refactor settings parser code + remove deprecated setting for local save location, already saved in local_storage

This commit is contained in:
otavepto 2024-04-09 21:08:23 +02:00
parent b01486c765
commit 4afa1926ad
2 changed files with 168 additions and 215 deletions

View File

@ -207,9 +207,6 @@ public:
//make lobby creation fail in the matchmaking interface
bool disable_lobby_creation = false;
// path to local save
std::string local_save{};
//steamhttp external download support
bool download_steamhttp_requests = false;
bool force_steamhttp_success = false;

View File

@ -300,32 +300,39 @@ static void load_gamecontroller_settings(Settings *settings)
}
// steam_appid.txt
uint32 parse_steam_app_id(std::string &program_path)
static uint32 parse_steam_app_id(const std::string &program_path)
{
uint32 appid = 0;
// try steam_settings folder
char array[10] = {};
array[0] = '0';
Local_Storage::get_file_data(Local_Storage::get_game_settings_path() + "steam_appid.txt", array, sizeof(array) - 1);
uint32 appid = 0;
try {
appid = std::stoi(array);
appid = std::stoul(array);
} catch (...) {}
// try current dir
if (!appid) {
memset(array, 0, sizeof(array));
array[0] = '0';
Local_Storage::get_file_data("steam_appid.txt", array, sizeof(array) - 1);
try {
appid = std::stoi(array);
appid = std::stoul(array);
} catch (...) {}
}
// try exe dir
if (!appid) {
memset(array, 0, sizeof(array));
array[0] = '0';
Local_Storage::get_file_data(program_path + "steam_appid.txt", array, sizeof(array) - 1);
try {
appid = std::stoi(array);
appid = std::stoul(array);
} catch (...) {}
}
}
// try env vars
if (!appid) {
std::string str_appid = get_env_variable("SteamAppId");
std::string str_gameid = get_env_variable("SteamGameId");
@ -374,24 +381,23 @@ uint32 parse_steam_app_id(std::string &program_path)
}
}
PRINT_DEBUG("final appid = %u", appid);
return appid;
}
// local_save.txt
bool parse_local_save(std::string &program_path, std::string &save_path)
static bool parse_local_save(const std::string &program_path, std::string &save_path)
{
bool local_save = false;
char array[256] = {};
if (Local_Storage::get_file_data(program_path + "local_save.txt", array, sizeof(array) - 1) != -1) {
save_path = program_path + Settings::sanitize(array);
local_save = true;
return true;
}
return local_save;
return false;
}
// listen_port.txt
uint16 parse_listen_port(class Local_Storage *local_storage)
static uint16 parse_listen_port(class Local_Storage *local_storage)
{
char array_port[10] = {};
array_port[0] = '0';
@ -406,7 +412,7 @@ uint16 parse_listen_port(class Local_Storage *local_storage)
}
// account_name.txt
std::string parse_account_name(class Local_Storage *local_storage)
static std::string parse_account_name(class Local_Storage *local_storage)
{
char name[100] = {};
if (local_storage->get_data_settings("account_name.txt", name, sizeof(name) - 1) <= 0) {
@ -417,7 +423,7 @@ std::string parse_account_name(class Local_Storage *local_storage)
}
// user_steam_id.txt
CSteamID parse_user_steam_id(class Local_Storage *local_storage)
static CSteamID parse_user_steam_id(class Local_Storage *local_storage)
{
char array_steam_id[32] = {};
CSteamID user_id;
@ -458,7 +464,7 @@ CSteamID parse_user_steam_id(class Local_Storage *local_storage)
// language.txt
// valid list: https://partner.steamgames.com/doc/store/localization/languages
std::string parse_current_language(class Local_Storage *local_storage)
static std::string parse_current_language(class Local_Storage *local_storage)
{
char language[64] = {};
if (local_storage->get_data_settings("language.txt", language, sizeof(language) - 1) <= 0) {
@ -471,7 +477,7 @@ std::string parse_current_language(class Local_Storage *local_storage)
// supported_languages.txt
// valid list: https://partner.steamgames.com/doc/store/localization/languages
std::set<std::string> parse_supported_languages(class Local_Storage *local_storage, std::string &language)
static std::set<std::string> parse_supported_languages(class Local_Storage *local_storage, std::string &language)
{
std::set<std::string> supported_languages{};
@ -513,7 +519,7 @@ std::set<std::string> parse_supported_languages(class Local_Storage *local_stora
}
// DLC.txt
static void parse_dlc(class Settings *settings_client, Settings *settings_server)
static void parse_dlc(class Settings *settings_client, class Settings *settings_server)
{
