fix readme indentation + print debug messages

This commit is contained in:
otavepto 2024-05-31 14:39:06 +03:00
parent 0f291cc07d
commit 3b536044be
5 changed files with 60 additions and 30 deletions

View File

@ -78,6 +78,31 @@ jobs:
working-directory: ${{ github.workspace }}
run: sudo chmod -R 777 "${{ github.workspace }}"
### debug print dirs
- name: Debug print dirs
shell: bash
working-directory: ${{ github.workspace }}
run: |
ls -la ./build/deps/linux/*
ls -la ./build/deps/linux/gmake2/protobuf/install32/bin/*
ls -la ./build/deps/linux/gmake2/protobuf/install64/bin/*
### generate from .proto file
- name: Generate from .proto file
shell: bash
working-directory: ${{ github.workspace }}
run: |
sudo chmod 777 ./${{env.THIRD_PARTY_BASE_DIR}}/common/linux/premake/premake5
./${{env.THIRD_PARTY_BASE_DIR}}/common/linux/premake/premake5 --file=premake5.lua --os=linux genproto
### generate project files
- name: Generate project files
shell: bash
working-directory: ${{ github.workspace }}
run: |
sudo chmod 777 ./${{env.THIRD_PARTY_BASE_DIR}}/common/linux/premake/premake5
./${{env.THIRD_PARTY_BASE_DIR}}/common/linux/premake/premake5 --file=premake5.lua --emubuild=${{ github.sha }} --os=linux gmake2
## mandatory Linux packages
- name: Install required packages
shell: bash
@ -92,17 +117,8 @@ jobs:
sudo apt install -y libgl-dev # needed for overlay build (header files such as GL/gl.h)
# sudo apt install -y binutils # (optional) contains the tool 'readelf' mainly, and other usefull binary stuff
### generate from .proto file
- name: Generate from .proto file
shell: bash
working-directory: ${{ github.workspace }}
run: |
sudo chmod 777 ./${{env.THIRD_PARTY_BASE_DIR}}/common/linux/premake/premake5
./${{env.THIRD_PARTY_BASE_DIR}}/common/linux/premake/premake5 --file=premake5.lua --os=linux genproto
./${{env.THIRD_PARTY_BASE_DIR}}/common/linux/premake/premake5 --file=premake5.lua --emubuild=${{ github.sha }} --os=linux gmake2
### build target(s)
- name: Build target(s)
### build target
- name: Build target
shell: bash
working-directory: ${{ github.workspace }}/build/project/gmake2/linux
run: |

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@ -85,16 +85,31 @@ jobs:
ref: 'third-party/build/win'
path: "${{env.THIRD_PARTY_BASE_DIR}}/build/win"
### debug print dirs
- name: Debug print dirs
shell: cmd
working-directory: ${{ github.workspace }}
run: |
dir /b /a build\deps\win\vs2022\*
dir /b /a build\deps\win\vs2022\protobuf\install32\bin\*
dir /b /a build\deps\win\vs2022\protobuf\install64\bin\*
### generate from .proto file
- name: Generate from .proto file
shell: cmd
working-directory: ${{ github.workspace }}
run: |
"${{env.THIRD_PARTY_BASE_DIR}}\common\win\premake\premake5.exe" --file=premake5.lua --os=windows genproto
### generate project files
- name: Generate project files
shell: cmd
working-directory: ${{ github.workspace }}
run: |
"${{env.THIRD_PARTY_BASE_DIR}}\common\win\premake\premake5.exe" --file=premake5.lua --emubuild=${{ github.sha }} --dosstub --winrsrc --winsign --os=windows vs2022
### build target(s)
- name: Build target(s)
### build target
- name: Build target
shell: cmd
working-directory: ${{ github.workspace }}/build/project/vs2022/win
run: |

View File

@ -78,6 +78,5 @@ jobs:
shell: cmd
working-directory: ${{ github.workspace }}
run: |
build_win_deps.bat -verbose
set "CMAKE_GENERATOR=Visual Studio 17 2022"
"${{env.THIRD_PARTY_BASE_DIR}}\common\win\premake\premake5.exe" --file=premake5-deps.lua --64-build --32-build --all-ext --all-build --verbose --clean --os=windows vs2022

View File

@ -85,7 +85,7 @@ newaction {
else
deps_install_prefix = 'install32'
end
local protoc_exe = path.getabsolute(path.join(deps_dir, 'protobuf', deps_install_prefix, 'bin', 'protoc'), _MAIN_SCRIPT_DIR)
local protoc_exe = path.join(deps_dir, 'protobuf', deps_install_prefix, 'bin', 'protoc')
local out_dir = 'dll/proto_gen/' .. os_iden
@ -94,7 +94,7 @@ newaction {
end
if not os.isfile(protoc_exe) then
error("Error: protoc not found!")
error("protoc not found! " .. protoc_exe)
return
end