mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-11-30 14:25:36 +08:00
Add support for loading custom dlls in the experimental build.
Put them in steam_settings\load_dlls\
This commit is contained in:
parent
147ff1b5da
commit
4cb55c52e2
@ -31,5 +31,5 @@ All ips except these ranges are blocked:
|
||||
224.0.0.0 - 255.255.255.255
|
||||
|
||||
|
||||
Luma CEG support:
|
||||
If LumaCEG_Plugin_x86.dll (steam_api.dll) or LumaCEG_Plugin_x64.dll (steam_api64.dll) is present it will be loaded automatically.
|
||||
Support for loading any dlls:
|
||||
Any files put in the steam_settings\load_dlls\ folder will be loaded automatically using the LoadLibraryA function.
|
||||
|
21
dll/base.cpp
21
dll/base.cpp
@ -639,14 +639,19 @@ static void load_dll()
|
||||
}
|
||||
}
|
||||
|
||||
static void load_lumaCEG()
|
||||
#include "local_storage.h"
|
||||
static void load_dlls()
|
||||
{
|
||||
std::string path = get_full_program_path();
|
||||
path += LUMA_CEG_DLL_NAME;
|
||||
if (file_exists(path)) {
|
||||
PRINT_DEBUG("loading luma ceg dll %s\n", path.c_str());
|
||||
if (LoadLibraryA(path.c_str())) {
|
||||
PRINT_DEBUG("Loaded luma ceg dll file\n");
|
||||
std::string path = Local_Storage::get_game_settings_path();
|
||||
path += "load_dlls";
|
||||
path += PATH_SEPARATOR;
|
||||
|
||||
std::vector<std::string> paths = Local_Storage::get_filenames_path(path);
|
||||
for (auto & p: paths) {
|
||||
std::string full_path = path + p;
|
||||
PRINT_DEBUG("Trying to load %s\n", full_path.c_str());
|
||||
if (LoadLibraryA(full_path.c_str())) {
|
||||
PRINT_DEBUG("LOADED %s\n", full_path.c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -765,7 +770,7 @@ BOOL WINAPI DllMain( HINSTANCE, DWORD dwReason, LPVOID ) {
|
||||
network_functions_attached = true;
|
||||
}
|
||||
load_dll();
|
||||
load_lumaCEG();
|
||||
load_dlls();
|
||||
break;
|
||||
|
||||
case DLL_PROCESS_DETACH:
|
||||
|
@ -78,10 +78,8 @@
|
||||
#include "../detours/detours.h"
|
||||
|
||||
#ifdef DETOURS_64BIT
|
||||
#define LUMA_CEG_DLL_NAME "LumaCEG_Plugin_x64.dll"
|
||||
#define DLL_NAME "steam_api64.dll"
|
||||
#else
|
||||
#define LUMA_CEG_DLL_NAME "LumaCEG_Plugin_x86.dll"
|
||||
#define DLL_NAME "steam_api.dll"
|
||||
#endif
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user