std::string dlc_config_path = Local_Storage::get_game_settings_path() + "DLC.txt";
std::ifstream input( utf8_decode(dlc_config_path) );
@ -595,7 +601,7 @@ static void parse_app_paths(class Settings *settings_client, Settings *settings_
}
// leaderboards.txt
static void parse_leaderboards(class Settings *settings_client, Settings *settings_server)
static void parse_leaderboards(class Settings *settings_client, class Settings *settings_server)
{
std::string dlc_config_path = Local_Storage::get_game_settings_path() + "leaderboards.txt";
std::ifstream input( utf8_decode(dlc_config_path) );
@ -638,7 +644,7 @@ static void parse_leaderboards(class Settings *settings_client, Settings *settin
}
// stats.txt
static void parse_stats(class Settings *settings_client, Settings *settings_server)
static void parse_stats(class Settings *settings_client, class Settings *settings_server)
{
std::string stats_config_path = Local_Storage::get_game_settings_path() + "stats.txt";
std::ifstream input( utf8_decode(stats_config_path) );
@ -706,7 +712,7 @@ static void parse_stats(class Settings *settings_client, Settings *settings_serv
}
// depots.txt
static void parse_depots(class Settings *settings_client, Settings *settings_server)
static void parse_depots(class Settings *settings_client, class Settings *settings_server)
{
std::string depots_config_path = Local_Storage::get_game_settings_path() + "depots.txt";
std::ifstream input( utf8_decode(depots_config_path) );
@ -733,7 +739,7 @@ static void parse_depots(class Settings *settings_client, Settings *settings_ser
}
// subscribed_groups.txt
static void parse_subscribed_groups(class Settings *settings_client, Settings *settings_server)
static void parse_subscribed_groups(class Settings *settings_client, class Settings *settings_server)
{
std::string depots_config_path = Local_Storage::get_game_settings_path() + "subscribed_groups.txt";
std::ifstream input( utf8_decode(depots_config_path) );
@ -760,7 +766,7 @@ static void parse_subscribed_groups(class Settings *settings_client, Settings *s
}
// installed_app_ids.txt
static void parse_installed_app_Ids(class Settings *settings_client, Settings *settings_server)
static void parse_installed_app_Ids(class Settings *settings_client, class Settings *settings_server)
{
std::string installed_apps_list_path = Local_Storage::get_game_settings_path() + "installed_app_ids.txt";
std::ifstream input( utf8_decode(installed_apps_list_path) );
@ -794,7 +800,7 @@ static void parse_installed_app_Ids(class Settings *settings_client, Settings *s
}
// force_branch_name.txt
static void parse_force_branch_name(class Settings *settings_client, Settings *settings_server)
static void parse_force_branch_name(class Settings *settings_client, class Settings *settings_server)
{
std::string installed_apps_list_path = Local_Storage::get_game_settings_path() + "force_branch_name.txt";
std::ifstream input( utf8_decode(installed_apps_list_path) );
@ -1067,19 +1073,23 @@ static bool parse_force_listen_port(uint16 &port, std::string &steam_settings_pa
}
// build_id.txt
static void parse_build_id(int &build_id, std::string &steam_settings_path)
static void parse_build_id(class Settings *settings_client, class Settings *settings_server)
{
std::string steam_settings_path(Local_Storage::get_game_settings_path());
char array_id[10] = {};
int len = Local_Storage::get_file_data(steam_settings_path + "build_id.txt", array_id, sizeof(array_id) - 1);
if (len > 0) {
build_id = std::stoi(array_id);
int build_id = std::stoi(array_id);
PRINT_DEBUG("build id = %i", build_id);
settings_client->build_id = build_id;
settings_server->build_id = build_id;
}
}
// crash_printer_location.txt
static void parse_crash_printer_location()
{
std::string installed_apps_list_path = Local_Storage::get_game_settings_path() + "crash_printer_location.txt";
std::string installed_apps_list_path(Local_Storage::get_game_settings_path() + "crash_printer_location.txt");
std::ifstream input( utf8_decode(installed_apps_list_path) );
if (input.is_open()) {
common_helpers::consume_bom(input);
@ -1098,7 +1108,7 @@ static void parse_crash_printer_location()
}
// auto_accept_invite.txt
static void parse_auto_accept_invite(class Settings *settings_client, Settings *settings_server)
static void parse_auto_accept_invite(class Settings *settings_client, class Settings *settings_server)
{
std::string auto_accept_list_path = Local_Storage::get_game_settings_path() + "auto_accept_invite.txt";
