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https://github.com/Detanup01/gbe_fork.git
synced 2024-11-23 11:15:34 +08:00
fixed the behavior of local save + prevent loading global settings/configs in that case for a true portable behavior
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@ -503,6 +503,9 @@ static bool parse_local_save(std::string &save_path)
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if (!ptr || !ptr[0]) return false;
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save_path = common_helpers::to_absolute(common_helpers::string_strip(Settings::sanitize(ptr)), Local_Storage::get_program_path());
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if (save_path.size() && save_path.back() != *PATH_SEPARATOR) {
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save_path.push_back(*PATH_SEPARATOR);
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}
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PRINT_DEBUG("using local save path '%s'", save_path.c_str());
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return true;
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}
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@ -1287,7 +1290,7 @@ static void parse_simple_features(class Settings *settings_client, class Setting
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static std::map<SettingsItf, std::string> old_itfs_map{};
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static bool try_load_steam_interfaces(std::string interfaces_path)
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static bool try_parse_old_steam_interfaces_file(std::string interfaces_path)
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{
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std::ifstream input( utf8_decode(interfaces_path) );
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if (!input.is_open()) return false;
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@ -1298,7 +1301,7 @@ static bool try_load_steam_interfaces(std::string interfaces_path)
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line.erase(std::remove(line.begin(), line.end(), '\n'), line.end());
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line.erase(std::remove(line.begin(), line.end(), '\r'), line.end());
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line.erase(std::remove(line.begin(), line.end(), '\t'), line.end());
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PRINT_DEBUG(" line: |%s|", line.c_str());
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PRINT_DEBUG(" valid line: |%s|", line.c_str());
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#define OLD_ITF_LINE(istr, itype) { \
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if (line.find(istr) != std::string::npos) { \
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@ -1386,7 +1389,7 @@ static void load_all_config_settings()
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auto err = local_ini.LoadData(local_ini_file);
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local_ini_file.close();
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PRINT_DEBUG("result of parsing local '%s' %i (success == 0)", config_file, (int)err);
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PRINT_DEBUG("result of parsing ini in local settings '%s' %i (success == 0)", config_file, (int)err);
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if (err == SI_OK) {
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merge_ini(local_ini);
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}
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@ -1399,18 +1402,43 @@ static void load_all_config_settings()
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}
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}
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// now we can access get_user_appdata_path() which might have been changed by the above code
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{
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std::string local_save_folder{};
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if (parse_local_save(local_save_folder) && local_save_folder.size()) {
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CSimpleIniA local_ini{};
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local_ini.SetUnicode();
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for (const auto &config_file : config_files) {
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std::ifstream local_ini_file( utf8_decode(local_save_folder + Local_Storage::settings_storage_folder + PATH_SEPARATOR + config_file), std::ios::binary | std::ios::in);
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if (!local_ini_file.is_open()) continue;
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auto err = local_ini.LoadData(local_ini_file);
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local_ini_file.close();
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PRINT_DEBUG("result of parsing ini in local save '%s' %i (success == 0)", config_file, (int)err);
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if (err == SI_OK) {
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merge_ini(local_ini, true);
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}
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}
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std::string saves_folder_name(common_helpers::string_strip(Settings::sanitize(local_ini.GetValue("user::saves", "saves_folder_name", ""))));
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if (saves_folder_name.size()) {
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Local_Storage::set_saves_folder_name(saves_folder_name);
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PRINT_DEBUG("changed base folder for save data to '%s'", saves_folder_name.c_str());
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}
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PRINT_DEBUG("global settings will be ignored since local save is being used");
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} else { // only read global folder if we're not using local save
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CSimpleIniA global_ini{};
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global_ini.SetUnicode();
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// now we can access get_user_appdata_path() which might have been changed by the above code
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for (const auto &config_file : config_files) {
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std::ifstream ini_file( utf8_decode(Local_Storage::get_user_appdata_path() + Local_Storage::settings_storage_folder + PATH_SEPARATOR + config_file), std::ios::binary | std::ios::in);
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if (!ini_file.is_open()) continue;
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auto err = global_ini.LoadData(ini_file);
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ini_file.close();
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PRINT_DEBUG("result of parsing global '%s' %i (success == 0)", config_file, (int)err);
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PRINT_DEBUG("result of parsing global ini '%s' %i (success == 0)", config_file, (int)err);
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if (err == SI_OK) {
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merge_ini(global_ini);
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@ -15,9 +15,12 @@ language=english
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ip_country=US
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[user::saves]
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# name of the base folder used to store save data, leading and trailing whitespaces are trimmed
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# default=GSE Saves
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saves_folder_name=GSE Saves
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# when this is set, it will force the emu to use the specified location instead of the default global location
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# path could be absolute, or relative to the location of the .dll/.so
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# leading and trailing whitespaces are trimmed
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# when this option is used, the global settings folder is completely ignored, allowing a full portable behavior
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local_save_path=./path/relative/to/dll
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# name of the base folder used to store save data, leading and trailing whitespaces are trimmed
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# only useful if 'local_save_path' isn't used
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# default=GSE Saves
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saves_folder_name=GSE Saves
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