steamutils001 imp

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Detanup01 2024-10-22 20:23:22 +02:00 committed by GitHub
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#ifndef ISTEAMUTILS001_H
#define ISTEAMUTILS001_H
#ifdef STEAM_WIN32
#pragma once
#endif
// Might be not complete/real. Some only has 4, 5, or 7 function, we want them all here.
// -Detanup01
class ISteamUtils001
{
public:
// return the number of seconds since the user
virtual uint32 GetSecondsSinceAppActive() = 0;
virtual uint32 GetSecondsSinceComputerActive() = 0;
// the universe this client is connecting to
virtual EUniverse GetConnectedUniverse() = 0;
// Steam server time - in PST, number of seconds since January 1, 1970 (i.e unix time)
virtual uint32 GetServerRealTime() = 0;
// returns the 2 digit ISO 3166-1-alpha-2 format country code this client is running in (as looked up via an IP-to-location database)
// e.g "US" or "UK".
virtual const char *GetIPCountry() = 0;
// returns true if the image exists, and valid sizes were filled out
virtual bool GetImageSize( int iImage, uint32 *pnWidth, uint32 *pnHeight ) = 0;
// returns true if the image exists, and the buffer was successfully filled out
// results are returned in RGBA format
// the destination buffer size should be 4 * height * width * sizeof(char)
virtual bool GetImageRGBA( int iImage, uint8 *pubDest, int nDestBufferSize ) = 0;
};
#endif // ISTEAMUTILS001_H

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#include "isteamfriends015.h" #include "isteamfriends015.h"
#include "isteamfriends016.h" #include "isteamfriends016.h"
#include "isteamutils.h" #include "isteamutils.h"
#include "isteamutils001.h"
#include "isteamutils002.h" #include "isteamutils002.h"
#include "isteamutils003.h" #include "isteamutils003.h"
#include "isteamutils004.h" #include "isteamutils004.h"