std::ifstream input( utf8_decode(auto_accept_list_path) );
@ -1130,7 +1140,7 @@ static void parse_auto_accept_invite(class Settings *settings_client, Settings *
}
// ip_country.txt
static void parse_ip_country(class Settings *settings_client, Settings *settings_server)
static void parse_ip_country(class Settings *settings_client, class Settings *settings_server)
{
std::string setting_file = Local_Storage::get_game_settings_path() + "ip_country.txt";
std::ifstream input( utf8_decode(setting_file) );
@ -1150,7 +1160,7 @@ static void parse_ip_country(class Settings *settings_client, Settings *settings
}
// overlay_hook_delay_sec.txt
static void parse_overlay_hook_delay_sec(class Settings *settings_client, Settings *settings_server)
static void parse_overlay_hook_delay_sec(class Settings *settings_client, class Settings *settings_server)
{
std::string auto_accept_list_path = Local_Storage::get_game_settings_path() + "overlay_hook_delay_sec.txt";
std::ifstream input( utf8_decode(auto_accept_list_path) );
@ -1173,7 +1183,7 @@ static void parse_overlay_hook_delay_sec(class Settings *settings_client, Settin
}
// overlay_renderer_detector_timeout_sec.txt
static void parse_overlay_renderer_detector_timeout_sec(class Settings *settings_client, Settings *settings_server)
static void parse_overlay_renderer_detector_timeout_sec(class Settings *settings_client, class Settings *settings_server)
{
std::string auto_accept_list_path = Local_Storage::get_game_settings_path() + "overlay_renderer_detector_timeout_sec.txt";
std::ifstream input( utf8_decode(auto_accept_list_path) );
@ -1195,224 +1205,170 @@ static void parse_overlay_renderer_detector_timeout_sec(class Settings *settings
}
}
// mainly enable/disable features
static void parse_simple_features(class Settings *settings_client, class Settings *settings_server)
{
std::string steam_settings_path(Local_Storage::get_game_settings_path());
std::vector<std::string> paths = Local_Storage::get_filenames_path(steam_settings_path);
for (const auto & p: paths) {
PRINT_DEBUG("steam settings path %s", p.c_str());
if (p == "build_id.txt") {
parse_build_id(settings_client, settings_server);
} else if (p == "steam_deck.txt") {
settings_client->steam_deck = true;
settings_server->steam_deck = true;
} else if (p == "download_steamhttp_requests.txt") {
settings_client->download_steamhttp_requests = true;
settings_server->download_steamhttp_requests = true;
} else if (p == "force_steamhttp_success.txt") {
settings_client->force_steamhttp_success = true;
settings_server->force_steamhttp_success = true;
} else if (p == "disable_networking.txt") {
settings_client->disable_networking = true;
settings_server->disable_networking = true;
} else if (p == "enable_experimental_overlay.txt") {
settings_client->disable_overlay = false;
settings_server->disable_overlay = false;
} else if (p == "disable_overlay_achievement_notification.txt") {
settings_client->disable_overlay_achievement_notification = true;
settings_server->disable_overlay_achievement_notification = true;
} else if (p == "disable_overlay_friend_notification.txt") {
settings_client->disable_overlay_friend_notification = true;
settings_server->disable_overlay_friend_notification = true;
} else if (p == "disable_overlay_warning_forced_setting.txt") {
settings_client->disable_overlay_warning_forced_setting = true;
settings_server->disable_overlay_warning_forced_setting = true;
} else if (p == "disable_overlay_warning_local_save.txt") {
settings_client->disable_overlay_warning_local_save = true;
settings_server->disable_overlay_warning_local_save = true;
} else if (p == "disable_overlay_warning_bad_appid.txt") { // overlay warning for bad app ID (= 0)
settings_client->disable_overlay_warning_bad_appid = true;
settings_server->disable_overlay_warning_bad_appid = true;
} else if (p == "disable_overlay_warning_any.txt") { // disable any overlay warning
settings_client->disable_overlay_warning_any = true;
settings_server->disable_overlay_warning_any = true;
} else if (p == "disable_lobby_creation.txt") {
settings_client->disable_lobby_creation = true;
settings_server->disable_lobby_creation = true;
} else if (p == "disable_source_query.txt") {
settings_client->disable_source_query = true;
settings_server->disable_source_query = true;
} else if (p == "disable_account_avatar.txt") {
settings_client->disable_account_avatar = true;
