* don't run callbacks in steam_utils::runframe()

* initialize a param in steam_utils::isapicompleted()
This commit is contained in:
otavepto 2024-03-16 05:20:40 +02:00
parent 09979e8eca
commit 37261bedb8

View File

@ -149,6 +149,8 @@ bool Steam_Utils::IsAPICallCompleted( SteamAPICall_t hSteamAPICall, bool *pbFail
{
PRINT_DEBUG("Steam_Utils::IsAPICallCompleted: %llu\n", hSteamAPICall);
std::lock_guard<std::recursive_mutex> lock(global_mutex);
if (pbFailed) *pbFailed = true;
if (hSteamAPICall == 1) { //bug ? soul calibur 6 calls this function with the return value 1 of Steam_User_Stats::RequestCurrentStats and expects this function to return true
if (pbFailed) *pbFailed = true;
return true;
@ -184,7 +186,9 @@ STEAM_PRIVATE_API(
void Steam_Utils::RunFrame()
{
PRINT_DEBUG("Steam_Utils::RunFrame\n");
get_steam_client()->RunCallbacks(true, false);
std::lock_guard<std::recursive_mutex> lock(global_mutex);
// Steam_Client *client = get_steam_client();
// client ->RunCallbacks(true, false, false);
}
)