steam_User_Stats::FindLeaderboard() from always succeeding and creating the unknown leaderboard
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# not recommended to disable this
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@ -17,13 +17,13 @@ disable_leaderboards_create_unknown=0
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# synchronize user stats/achievements with game servers as soon as possible instead of caching them
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# not recommended
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immediate_gameserver_stats=0
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# grab the server details for match making using an actual server query
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# not recommended
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matchmaking_server_details_via_source_query=0
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# use the proper type of the server list (internet, friends, etc...) when requested by the game
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# otherwise, the emu will always return the type "LAN server"
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# not recommended
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matchmaking_server_list_actual_type=0
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# grab the server details for match making using an actual server query
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# not recommended
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matchmaking_server_details_via_source_query=0
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[connectivity]
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# prevent hooking OS networking APIs and allow any external requests
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@ -45,7 +45,7 @@ share_leaderboards_over_network=0
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disable_lobby_creation=0
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# attempt to download external HTTP(S) requests made via Steam_HTTP::SendHTTPRequest()
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# make sure to:
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# * set disable_lan_only=0
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# * set disable_lan_only=1
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# * set disable_networking=0
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download_steamhttp_requests=0
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# force the function Steam_HTTP::SendHTTPRequest() to always succeed
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