settings_server->disable_account_avatar = true;
} else if (p == "disable_leaderboards_create_unknown.txt") {
settings_client->disable_leaderboards_create_unknown = true;
settings_server->disable_leaderboards_create_unknown = true;
} else if (p == "share_leaderboards_over_network.txt") {
settings_client->share_leaderboards_over_network = true;
settings_server->share_leaderboards_over_network = true;
} else if (p == "disable_sharing_stats_with_gameserver.txt") {
settings_client->disable_sharing_stats_with_gameserver = true;
settings_server->disable_sharing_stats_with_gameserver = true;
} else if (p == "immediate_gameserver_stats.txt") {
settings_client->immediate_gameserver_stats = true;
settings_server->immediate_gameserver_stats = true;
} else if (p == "achievements_bypass.txt") {
settings_client->achievement_bypass = true;
settings_server->achievement_bypass = true;
} else if (p == "is_beta_branch.txt") {
settings_client->is_beta_branch = true;
settings_server->is_beta_branch = true;
} else if (p == "new_app_ticket.txt") {
settings_client->enable_new_app_ticket = true;
settings_server->enable_new_app_ticket = true;
} else if (p == "gc_token.txt") {
settings_client->use_gc_token = true;
settings_server->use_gc_token = true;
} else if (p == "matchmaking_server_list_actual_type.txt") {
settings_client->matchmaking_server_list_always_lan_type = false;
settings_server->matchmaking_server_list_always_lan_type = false;
} else if (p == "matchmaking_server_details_via_source_query.txt") {
settings_client->matchmaking_server_details_via_source_query = true;
settings_server->matchmaking_server_details_via_source_query = true;
}
}
}
uint32 create_localstorage_settings(Settings **settings_client_out, Settings **settings_server_out, Local_Storage **local_storage_out)
{
std::string program_path = Local_Storage::get_program_path();
std::string save_path = Local_Storage::get_user_appdata_path();
PRINT_DEBUG("Current Path %s save_path: %s", program_path.c_str(), save_path.c_str());
PRINT_DEBUG_ENTRY();
parse_crash_printer_location();
std::string program_path(Local_Storage::get_program_path());
uint32 appid = parse_steam_app_id(program_path);
std::string save_path(Local_Storage::get_user_appdata_path());
bool local_save = parse_local_save(program_path, save_path);
PRINT_DEBUG("program path: '%s', save path: '%s'", program_path.c_str(), save_path.c_str());
PRINT_DEBUG("Set save_path: %s", save_path.c_str());
Local_Storage *local_storage = new Local_Storage(save_path);
local_storage->setAppId(appid);
// Listen port
uint16 port = parse_listen_port(local_storage);
// Custom broadcasts
std::set<IP_PORT> custom_broadcasts;
std::set<IP_PORT> custom_broadcasts{};
load_custom_broadcasts(local_storage->get_global_settings_path() + "custom_broadcasts.txt", custom_broadcasts);
load_custom_broadcasts(Local_Storage::get_game_settings_path() + "custom_broadcasts.txt", custom_broadcasts);
// Acount name
std::string name = parse_account_name(local_storage);
std::string name(parse_account_name(local_storage));
// Steam ID
CSteamID user_id = parse_user_steam_id(local_storage);
// Language
std::string language = parse_current_language(local_storage);
std::string language(parse_current_language(local_storage));
// Supported languages, this will change the current language if needed
std::set<std::string> supported_languages = parse_supported_languages(local_storage, language);
std::set<std::string> supported_languages(parse_supported_languages(local_storage, language));
bool steam_offline_mode = false;
bool steam_deck_mode = false;
bool download_steamhttp_requests = false;
bool force_steamhttp_success = false;
bool disable_networking = false;
bool disable_overlay = true;
bool disable_overlay_achievement_notification = false;
bool disable_overlay_friend_notification = false;
bool disable_overlay_warning_forced_setting = false;
bool disable_overlay_warning_local_save = false;
bool disable_overlay_warning_bad_appid = false;
bool disable_overlay_warning_any = false;
bool disable_lobby_creation = false;
bool disable_source_query = false;
bool disable_account_avatar = false;
bool achievement_bypass = false;
bool is_beta_branch = false;
bool disable_leaderboards_create_unknown = false;
bool share_leaderboards_over_network = false;
bool disable_sharing_stats_with_gameserver = false;
bool immediate_gameserver_stats = false;
bool use_gc_token = false;
