mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-11-23 19:25:35 +08:00
refactor settings parser code + remove deprecated setting for local save location, already saved in local_storage
This commit is contained in:
parent
b01486c765
commit
4afa1926ad
@ -207,9 +207,6 @@ public:
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//make lobby creation fail in the matchmaking interface
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bool disable_lobby_creation = false;
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// path to local save
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std::string local_save{};
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//steamhttp external download support
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bool download_steamhttp_requests = false;
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bool force_steamhttp_success = false;
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@ -300,32 +300,39 @@ static void load_gamecontroller_settings(Settings *settings)
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}
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// steam_appid.txt
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uint32 parse_steam_app_id(std::string &program_path)
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static uint32 parse_steam_app_id(const std::string &program_path)
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{
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uint32 appid = 0;
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// try steam_settings folder
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char array[10] = {};
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array[0] = '0';
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Local_Storage::get_file_data(Local_Storage::get_game_settings_path() + "steam_appid.txt", array, sizeof(array) - 1);
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uint32 appid = 0;
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try {
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appid = std::stoi(array);
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appid = std::stoul(array);
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} catch (...) {}
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// try current dir
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if (!appid) {
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memset(array, 0, sizeof(array));
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array[0] = '0';
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Local_Storage::get_file_data("steam_appid.txt", array, sizeof(array) - 1);
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try {
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appid = std::stoi(array);
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appid = std::stoul(array);
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} catch (...) {}
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}
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// try exe dir
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if (!appid) {
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memset(array, 0, sizeof(array));
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array[0] = '0';
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Local_Storage::get_file_data(program_path + "steam_appid.txt", array, sizeof(array) - 1);
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try {
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appid = std::stoi(array);
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appid = std::stoul(array);
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} catch (...) {}
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}
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}
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// try env vars
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if (!appid) {
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std::string str_appid = get_env_variable("SteamAppId");
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std::string str_gameid = get_env_variable("SteamGameId");
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@ -374,24 +381,23 @@ uint32 parse_steam_app_id(std::string &program_path)
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}
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}
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PRINT_DEBUG("final appid = %u", appid);
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return appid;
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}
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// local_save.txt
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bool parse_local_save(std::string &program_path, std::string &save_path)
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static bool parse_local_save(const std::string &program_path, std::string &save_path)
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{
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bool local_save = false;
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char array[256] = {};
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if (Local_Storage::get_file_data(program_path + "local_save.txt", array, sizeof(array) - 1) != -1) {
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save_path = program_path + Settings::sanitize(array);
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local_save = true;
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return true;
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}
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return local_save;
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return false;
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}
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// listen_port.txt
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uint16 parse_listen_port(class Local_Storage *local_storage)
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static uint16 parse_listen_port(class Local_Storage *local_storage)
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{
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char array_port[10] = {};
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array_port[0] = '0';
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@ -406,7 +412,7 @@ uint16 parse_listen_port(class Local_Storage *local_storage)
