changelog + date

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otavepto 2024-07-07 04:10:47 +03:00
parent fd0126ee25
commit 4e011cf4b7

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## 2024/7/7
* **[Detanup01]** implement SDK v1.60, also thanks to **[universal963]** for the help in testing some functions
* **[Detanup01]** add implementation for new interfaces:
- `ISteamUGC020`
- `ISteamVideo007`
* **[qingchunnh]** update Chinese translations for the overlay * **[qingchunnh]** update Chinese translations for the overlay
* update the tool `generate_emu_config` to generate a new file `steam_settings/branches.json` which contain all info about the branches of the game, needed by SDK v1.60
this json file could be put inside the global settings folder, but **not recommended**, it is meant to be generated per-game basis
* deprecate the setting `build_id` in `configs.app.ini`, the user selected branch (`branch_name`) is now used to grab the build id of that branch from `branches.json`.
if no `branch_name` is specified, the emu will use the default branch called `public`.
if `branches.json` is missing the `public` branch, the emu will force add it in memory with a default build id = 10
* add new properties to `mods.json`:
- `min_game_branch`
- `max_game_branch`
- `total_files_sizes`
unclear how they're used for now, but they're introduced in SDK v1.60
* add a somewhat useless/stub implementation for the new interface `ISteamTimeline001` (introduced in SDK v1.60), could be extended later to interact with the built-in overlay or save the info to disk for external applications to listen to events
* add a new option `allow_unknown_stats` in `configs.main.ini` to allow games to change unknown stats. * add a new option `allow_unknown_stats` in `configs.main.ini` to allow games to change unknown stats.
the emu by default rejects any changes to a stat not mentioned inside `steam_settings/stats.txt`, this option allows these changes the emu by default rejects any changes to a stat not mentioned inside `steam_settings/stats.txt`, this option allows these changes
* add a new option `save_only_higher_stat_achievement_progress` in `configs.main.ini` and enable it by default. * add a new option `save_only_higher_stat_achievement_progress` in `configs.main.ini` and enable it by default.
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this solves an overlay spam problem and avoids *some* useless disk write operations. this solves an overlay spam problem and avoids *some* useless disk write operations.
unfortunately some games abuse stats and update them a lot during gameplay with useless and disposable values, this will cause a lot of disk write operations and cannot be avoided unless you remove the definition of that stat from `steam_settings/stats.txt`, or avoiding that definition file altogether and forget about stats unfortunately some games abuse stats and update them a lot during gameplay with useless and disposable values, this will cause a lot of disk write operations and cannot be avoided unless you remove the definition of that stat from `steam_settings/stats.txt`, or avoiding that definition file altogether and forget about stats
* fix conditions for app/DLCs ownership APIs:
- `Steam_Apps::BIsSubscribedApp()`
- `Steam_Apps::BIsDlcInstalled()`
- `Steam_Apps::BIsAppInstalled()`
allowing more games/apps to work
* fix a problem when searching for the user selected language during the initialization of the overlay, leading to invalid language selection in some cases
* fix a potential problem when searching for the user selected language in the achievements schema, which might lead to invalid language selection in some cases
* fix a problem with `utf-8` path handling in ColdClientLoader for Windows, also fix more `utf-8` related problems in the emu and use the library `utfcpp` to convert `utf8` <---> `utf16` strings instead of using Win32 APIs
* in `Steam_User_Stats::ResetAllStats()` reset the achievement `progress` only if it was defined in the original schema in `steam_settings/achievements.json` * in `Steam_User_Stats::ResetAllStats()` reset the achievement `progress` only if it was defined in the original schema in `steam_settings/achievements.json`
* implement a new debug logger to fix a problem where the debug log wasn't being generated when the path contained non-Latin characters.
* re-wrote the code of ColdClientLoader for Windows to use the library `SimpleIni` like the emu instead of relying on Win32 APIs, much easier and intuitive
* save achievement progress/max progress as `uint32` instead of `float` * save achievement progress/max progress as `uint32` instead of `float`
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