updated changelog

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otavepto 2023-12-27 22:35:39 +02:00
parent d6c2ce1389
commit 5e81fe9d25

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## 2023/12/21 ## 2023/12/21 - 2023/12/27
* fixed print issues some places * **[Detanup01]** added option to send auth token with new Ticket! + an option to include the GC token
* added option to auth with new Ticket! by default the emu will send the old token format for various APIs, like:
* `Steam_GameServer::GetAuthSessionTicket()`
* `Steam_User::GetAuthSessionTicket()`
* `Steam_User::GetAuthTicketForWebApi()`
--- this allows the emu to generate new ticket data, and additionally the GC token.
check the new config files `new_app_ticket.txt` and `gc_token.txt` in the `steam_settings` folder
* **[Detanup01]** fixed print issues in some places
* **[remelt]** use the `index` argument to grab the preview URL from UGC query result, fixed by: https://cs.rin.ru/forum/viewtopic.php?p=2964432#p2964432
* **[remelt]** allow overriding mod `path` & mod `preview_url` in the `mods.json` file, suggested by: https://cs.rin.ru/forum/viewtopic.php?p=2964432#p2964432
* allow setting the mod `score` in the `mods.json`
* when the mod `preview_url` is not overridden, don't set it automatically if `preview_filename` was empty, otherwise the `preview_url` will be pointing to the entire `mod_images` folder, like: `file://C:/my_game/steam_settings/mod_images/`
instead set it to an empty string
* updated `mods.EXAMPLE.json`
* added 2 new config files `is_beta_branch.txt` and `force_branch_name.txt`
by default the emu will report a `non-beta` branch with the name `public` when the game calls `Steam_Apps::GetCurrentBetaName()`
these new config files allow changing that behavior, check the `steam_settings` folder
* refactored the `steamclient_loader` script for Linux + new options and enhancements to make it similar to the Windows version, check its new README!
* for steamclient loader (Windows + Linux): pass loader arguments to the target exe, allowing it to be used from external callers, example by the `lobby_connect` tool
* deprecated the `find_interface` scripts, now the executable is built for Windows & Linux!
* included the `steam_settings.EXAMPLE` for Linux build
* updated release READMEs!
* added a README for the repo with detailed build steps
>>>>>>>>> ---
* check for invalid data pointer in `GetAuthSessionTicket()`
* additional sanity check in `InitiateGameConnection()` + print input data address in debug build
* moved the example `app id` and `interfaces` files inside `steam_settings` folder, to avoid encouraging putting files outside
>>>>>>>>> ---
* fixed all debug build warnings for Linux & Windows (no more scary messages!)
* updated Linux & Windows build scripts to avoid removing the entire build folder before building + introduced `clean` flag
* added licenses & sources of all extrnal libraries + added a new cryptography library `Mbed TLS`
you have to rebuilt the deps
* deprecated the separate/dedicated cleanup script for Windows, it's now inlined in the main build script
* For Windows build script: deprecated `low perf` & `win xp` options
* For Linux build script: deprecated `low perf` option
* restored all original but unused repo files into their separate folder
* lots of refactoring and relocation in the source repo:
- all build stuff will be inside `build` folder
- restructured the entire repo
- generate proto source files in the `build\tmp` folder insead of the actual source folder
>>>>>>>>> ---
* `settings_parser.cpp`: * `settings_parser.cpp`:
- cleanup the settings parser code by split it into functions - cleanup the settings parser code by split it into functions
- increase the buffer size for `account_name` to 100 chars - increase the buffer size for `account_name` to 100 chars
- increase the buffer size for `language` to 64 chars - increase the buffer size for `language` to 64 chars
* `common_includes.h`: * `common_includes.h`:
- refactor includes order - refactor includes order
- added new helper function to keep yielding the thread for a given amount of time (currently unused) - added new helper function to keep yielding the thread for a given amount of time (currently unused)
* build scripts: * build scripts:
- in Linux build scripts don't use `-d` flag with `rm` - in Linux build scripts don't use `-d` flag with `rm`
- added global build stat message - added global build stat message
- use an obnoxious name for the file handle variable used if the PRINT_DEBUG macro to avoid collisions, in the caller has a variable with same name
* don't cache deps build when pushing tag or opening pull requests * don't cache deps build when pushing tag or opening pull requests
* remove hardcoded repo path + remove Git LFS flag since it's no longer needed * remove hardcoded repo path + remove Git LFS flag since it's no longer needed
--- ---
## 20/Dec/2023 ## 2023/12/20
* fixed the implementation of `BIsAppInstalled()`, it must lock the global mutex since it is thread-safe, otherwise it will cause starvation and the current thread wion't yield, which triggers some games * fixed the implementation of `BIsAppInstalled()`, it must lock the global mutex since it is thread-safe, otherwise it will cause starvation and the current thread wion't yield, which triggers some games
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--- ---
## 17/Dec/2023 ## 2023/12/17
* More accurate implementation for BIsAppInstalled(), it now rejects uint32_max * More accurate implementation for BIsAppInstalled(), it now rejects uint32_max
* Allow behavior customizization via installed_app_ids.txt config file * Allow behavior customizization via installed_app_ids.txt config file
@ -90,7 +130,7 @@
--- ---
## 14/Dec/2023 ## 2023/12/14
* based on cvsR4U1 by ce20fdf2 from viewtopic.php?p=2936697#p2936697 * based on cvsR4U1 by ce20fdf2 from viewtopic.php?p=2936697#p2936697
* apply the fix for the Linux build (due to newer glibc) from this pull request by Randy Li: https://gitlab.com/Mr_Goldberg/goldberg_emulator/-/merge_requests/42/ * apply the fix for the Linux build (due to newer glibc) from this pull request by Randy Li: https://gitlab.com/Mr_Goldberg/goldberg_emulator/-/merge_requests/42/