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update chnagelog
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# 2024/3/14
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# 2024/3/16
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* manage overlay cursor input/clipping and internal frame processing in a better way,
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should prevent more games from pausing to display notifications
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* initially attempt to load the icons of all achievements, this will slow things down at startup,
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but avoids having to load the achievement icon during gameplay which causes micro-stutter
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* avoid loading and resizing the achievement icon each time it's unlocked
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* Local_Storage: avoid allocating buffers unless `stbi_load()` was successfull
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* changed how manual callback dispatch is handled, now it won't run the background thread,
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this might break stuff
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* removed an outdated example file for dll injection in the `ColdClientLoader`
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* refactor/restructure `steam_utils` into a separate cpp file
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---
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