mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-11-30 14:25:36 +08:00
Add achievements display to overlay and ability to change some settings.
This commit is contained in:
parent
c17fb0c931
commit
5e880cd974
@ -4,11 +4,11 @@ call build_set_protobuf_directories.bat
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"%PROTOC_X86_EXE%" -I.\dll\ --cpp_out=.\dll\ .\dll\net.proto
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call build_env_x86.bat
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cl dll/rtlgenrandom.c dll/rtlgenrandom.def
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cl /LD /IImGui /Iglew\include /I%PROTOBUF_X86_DIRECTORY%\include\ /DGLEW_STATIC /DEMU_EXPERIMENTAL_BUILD /DCONTROLLER_SUPPORT /DEMU_OVERLAY dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c ImGui/*.cpp ImGui/impls/*.cpp ImGui/impls/windows/*.cpp overlay_experimental/*.cpp overlay_experimental/windows/*.cpp "%PROTOBUF_X86_LIBRARY%" glew\glew.c opengl32.lib Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib Winmm.lib /EHsc /MP12 /link /OUT:steam_api.dll
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cl /Z7 /LD /IImGui /I%PROTOBUF_X86_DIRECTORY%\include\ /DEMU_EXPERIMENTAL_BUILD /DCONTROLLER_SUPPORT /DEMU_OVERLAY /Ioverlay_experimental dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c ImGui/*.cpp ImGui/backends/imgui_impl_dx*.cpp ImGui/backends/imgui_impl_win32.cpp ImGui/backends/imgui_impl_vulkan.cpp ImGui/backends/imgui_impl_opengl3.cpp ImGui/backends/imgui_win_shader_blobs.cpp overlay_experimental/*.cpp overlay_experimental/windows/*.cpp overlay_experimental/System/*.cpp "%PROTOBUF_X86_LIBRARY%" opengl32.lib Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib Winmm.lib /EHsc /MP12 /link /OUT:steam_api.dll
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cl /LD steamclient.cpp /EHsc /MP12 /link /OUT:steamclient.dll
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"%PROTOC_X64_EXE%" -I.\dll\ --cpp_out=.\dll\ .\dll\net.proto
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call build_env_x64.bat
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cl dll/rtlgenrandom.c dll/rtlgenrandom.def
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cl /LD /IImGui /Iglew\include /I%PROTOBUF_X64_DIRECTORY%\include\ /DGLEW_STATIC /DEMU_EXPERIMENTAL_BUILD /DCONTROLLER_SUPPORT /DEMU_OVERLAY dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c ImGui/*.cpp ImGui/impls/*.cpp ImGui/impls/windows/*.cpp overlay_experimental/*.cpp overlay_experimental/windows/*.cpp "%PROTOBUF_X64_LIBRARY%" glew\glew.c opengl32.lib Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib Winmm.lib /EHsc /MP12 /link /OUT:steam_api64.dll
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cl /Z7 /LD /IImGui /I%PROTOBUF_X64_DIRECTORY%\include\ /DEMU_EXPERIMENTAL_BUILD /DCONTROLLER_SUPPORT /DEMU_OVERLAY /Ioverlay_experimental dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c ImGui/*.cpp ImGui/backends/imgui_impl_dx*.cpp ImGui/backends/imgui_impl_win32.cpp ImGui/backends/imgui_impl_vulkan.cpp ImGui/backends/imgui_impl_opengl3.cpp ImGui/backends/imgui_win_shader_blobs.cpp overlay_experimental/*.cpp overlay_experimental/windows/*.cpp overlay_experimental/System/*.cpp "%PROTOBUF_X64_LIBRARY%" opengl32.lib Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib Winmm.lib /EHsc /MP12 /link /OUT:steam_api64.dll
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cl /LD steamclient.cpp /EHsc /MP12 /link /OUT:steamclient64.dll
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@ -3,7 +3,7 @@ call build_set_protobuf_directories.bat
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"%PROTOC_X86_EXE%" -I.\dll\ --cpp_out=.\dll\ .\dll\net.proto
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call build_env_x86.bat
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cl dll/rtlgenrandom.c dll/rtlgenrandom.def