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}
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// account_name.txt
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std::string parse_account_name(class Local_Storage *local_storage)
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static std::string parse_account_name(class Local_Storage *local_storage)
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{
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char name[100] = {};
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if (local_storage->get_data_settings("account_name.txt", name, sizeof(name) - 1) <= 0) {
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@ -417,7 +423,7 @@ std::string parse_account_name(class Local_Storage *local_storage)
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}
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// user_steam_id.txt
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CSteamID parse_user_steam_id(class Local_Storage *local_storage)
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static CSteamID parse_user_steam_id(class Local_Storage *local_storage)
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{
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char array_steam_id[32] = {};
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CSteamID user_id;
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@ -458,7 +464,7 @@ CSteamID parse_user_steam_id(class Local_Storage *local_storage)
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// language.txt
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// valid list: https://partner.steamgames.com/doc/store/localization/languages
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std::string parse_current_language(class Local_Storage *local_storage)
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static std::string parse_current_language(class Local_Storage *local_storage)
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{
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char language[64] = {};
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if (local_storage->get_data_settings("language.txt", language, sizeof(language) - 1) <= 0) {
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@ -471,7 +477,7 @@ std::string parse_current_language(class Local_Storage *local_storage)
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// supported_languages.txt
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// valid list: https://partner.steamgames.com/doc/store/localization/languages
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std::set<std::string> parse_supported_languages(class Local_Storage *local_storage, std::string &language)
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static std::set<std::string> parse_supported_languages(class Local_Storage *local_storage, std::string &language)
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{
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std::set<std::string> supported_languages{};
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@ -513,7 +519,7 @@ std::set<std::string> parse_supported_languages(class Local_Storage *local_stora
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}
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// DLC.txt
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static void parse_dlc(class Settings *settings_client, Settings *settings_server)
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static void parse_dlc(class Settings *settings_client, class Settings *settings_server)
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{
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std::string dlc_config_path = Local_Storage::get_game_settings_path() + "DLC.txt";
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std::ifstream input( utf8_decode(dlc_config_path) );
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@ -595,7 +601,7 @@ static void parse_app_paths(class Settings *settings_client, Settings *settings_
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}
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// leaderboards.txt
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static void parse_leaderboards(class Settings *settings_client, Settings *settings_server)
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static void parse_leaderboards(class Settings *settings_client, class Settings *settings_server)
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{
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std::string dlc_config_path = Local_Storage::get_game_settings_path() + "leaderboards.txt";
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std::ifstream input( utf8_decode(dlc_config_path) );
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@ -638,7 +644,7 @@ static void parse_leaderboards(class Settings *settings_client, Settings *settin
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}
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// stats.txt
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static void parse_stats(class Settings *settings_client, Settings *settings_server)
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static void parse_stats(class Settings *settings_client, class Settings *settings_server)
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{
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std::string stats_config_path = Local_Storage::get_game_settings_path() + "stats.txt";
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std::ifstream input( utf8_decode(stats_config_path) );
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@ -706,7 +712,7 @@ static void parse_stats(class Settings *settings_client, Settings *settings_serv
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}
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// depots.txt
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static void parse_depots(class Settings *settings_client, Settings *settings_server)
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static void parse_depots(class Settings *settings_client, class Settings *settings_server)
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{
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std::string depots_config_path = Local_Storage::get_game_settings_path() + "depots.txt";
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std::ifstream input( utf8_decode(depots_config_path) );