bool enable_new_app_ticket = false;
int build_id = 10;
bool matchmaking_server_list_always_lan_type = true;
bool matchmaking_server_details_via_source_query = false;
bool warn_forced_setting = false;
// boolean flags and forced configurations
{
std::string steam_settings_path = Local_Storage::get_game_settings_path();
std::string steam_settings_path(Local_Storage::get_game_settings_path());
std::vector<std::string> paths = Local_Storage::get_filenames_path(steam_settings_path);
for (auto & p: paths) {
PRINT_DEBUG("steam settings path %s", p.c_str());
if (p == "offline.txt") {
steam_offline_mode = true;
} else if (p == "steam_deck.txt") {
steam_deck_mode = true;
} else if (p == "download_steamhttp_requests.txt") {
download_steamhttp_requests = true;
} else if (p == "force_steamhttp_success.txt") {
force_steamhttp_success = true;
} else if (p == "disable_networking.txt") {
disable_networking = true;
} else if (p == "enable_experimental_overlay.txt") {
disable_overlay = false;
} else if (p == "disable_overlay_achievement_notification.txt") {
disable_overlay_achievement_notification = true;
} else if (p == "disable_overlay_friend_notification.txt") {
disable_overlay_friend_notification = true;
} else if (p == "disable_overlay_warning_forced_setting.txt") {
disable_overlay_warning_forced_setting = true;
} else if (p == "disable_overlay_warning_local_save.txt") {
disable_overlay_warning_local_save = true;
} else if (p == "disable_overlay_warning_bad_appid.txt") {
disable_overlay_warning_bad_appid = true;
} else if (p == "disable_overlay_warning_any.txt") {
disable_overlay_warning_any = true;
} else if (p == "disable_lobby_creation.txt") {
disable_lobby_creation = true;
} else if (p == "disable_source_query.txt") {
disable_source_query = true;
} else if (p == "disable_account_avatar.txt") {
disable_account_avatar = true;
} else if (p == "disable_leaderboards_create_unknown.txt") {
disable_leaderboards_create_unknown = true;
} else if (p == "share_leaderboards_over_network.txt") {
share_leaderboards_over_network = true;
} else if (p == "disable_sharing_stats_with_gameserver.txt") {
disable_sharing_stats_with_gameserver = true;
} else if (p == "immediate_gameserver_stats.txt") {
immediate_gameserver_stats = true;
} else if (p == "achievements_bypass.txt") {
achievement_bypass = true;
} else if (p == "is_beta_branch.txt") {
is_beta_branch = true;
} else if (p == "force_language.txt") {
warn_forced_setting |= parse_force_language(language, steam_settings_path);
} else if (p == "force_steamid.txt") {
bool warn_forced_setting = false;
if (file_exists_(steam_settings_path + "force_steamid.txt")) {
warn_forced_setting |= parse_force_user_steam_id(user_id, steam_settings_path);
} else if (p == "force_account_name.txt") {
}
if (file_exists_(steam_settings_path + "force_account_name.txt")) {
warn_forced_setting |= parse_force_account_name(name, steam_settings_path);
} else if (p == "force_listen_port.txt") {
}
if (file_exists_(steam_settings_path + "force_language.txt")) {
warn_forced_setting |= parse_force_language(language, steam_settings_path);
}
if (file_exists_(steam_settings_path + "force_listen_port.txt")) {
warn_forced_setting |= parse_force_listen_port(port, steam_settings_path);
} else if (p == "build_id.txt") {
parse_build_id(build_id, steam_settings_path);
} else if (p == "new_app_ticket.txt") {
enable_new_app_ticket = true;
} else if (p == "gc_token.txt") {
use_gc_token = true;
} else if (p == "matchmaking_server_list_actual_type.txt") {
matchmaking_server_list_always_lan_type = false;
} else if (p == "matchmaking_server_details_via_source_query.txt") {
matchmaking_server_details_via_source_query = true;
}
}
bool steam_offline_mode = false;
if (file_exists_(steam_settings_path + "offline.txt")) {
steam_offline_mode = true;
}
Settings *settings_client = new Settings(user_id, CGameID(appid), name, language, steam_offline_mode);
Settings *settings_server = new Settings(generate_steam_id_server(), CGameID(appid), name, language, steam_offline_mode);
// listen port
settings_client->set_port(port);
settings_server->set_port(port);
// broadcasts list
settings_client->custom_broadcasts = custom_broadcasts;
settings_server->custom_broadcasts = custom_broadcasts;
settings_client->disable_networking = disable_networking;
settings_server->disable_networking = disable_networking;
settings_client->disable_overlay = disable_overlay;
