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fix ToggleKey
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4bdad793aa
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@ -32,9 +32,10 @@ static constexpr int base_notif_window_id = 0 * max_window_id;
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static constexpr int base_friend_window_id = 1 * max_window_id;
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static constexpr int base_friend_window_id = 1 * max_window_id;
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static constexpr int base_friend_item_id = 2 * max_window_id;
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static constexpr int base_friend_item_id = 2 * max_window_id;
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static const InGameOverlay::ToggleKey overlay_toggle_keys[] overlay_toggle_keys = {
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static InGameOverlay::ToggleKey overlay_toggle_keys[] overlay_toggle_keys = {
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InGameOverlay::ToggleKey::SHIFT, InGameOverlay::ToggleKey::TAB
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InGameOverlay::ToggleKey::SHIFT, InGameOverlay::ToggleKey::TAB
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};
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};
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static const int toggle_keys_count = 2;
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// look for the column 'API language code' here: https://partner.steamgames.com/doc/store/localization/languages
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// look for the column 'API language code' here: https://partner.steamgames.com/doc/store/localization/languages
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static constexpr const char* valid_languages[] = {
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static constexpr const char* valid_languages[] = {
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@ -218,7 +219,7 @@ bool Steam_Overlay::renderer_hook_proc()
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overlay_state_hook(state == InGameOverlay::OverlayHookState::Ready || state == InGameOverlay::OverlayHookState::Reset);
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overlay_state_hook(state == InGameOverlay::OverlayHookState::Ready || state == InGameOverlay::OverlayHookState::Reset);
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};
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};
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bool started = _renderer->StartHook(overlay_toggle_callback, overlay_toggle_keys, 2, &fonts_atlas);
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bool started = _renderer->StartHook(overlay_toggle_callback, overlay_toggle_keys, toggle_keys_count, &fonts_atlas);
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PRINT_DEBUG("started renderer hook (result=%i)", (int)started);
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PRINT_DEBUG("started renderer hook (result=%i)", (int)started);
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return true;
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return true;
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