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@ -733,7 +739,7 @@ static void parse_depots(class Settings *settings_client, Settings *settings_ser
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}
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// subscribed_groups.txt
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static void parse_subscribed_groups(class Settings *settings_client, Settings *settings_server)
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static void parse_subscribed_groups(class Settings *settings_client, class Settings *settings_server)
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{
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std::string depots_config_path = Local_Storage::get_game_settings_path() + "subscribed_groups.txt";
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std::ifstream input( utf8_decode(depots_config_path) );
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@ -760,7 +766,7 @@ static void parse_subscribed_groups(class Settings *settings_client, Settings *s
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}
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// installed_app_ids.txt
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static void parse_installed_app_Ids(class Settings *settings_client, Settings *settings_server)
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static void parse_installed_app_Ids(class Settings *settings_client, class Settings *settings_server)
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{
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std::string installed_apps_list_path = Local_Storage::get_game_settings_path() + "installed_app_ids.txt";
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std::ifstream input( utf8_decode(installed_apps_list_path) );
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@ -794,7 +800,7 @@ static void parse_installed_app_Ids(class Settings *settings_client, Settings *s
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}
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// force_branch_name.txt
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static void parse_force_branch_name(class Settings *settings_client, Settings *settings_server)
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static void parse_force_branch_name(class Settings *settings_client, class Settings *settings_server)
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{
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std::string installed_apps_list_path = Local_Storage::get_game_settings_path() + "force_branch_name.txt";
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std::ifstream input( utf8_decode(installed_apps_list_path) );
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@ -1067,19 +1073,23 @@ static bool parse_force_listen_port(uint16 &port, std::string &steam_settings_pa
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}
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// build_id.txt
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static void parse_build_id(int &build_id, std::string &steam_settings_path)
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static void parse_build_id(class Settings *settings_client, class Settings *settings_server)
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{
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std::string steam_settings_path(Local_Storage::get_game_settings_path());
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char array_id[10] = {};
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int len = Local_Storage::get_file_data(steam_settings_path + "build_id.txt", array_id, sizeof(array_id) - 1);
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if (len > 0) {
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build_id = std::stoi(array_id);
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int build_id = std::stoi(array_id);
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PRINT_DEBUG("build id = %i", build_id);
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settings_client->build_id = build_id;
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settings_server->build_id = build_id;
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}
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}
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// crash_printer_location.txt
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static void parse_crash_printer_location()
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{
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std::string installed_apps_list_path = Local_Storage::get_game_settings_path() + "crash_printer_location.txt";
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std::string installed_apps_list_path(Local_Storage::get_game_settings_path() + "crash_printer_location.txt");
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std::ifstream input( utf8_decode(installed_apps_list_path) );
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if (input.is_open()) {
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common_helpers::consume_bom(input);
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@ -1098,7 +1108,7 @@ static void parse_crash_printer_location()
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}
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// auto_accept_invite.txt
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static void parse_auto_accept_invite(class Settings *settings_client, Settings *settings_server)
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static void parse_auto_accept_invite(class Settings *settings_client, class Settings *settings_server)
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{
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std::string auto_accept_list_path = Local_Storage::get_game_settings_path() + "auto_accept_invite.txt";
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std::ifstream input( utf8_decode(auto_accept_list_path) );
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@ -1130,7 +1140,7 @@ static void parse_auto_accept_invite(class Settings *settings_client, Settings *
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}
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// ip_country.txt
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static void parse_ip_country(class Settings *settings_client, Settings *settings_server)