settings_server->disable_overlay = disable_overlay;
settings_client->disable_overlay_achievement_notification = disable_overlay_achievement_notification;
settings_server->disable_overlay_achievement_notification = disable_overlay_achievement_notification;
settings_client->disable_overlay_friend_notification = disable_overlay_friend_notification;
settings_server->disable_overlay_friend_notification = disable_overlay_friend_notification;
// overlay warning for forced setting
settings_client->overlay_warn_forced_setting = warn_forced_setting;
settings_server->overlay_warn_forced_setting = warn_forced_setting;
settings_client->disable_overlay_warning_forced_setting = disable_overlay_warning_forced_setting;
settings_server->disable_overlay_warning_forced_setting = disable_overlay_warning_forced_setting;
// overlay warning for local save
settings_client->overlay_warn_local_save = local_save;
settings_server->overlay_warn_local_save = local_save;
settings_client->disable_overlay_warning_local_save = disable_overlay_warning_local_save;
settings_server->disable_overlay_warning_local_save = disable_overlay_warning_local_save;
// overlay warning for bad app ID (= 0)
settings_client->disable_overlay_warning_bad_appid = disable_overlay_warning_bad_appid;
settings_server->disable_overlay_warning_bad_appid = disable_overlay_warning_bad_appid;
// disable any overlay warning
settings_client->disable_overlay_warning_any = disable_overlay_warning_any;
settings_server->disable_overlay_warning_any = disable_overlay_warning_any;
settings_client->disable_lobby_creation = disable_lobby_creation;
settings_server->disable_lobby_creation = disable_lobby_creation;
settings_client->disable_source_query = disable_source_query;
settings_server->disable_source_query = disable_source_query;
settings_client->disable_account_avatar = disable_account_avatar;
settings_server->disable_account_avatar = disable_account_avatar;
settings_client->build_id = build_id;
settings_server->build_id = build_id;
// supported languages list
settings_client->set_supported_languages(supported_languages);
settings_server->set_supported_languages(supported_languages);
settings_client->steam_deck = steam_deck_mode;
settings_server->steam_deck = steam_deck_mode;
settings_client->download_steamhttp_requests = download_steamhttp_requests;
settings_server->download_steamhttp_requests = download_steamhttp_requests;
settings_client->force_steamhttp_success = force_steamhttp_success;
settings_server->force_steamhttp_success = force_steamhttp_success;
settings_client->achievement_bypass = achievement_bypass;
settings_server->achievement_bypass = achievement_bypass;
settings_client->is_beta_branch = is_beta_branch;
settings_server->is_beta_branch = is_beta_branch;
settings_client->disable_leaderboards_create_unknown = disable_leaderboards_create_unknown;
settings_server->disable_leaderboards_create_unknown = disable_leaderboards_create_unknown;
settings_client->share_leaderboards_over_network = share_leaderboards_over_network;
settings_server->share_leaderboards_over_network = share_leaderboards_over_network;
settings_client->disable_sharing_stats_with_gameserver = disable_sharing_stats_with_gameserver;
settings_server->disable_sharing_stats_with_gameserver = disable_sharing_stats_with_gameserver;
settings_client->immediate_gameserver_stats = immediate_gameserver_stats;
settings_server->immediate_gameserver_stats = immediate_gameserver_stats;
settings_client->enable_new_app_ticket = enable_new_app_ticket;
settings_server->enable_new_app_ticket = enable_new_app_ticket;
settings_client->use_gc_token = use_gc_token;
settings_server->use_gc_token = use_gc_token;
settings_client->matchmaking_server_list_always_lan_type = matchmaking_server_list_always_lan_type;
settings_server->matchmaking_server_list_always_lan_type = matchmaking_server_list_always_lan_type;
settings_client->matchmaking_server_details_via_source_query = matchmaking_server_details_via_source_query;
settings_server->matchmaking_server_details_via_source_query = matchmaking_server_details_via_source_query;
if (local_save) {
settings_client->local_save = save_path;
settings_server->local_save = save_path;
}
parse_simple_features(settings_client, settings_server);
parse_dlc(settings_client, settings_server);
parse_app_paths(settings_client, settings_server, program_path);
parse_leaderboards(settings_client, settings_server);