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updated changelog
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CHANGELOG.md
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CHANGELOG.md
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## 2023/12/21
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## 2023/12/21 - 2023/12/27
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* fixed print issues some places
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* **[Detanup01]** added option to send auth token with new Ticket! + an option to include the GC token
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* added option to auth with new Ticket!
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by default the emu will send the old token format for various APIs, like:
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* `Steam_GameServer::GetAuthSessionTicket()`
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* `Steam_User::GetAuthSessionTicket()`
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* `Steam_User::GetAuthTicketForWebApi()`
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---
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this allows the emu to generate new ticket data, and additionally the GC token.
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check the new config files `new_app_ticket.txt` and `gc_token.txt` in the `steam_settings` folder
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* **[Detanup01]** fixed print issues in some places
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* **[remelt]** use the `index` argument to grab the preview URL from UGC query result, fixed by: https://cs.rin.ru/forum/viewtopic.php?p=2964432#p2964432
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* **[remelt]** allow overriding mod `path` & mod `preview_url` in the `mods.json` file, suggested by: https://cs.rin.ru/forum/viewtopic.php?p=2964432#p2964432
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* allow setting the mod `score` in the `mods.json`
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* when the mod `preview_url` is not overridden, don't set it automatically if `preview_filename` was empty, otherwise the `preview_url` will be pointing to the entire `mod_images` folder, like: `file://C:/my_game/steam_settings/mod_images/`
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instead set it to an empty string
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* updated `mods.EXAMPLE.json`
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* added 2 new config files `is_beta_branch.txt` and `force_branch_name.txt`
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by default the emu will report a `non-beta` branch with the name `public` when the game calls `Steam_Apps::GetCurrentBetaName()`
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these new config files allow changing that behavior, check the `steam_settings` folder
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* refactored the `steamclient_loader` script for Linux + new options and enhancements to make it similar to the Windows version, check its new README!
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* for steamclient loader (Windows + Linux): pass loader arguments to the target exe, allowing it to be used from external callers, example by the `lobby_connect` tool
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* deprecated the `find_interface` scripts, now the executable is built for Windows & Linux!
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* included the `steam_settings.EXAMPLE` for Linux build
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* updated release READMEs!
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* added a README for the repo with detailed build steps
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>>>>>>>>> ---
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* check for invalid data pointer in `GetAuthSessionTicket()`
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* additional sanity check in `InitiateGameConnection()` + print input data address in debug build
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* moved the example `app id` and `interfaces` files inside `steam_settings` folder, to avoid encouraging putting files outside
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>>>>>>>>> ---
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* fixed all debug build warnings for Linux & Windows (no more scary messages!)
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* updated Linux & Windows build scripts to avoid removing the entire build folder before building + introduced `clean` flag
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* added licenses & sources of all extrnal libraries + added a new cryptography library `Mbed TLS`
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you have to rebuilt the deps
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* deprecated the separate/dedicated cleanup script for Windows, it's now inlined in the main build script
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* For Windows build script: deprecated `low perf` & `win xp` options
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* For Linux build script: deprecated `low perf` option
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* restored all original but unused repo files into their separate folder
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* lots of refactoring and relocation in the source repo:
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- all build stuff will be inside `build` folder
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- restructured the entire repo
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- generate proto source files in the `build\tmp` folder insead of the actual source folder
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>>>>>>>>> ---
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* `settings_parser.cpp`:
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* `settings_parser.cpp`:
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- cleanup the settings parser code by split it into functions
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- cleanup the settings parser code by split it into functions
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- increase the buffer size for `account_name` to 100 chars
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- increase the buffer size for `account_name` to 100 chars
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- increase the buffer size for `language` to 64 chars
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- increase the buffer size for `language` to 64 chars
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* `common_includes.h`:
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* `common_includes.h`:
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- refactor includes order
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- refactor includes order
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- added new helper function to keep yielding the thread for a given amount of time (currently unused)
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- added new helper function to keep yielding the thread for a given amount of time (currently unused)
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* build scripts:
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* build scripts:
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- in Linux build scripts don't use `-d` flag with `rm`
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- in Linux build scripts don't use `-d` flag with `rm`
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- added global build stat message
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- added global build stat message
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- use an obnoxious name for the file handle variable used if the PRINT_DEBUG macro to avoid collisions, in the caller has a variable with same name
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* don't cache deps build when pushing tag or opening pull requests
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* don't cache deps build when pushing tag or opening pull requests
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* remove hardcoded repo path + remove Git LFS flag since it's no longer needed
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* remove hardcoded repo path + remove Git LFS flag since it's no longer needed
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---
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---
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## 20/Dec/2023
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## 2023/12/20
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* fixed the implementation of `BIsAppInstalled()`, it must lock the global mutex since it is thread-safe, otherwise it will cause starvation and the current thread wion't yield, which triggers some games
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* fixed the implementation of `BIsAppInstalled()`, it must lock the global mutex since it is thread-safe, otherwise it will cause starvation and the current thread wion't yield, which triggers some games
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@ -53,7 +93,7 @@
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---
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---
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## 17/Dec/2023
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## 2023/12/17
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* More accurate implementation for BIsAppInstalled(), it now rejects uint32_max
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* More accurate implementation for BIsAppInstalled(), it now rejects uint32_max
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* Allow behavior customizization via installed_app_ids.txt config file
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* Allow behavior customizization via installed_app_ids.txt config file
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---
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---
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## 14/Dec/2023
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## 2023/12/14
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* based on cvsR4U1 by ce20fdf2 from viewtopic.php?p=2936697#p2936697
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* based on cvsR4U1 by ce20fdf2 from viewtopic.php?p=2936697#p2936697
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* apply the fix for the Linux build (due to newer glibc) from this pull request by Randy Li: https://gitlab.com/Mr_Goldberg/goldberg_emulator/-/merge_requests/42/
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* apply the fix for the Linux build (due to newer glibc) from this pull request by Randy Li: https://gitlab.com/Mr_Goldberg/goldberg_emulator/-/merge_requests/42/
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