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static void parse_ip_country(class Settings *settings_client, class Settings *settings_server)
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{
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std::string setting_file = Local_Storage::get_game_settings_path() + "ip_country.txt";
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std::ifstream input( utf8_decode(setting_file) );
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@ -1150,7 +1160,7 @@ static void parse_ip_country(class Settings *settings_client, Settings *settings
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}
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// overlay_hook_delay_sec.txt
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static void parse_overlay_hook_delay_sec(class Settings *settings_client, Settings *settings_server)
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static void parse_overlay_hook_delay_sec(class Settings *settings_client, class Settings *settings_server)
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{
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std::string auto_accept_list_path = Local_Storage::get_game_settings_path() + "overlay_hook_delay_sec.txt";
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std::ifstream input( utf8_decode(auto_accept_list_path) );
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@ -1173,7 +1183,7 @@ static void parse_overlay_hook_delay_sec(class Settings *settings_client, Settin
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}
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// overlay_renderer_detector_timeout_sec.txt
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static void parse_overlay_renderer_detector_timeout_sec(class Settings *settings_client, Settings *settings_server)
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static void parse_overlay_renderer_detector_timeout_sec(class Settings *settings_client, class Settings *settings_server)
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{
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std::string auto_accept_list_path = Local_Storage::get_game_settings_path() + "overlay_renderer_detector_timeout_sec.txt";
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std::ifstream input( utf8_decode(auto_accept_list_path) );
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@ -1195,224 +1205,170 @@ static void parse_overlay_renderer_detector_timeout_sec(class Settings *settings
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}
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}
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// mainly enable/disable features
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static void parse_simple_features(class Settings *settings_client, class Settings *settings_server)
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{
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std::string steam_settings_path(Local_Storage::get_game_settings_path());
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std::vector<std::string> paths = Local_Storage::get_filenames_path(steam_settings_path);
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for (const auto & p: paths) {
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PRINT_DEBUG("steam settings path %s", p.c_str());
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if (p == "build_id.txt") {
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parse_build_id(settings_client, settings_server);
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} else if (p == "steam_deck.txt") {
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settings_client->steam_deck = true;
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settings_server->steam_deck = true;
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} else if (p == "download_steamhttp_requests.txt") {
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settings_client->download_steamhttp_requests = true;
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settings_server->download_steamhttp_requests = true;
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} else if (p == "force_steamhttp_success.txt") {
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settings_client->force_steamhttp_success = true;
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settings_server->force_steamhttp_success = true;
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} else if (p == "disable_networking.txt") {
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settings_client->disable_networking = true;
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settings_server->disable_networking = true;
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} else if (p == "enable_experimental_overlay.txt") {
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settings_client->disable_overlay = false;
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settings_server->disable_overlay = false;
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} else if (p == "disable_overlay_achievement_notification.txt") {
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settings_client->disable_overlay_achievement_notification = true;
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settings_server->disable_overlay_achievement_notification = true;
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} else if (p == "disable_overlay_friend_notification.txt") {
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settings_client->disable_overlay_friend_notification = true;
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settings_server->disable_overlay_friend_notification = true;
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} else if (p == "disable_overlay_warning_forced_setting.txt") {
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settings_client->disable_overlay_warning_forced_setting = true;
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settings_server->disable_overlay_warning_forced_setting = true;
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} else if (p == "disable_overlay_warning_local_save.txt") {
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settings_client->disable_overlay_warning_local_save = true;
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settings_server->disable_overlay_warning_local_save = true;
