From 47c6f8ef3d0ba501de66756781c402ca65ac87dc Mon Sep 17 00:00:00 2001 From: Detanup01 <91248446+Detanup01@users.noreply.github.com> Date: Tue, 22 Oct 2024 20:23:22 +0200 Subject: [PATCH] steamutils001 imp --- sdk/steam/isteamutils001.h | 37 +++++++++++++++++++++++++++++++++++++ sdk/steam/steam_api.h | 1 + 2 files changed, 38 insertions(+) create mode 100644 sdk/steam/isteamutils001.h diff --git a/sdk/steam/isteamutils001.h b/sdk/steam/isteamutils001.h new file mode 100644 index 00000000..d77f88eb --- /dev/null +++ b/sdk/steam/isteamutils001.h @@ -0,0 +1,37 @@ + +#ifndef ISTEAMUTILS001_H +#define ISTEAMUTILS001_H +#ifdef STEAM_WIN32 +#pragma once +#endif + +// Might be not complete/real. Some only has 4, 5, or 7 function, we want them all here. +// -Detanup01 + +class ISteamUtils001 +{ +public: + // return the number of seconds since the user + virtual uint32 GetSecondsSinceAppActive() = 0; + virtual uint32 GetSecondsSinceComputerActive() = 0; + + // the universe this client is connecting to + virtual EUniverse GetConnectedUniverse() = 0; + + // Steam server time - in PST, number of seconds since January 1, 1970 (i.e unix time) + virtual uint32 GetServerRealTime() = 0; + + // returns the 2 digit ISO 3166-1-alpha-2 format country code this client is running in (as looked up via an IP-to-location database) + // e.g "US" or "UK". + virtual const char *GetIPCountry() = 0; + + // returns true if the image exists, and valid sizes were filled out + virtual bool GetImageSize( int iImage, uint32 *pnWidth, uint32 *pnHeight ) = 0; + + // returns true if the image exists, and the buffer was successfully filled out + // results are returned in RGBA format + // the destination buffer size should be 4 * height * width * sizeof(char) + virtual bool GetImageRGBA( int iImage, uint8 *pubDest, int nDestBufferSize ) = 0; +}; + +#endif // ISTEAMUTILS001_H diff --git a/sdk/steam/steam_api.h b/sdk/steam/steam_api.h index 8ef2a072..ac794306 100644 --- a/sdk/steam/steam_api.h +++ b/sdk/steam/steam_api.h @@ -73,6 +73,7 @@ #include "isteamfriends015.h" #include "isteamfriends016.h" #include "isteamutils.h" +#include "isteamutils001.h" #include "isteamutils002.h" #include "isteamutils003.h" #include "isteamutils004.h"