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} else if (p == "disable_overlay_warning_bad_appid.txt") { // overlay warning for bad app ID (= 0)
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settings_client->disable_overlay_warning_bad_appid = true;
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settings_server->disable_overlay_warning_bad_appid = true;
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} else if (p == "disable_overlay_warning_any.txt") { // disable any overlay warning
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settings_client->disable_overlay_warning_any = true;
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settings_server->disable_overlay_warning_any = true;
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} else if (p == "disable_lobby_creation.txt") {
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settings_client->disable_lobby_creation = true;
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settings_server->disable_lobby_creation = true;
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} else if (p == "disable_source_query.txt") {
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settings_client->disable_source_query = true;
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settings_server->disable_source_query = true;
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} else if (p == "disable_account_avatar.txt") {
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settings_client->disable_account_avatar = true;
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settings_server->disable_account_avatar = true;
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} else if (p == "disable_leaderboards_create_unknown.txt") {
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settings_client->disable_leaderboards_create_unknown = true;
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settings_server->disable_leaderboards_create_unknown = true;
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} else if (p == "share_leaderboards_over_network.txt") {
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settings_client->share_leaderboards_over_network = true;
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settings_server->share_leaderboards_over_network = true;
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} else if (p == "disable_sharing_stats_with_gameserver.txt") {
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settings_client->disable_sharing_stats_with_gameserver = true;
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settings_server->disable_sharing_stats_with_gameserver = true;
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} else if (p == "immediate_gameserver_stats.txt") {
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settings_client->immediate_gameserver_stats = true;
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settings_server->immediate_gameserver_stats = true;
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} else if (p == "achievements_bypass.txt") {
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settings_client->achievement_bypass = true;
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settings_server->achievement_bypass = true;
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} else if (p == "is_beta_branch.txt") {
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settings_client->is_beta_branch = true;
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settings_server->is_beta_branch = true;
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} else if (p == "new_app_ticket.txt") {
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settings_client->enable_new_app_ticket = true;
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settings_server->enable_new_app_ticket = true;
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} else if (p == "gc_token.txt") {
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settings_client->use_gc_token = true;
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settings_server->use_gc_token = true;
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} else if (p == "matchmaking_server_list_actual_type.txt") {
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settings_client->matchmaking_server_list_always_lan_type = false;
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settings_server->matchmaking_server_list_always_lan_type = false;
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} else if (p == "matchmaking_server_details_via_source_query.txt") {
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settings_client->matchmaking_server_details_via_source_query = true;
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settings_server->matchmaking_server_details_via_source_query = true;
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}
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}
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}
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uint32 create_localstorage_settings(Settings **settings_client_out, Settings **settings_server_out, Local_Storage **local_storage_out)
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{
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std::string program_path = Local_Storage::get_program_path();
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std::string save_path = Local_Storage::get_user_appdata_path();
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PRINT_DEBUG("Current Path %s save_path: %s", program_path.c_str(), save_path.c_str());
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PRINT_DEBUG_ENTRY();
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parse_crash_printer_location();
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std::string program_path(Local_Storage::get_program_path());
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uint32 appid = parse_steam_app_id(program_path);
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std::string save_path(Local_Storage::get_user_appdata_path());
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bool local_save = parse_local_save(program_path, save_path);
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PRINT_DEBUG("program path: '%s', save path: '%s'", program_path.c_str(), save_path.c_str());
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PRINT_DEBUG("Set save_path: %s", save_path.c_str());
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Local_Storage *local_storage = new Local_Storage(save_path);
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local_storage->setAppId(appid);
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// Listen port
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uint16 port = parse_listen_port(local_storage);
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// Custom broadcasts
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std::set<IP_PORT> custom_broadcasts;
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std::set<IP_PORT> custom_broadcasts{};
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load_custom_broadcasts(local_storage->get_global_settings_path() + "custom_broadcasts.txt", custom_broadcasts);
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load_custom_broadcasts(Local_Storage::get_game_settings_path() + "custom_broadcasts.txt", custom_broadcasts);
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// Acount name
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std::string name = parse_account_name(local_storage);
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std::string name(parse_account_name(local_storage));
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// Steam ID
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CSteamID user_id = parse_user_steam_id(local_storage);
|
||||
|
||||
// Language
|
||||
std::string language = parse_current_language(local_storage);
|
||||
|
||||
std::string language(parse_current_language(local_storage));
|
||||
// Supported languages, this will change the current language if needed
|
||||
std::set<std::string> supported_languages = parse_supported_languages(local_storage, language);
|
||||
std::set<std::string> supported_languages(parse_supported_languages(local_storage, language));
|
||||
|
||||
bool steam_offline_mode = false;
|
||||
bool steam_deck_mode = false;
|
||||
bool download_steamhttp_requests = false;
|
||||
bool force_steamhttp_success = false;
|
||||
bool disable_networking = false;
|
||||
bool disable_overlay = true;
|
||||
bool disable_overlay_achievement_notification = false;
|
||||
bool disable_overlay_friend_notification = false;
|
||||
bool disable_overlay_warning_forced_setting = false;
|
||||
bool disable_overlay_warning_local_save = false;
|
||||
bool disable_overlay_warning_bad_appid = false;
|
||||
bool disable_overlay_warning_any = false;
|
||||
bool disable_lobby_creation = false;
|
||||
bool disable_source_query = false;
|
||||
bool disable_account_avatar = false;
|
||||
bool achievement_bypass = false;
|
||||
bool is_beta_branch = false;
|
||||
bool disable_leaderboards_create_unknown = false;
|
||||
bool share_leaderboards_over_network = false;
|
||||
bool disable_sharing_stats_with_gameserver = false;
|
||||
bool immediate_gameserver_stats = false;
|
||||
bool use_gc_token = false;
|
||||
bool enable_new_app_ticket = false;
|
||||
int build_id = 10;
|
||||
bool matchmaking_server_list_always_lan_type = true;
|
||||
bool matchmaking_server_details_via_source_query = false;
|
||||
|
||||
bool warn_forced_setting = false;
|
||||
|
||||
// boolean flags and forced configurations
|
||||
{
|
||||
std::string steam_settings_path = Local_Storage::get_game_settings_path();
|
||||
std::string steam_settings_path(Local_Storage::get_game_settings_path());
|
||||
|
||||
std::vector<std::string> paths = Local_Storage::get_filenames_path(steam_settings_path);
|
||||
for (auto & p: paths) {
|
||||
PRINT_DEBUG("steam settings path %s", p.c_str());
|
||||
if (p == "offline.txt") {
|
||||
steam_offline_mode = true;
|
||||
} else if (p == "steam_deck.txt") {
|
||||
steam_deck_mode = true;
|
||||
} else if (p == "download_steamhttp_requests.txt") {
|
||||
download_steamhttp_requests = true;
|
||||
} else if (p == "force_steamhttp_success.txt") {
|
||||
force_steamhttp_success = true;
|
||||
} else if (p == "disable_networking.txt") {
|
||||
disable_networking = true;
|
||||
} else if (p == "enable_experimental_overlay.txt") {
|
||||
disable_overlay = false;
|
||||
} else if (p == "disable_overlay_achievement_notification.txt") {
|
||||
disable_overlay_achievement_notification = true;
|
||||
} else if (p == "disable_overlay_friend_notification.txt") {
|
||||
disable_overlay_friend_notification = true;
|
||||
} else if (p == "disable_overlay_warning_forced_setting.txt") {
|
||||
disable_overlay_warning_forced_setting = true;
|
||||
} else if (p == "disable_overlay_warning_local_save.txt") {
|
||||
disable_overlay_warning_local_save = true;
|
||||
} else if (p == "disable_overlay_warning_bad_appid.txt") {
|
||||
disable_overlay_warning_bad_appid = true;
|
||||
} else if (p == "disable_overlay_warning_any.txt") {
|
||||
disable_overlay_warning_any = true;
|
||||
} else if (p == "disable_lobby_creation.txt") {
|
||||
disable_lobby_creation = true;
|
||||
} else if (p == "disable_source_query.txt") {
|
||||
disable_source_query = true;
|
||||
} else if (p == "disable_account_avatar.txt") {
|
||||
disable_account_avatar = true;
|
||||
} else if (p == "disable_leaderboards_create_unknown.txt") {
|
||||
disable_leaderboards_create_unknown = true;
|
||||
} else if (p == "share_leaderboards_over_network.txt") {
|
||||
share_leaderboards_over_network = true;
|
||||
} else if (p == "disable_sharing_stats_with_gameserver.txt") {
|
||||
disable_sharing_stats_with_gameserver = true;
|
||||
} else if (p == "immediate_gameserver_stats.txt") {
|
||||
immediate_gameserver_stats = true;
|
||||
} else if (p == "achievements_bypass.txt") {
|
||||
achievement_bypass = true;
|
||||
} else if (p == "is_beta_branch.txt") {
|
||||
is_beta_branch = true;
|
||||
} else if (p == "force_language.txt") {
|
||||
warn_forced_setting |= parse_force_language(language, steam_settings_path);
|
||||
} else if (p == "force_steamid.txt") {
|
||||
bool warn_forced_setting = false;
|
||||
if (file_exists_(steam_settings_path + "force_steamid.txt")) {
|
||||
warn_forced_setting |= parse_force_user_steam_id(user_id, steam_settings_path);
|
||||
} else if (p == "force_account_name.txt") {
|
||||
}
|
||||
|
||||
if (file_exists_(steam_settings_path + "force_account_name.txt")) {
|
||||
warn_forced_setting |= parse_force_account_name(name, steam_settings_path);
|
||||
} else if (p == "force_listen_port.txt") {
|
||||
}
|
||||
|
||||
if (file_exists_(steam_settings_path + "force_language.txt")) {
|
||||
warn_forced_setting |= parse_force_language(language, steam_settings_path);
|
||||
}
|
||||
|
||||
if (file_exists_(steam_settings_path + "force_listen_port.txt")) {
|
||||
warn_forced_setting |= parse_force_listen_port(port, steam_settings_path);
|
||||
} else if (p == "build_id.txt") {
|
||||
parse_build_id(build_id, steam_settings_path);
|
||||
} else if (p == "new_app_ticket.txt") {
|
||||
enable_new_app_ticket = true;
|
||||
} else if (p == "gc_token.txt") {
|
||||
use_gc_token = true;
|
||||
} else if (p == "matchmaking_server_list_actual_type.txt") {
|
||||
matchmaking_server_list_always_lan_type = false;
|
||||
} else if (p == "matchmaking_server_details_via_source_query.txt") {
|
||||
matchmaking_server_details_via_source_query = true;
|
||||
}
|
||||
}
|
||||
|
||||
bool steam_offline_mode = false;
|
||||
if (file_exists_(steam_settings_path + "offline.txt")) {
|
||||
steam_offline_mode = true;
|
||||
}
|
||||
|
||||
Settings *settings_client = new Settings(user_id, CGameID(appid), name, language, steam_offline_mode);
|
||||
Settings *settings_server = new Settings(generate_steam_id_server(), CGameID(appid), name, language, steam_offline_mode);
|
||||
|
||||
// listen port
|
||||
settings_client->set_port(port);
|
||||
settings_server->set_port(port);
|
||||
// broadcasts list
|
||||
settings_client->custom_broadcasts = custom_broadcasts;
|
||||
settings_server->custom_broadcasts = custom_broadcasts;
|
||||
settings_client->disable_networking = disable_networking;
|
||||
settings_server->disable_networking = disable_networking;
|
||||
|
||||
settings_client->disable_overlay = disable_overlay;
|
||||
settings_server->disable_overlay = disable_overlay;
|
||||
settings_client->disable_overlay_achievement_notification = disable_overlay_achievement_notification;
|
||||
settings_server->disable_overlay_achievement_notification = disable_overlay_achievement_notification;
|
||||
settings_client->disable_overlay_friend_notification = disable_overlay_friend_notification;
|
||||
settings_server->disable_overlay_friend_notification = disable_overlay_friend_notification;
|
||||
// overlay warning for forced setting
|
||||
settings_client->overlay_warn_forced_setting = warn_forced_setting;
|
||||
settings_server->overlay_warn_forced_setting = warn_forced_setting;
|
||||
settings_client->disable_overlay_warning_forced_setting = disable_overlay_warning_forced_setting;
|
||||
settings_server->disable_overlay_warning_forced_setting = disable_overlay_warning_forced_setting;
|
||||
// overlay warning for local save
|
||||
settings_client->overlay_warn_local_save = local_save;
|
||||
settings_server->overlay_warn_local_save = local_save;
|
||||
settings_client->disable_overlay_warning_local_save = disable_overlay_warning_local_save;
|
||||
settings_server->disable_overlay_warning_local_save = disable_overlay_warning_local_save;
|
||||
// overlay warning for bad app ID (= 0)
|
||||
settings_client->disable_overlay_warning_bad_appid = disable_overlay_warning_bad_appid;
|
||||
settings_server->disable_overlay_warning_bad_appid = disable_overlay_warning_bad_appid;
|
||||
// disable any overlay warning
|
||||
settings_client->disable_overlay_warning_any = disable_overlay_warning_any;
|
||||
settings_server->disable_overlay_warning_any = disable_overlay_warning_any;
|
||||
|
||||
settings_client->disable_lobby_creation = disable_lobby_creation;
|
||||
settings_server->disable_lobby_creation = disable_lobby_creation;
|
||||
settings_client->disable_source_query = disable_source_query;
|
||||
settings_server->disable_source_query = disable_source_query;
|
||||
settings_client->disable_account_avatar = disable_account_avatar;
|
||||
settings_server->disable_account_avatar = disable_account_avatar;
|
||||
settings_client->build_id = build_id;
|
||||
settings_server->build_id = build_id;
|
||||
// supported languages list
|
||||
settings_client->set_supported_languages(supported_languages);
|
||||
settings_server->set_supported_languages(supported_languages);
|
||||
settings_client->steam_deck = steam_deck_mode;
|
||||
settings_server->steam_deck = steam_deck_mode;
|
||||
|
||||
settings_client->download_steamhttp_requests = download_steamhttp_requests;
|
||||
settings_server->download_steamhttp_requests = download_steamhttp_requests;
|
||||
settings_client->force_steamhttp_success = force_steamhttp_success;
|
||||
settings_server->force_steamhttp_success = force_steamhttp_success;
|
||||
|
||||
settings_client->achievement_bypass = achievement_bypass;
|
||||
settings_server->achievement_bypass = achievement_bypass;
|
||||
settings_client->is_beta_branch = is_beta_branch;
|
||||
settings_server->is_beta_branch = is_beta_branch;
|
||||
|
||||
settings_client->disable_leaderboards_create_unknown = disable_leaderboards_create_unknown;
|
||||
settings_server->disable_leaderboards_create_unknown = disable_leaderboards_create_unknown;
|
||||
|
||||
settings_client->share_leaderboards_over_network = share_leaderboards_over_network;
|
||||
settings_server->share_leaderboards_over_network = share_leaderboards_over_network;
|
||||
|
||||
settings_client->disable_sharing_stats_with_gameserver = disable_sharing_stats_with_gameserver;
|
||||
settings_server->disable_sharing_stats_with_gameserver = disable_sharing_stats_with_gameserver;
|
||||
settings_client->immediate_gameserver_stats = immediate_gameserver_stats;
|
||||
settings_server->immediate_gameserver_stats = immediate_gameserver_stats;
|
||||
|
||||
settings_client->enable_new_app_ticket = enable_new_app_ticket;
|
||||
settings_server->enable_new_app_ticket = enable_new_app_ticket;
|
||||
settings_client->use_gc_token = use_gc_token;
|
||||
settings_server->use_gc_token = use_gc_token;
|
||||
|
||||
settings_client->matchmaking_server_list_always_lan_type = matchmaking_server_list_always_lan_type;
|
||||
settings_server->matchmaking_server_list_always_lan_type = matchmaking_server_list_always_lan_type;
|
||||
settings_client->matchmaking_server_details_via_source_query = matchmaking_server_details_via_source_query;
|
||||
settings_server->matchmaking_server_details_via_source_query = matchmaking_server_details_via_source_query;
|
||||
|
||||
if (local_save) {
|
||||
settings_client->local_save = save_path;
|
||||
settings_server->local_save = save_path;
|
||||
}
|
||||
|
||||
parse_simple_features(settings_client, settings_server);
|
||||
parse_dlc(settings_client, settings_server);
|
||||
parse_app_paths(settings_client, settings_server, program_path);
|
||||
parse_leaderboards(settings_client, settings_server);
|
||||
|
Loading…
Reference in New Issue
Block a user