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cl /LD /IImGui /Iglew\include /I%PROTOBUF_X86_DIRECTORY%\include\ /DSTEAMCLIENT_DLL /DCONTROLLER_SUPPORT /DEMU_EXPERIMENTAL_BUILD /DGLEW_STATIC /DEMU_OVERLAY dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c ImGui/*.cpp ImGui/impls/*.cpp ImGui/impls/windows/*.cpp overlay_experimental/*.cpp overlay_experimental/windows/*.cpp "%PROTOBUF_X86_LIBRARY%" glew\glew.c opengl32.lib Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib Winmm.lib /EHsc /MP12 /link /OUT:steamclient.dll
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cl /LD /IImGui /I%PROTOBUF_X86_DIRECTORY%\include\ /DSTEAMCLIENT_DLL /DCONTROLLER_SUPPORT /DEMU_EXPERIMENTAL_BUILD /DEMU_OVERLAY /Ioverlay_experimental dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c ImGui/*.cpp ImGui/backends/imgui_impl_dx*.cpp ImGui/backends/imgui_impl_win32.cpp ImGui/backends/imgui_impl_vulkan.cpp ImGui/backends/imgui_impl_opengl3.cpp ImGui/backends/imgui_win_shader_blobs.cpp overlay_experimental/*.cpp overlay_experimental/windows/*.cpp overlay_experimental/System/*.cpp "%PROTOBUF_X86_LIBRARY%" opengl32.lib Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib Winmm.lib /EHsc /MP12 /link /OUT:steamclient.dll
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call build_env_x64.bat
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cl dll/rtlgenrandom.c dll/rtlgenrandom.def
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cl /LD /IImGui /Iglew\include /I%PROTOBUF_X64_DIRECTORY%\include\ /DSTEAMCLIENT_DLL /DCONTROLLER_SUPPORT /DEMU_EXPERIMENTAL_BUILD /DGLEW_STATIC /DEMU_OVERLAY dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c ImGui/*.cpp ImGui/impls/*.cpp ImGui/impls/windows/*.cpp overlay_experimental/*.cpp overlay_experimental/windows/*.cpp "%PROTOBUF_X64_LIBRARY%" glew\glew.c opengl32.lib Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib Winmm.lib /EHsc /MP12 /link /OUT:steamclient64.dll
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cl /LD /IImGui /I%PROTOBUF_X64_DIRECTORY%\include\ /DSTEAMCLIENT_DLL /DCONTROLLER_SUPPORT /DEMU_EXPERIMENTAL_BUILD /DEMU_OVERLAY /Ioverlay_experimental dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c ImGui/*.cpp ImGui/backends/imgui_impl_dx*.cpp ImGui/backends/imgui_impl_win32.cpp ImGui/backends/imgui_impl_vulkan.cpp ImGui/backends/imgui_impl_opengl3.cpp ImGui/backends/imgui_win_shader_blobs.cpp overlay_experimental/*.cpp overlay_experimental/windows/*.cpp overlay_experimental/System/*.cpp "%PROTOBUF_X64_LIBRARY%" opengl32.lib Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib Winmm.lib /EHsc /MP12 /link /OUT:steamclient64.dll
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@ -6,11 +6,12 @@ call build_set_protobuf_directories.bat
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"%PROTOC_X86_EXE%" -I.\dll\ --cpp_out=.\dll\ .\dll\net.proto
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call build_env_x86.bat
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cl dll/rtlgenrandom.c dll/rtlgenrandom.def
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cl /LD /DEMU_RELEASE_BUILD /DEMU_EXPERIMENTAL_BUILD /DGLEW_STATIC /DCONTROLLER_SUPPORT /DEMU_OVERLAY /DNDEBUG /IImGui /Iglew\include /I%PROTOBUF_X86_DIRECTORY%\include\ dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c ImGui/*.cpp ImGui/impls/*.cpp ImGui/impls/windows/*.cpp overlay_experimental/*.cpp overlay_experimental/windows/*.cpp "%PROTOBUF_X86_LIBRARY%" glew\glew.c opengl32.lib Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib Winmm.lib /EHsc /MP12 /Ox /link /debug:none /OUT:release\experimental\steam_api.dll
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cl /LD /DEMU_RELEASE_BUILD /DEMU_EXPERIMENTAL_BUILD /DNDEBUG steamclient.cpp /EHsc /MP12 /Ox /link /OUT:release\experimental\steamclient.dll
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cl /LD /DEMU_RELEASE_BUILD /DEMU_EXPERIMENTAL_BUILD /DCONTROLLER_SUPPORT /DEMU_OVERLAY /DNDEBUG /IImGui /I%PROTOBUF_X86_DIRECTORY%\include\ /Ioverlay_experimental dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c ImGui/*.cpp ImGui/backends/imgui_impl_dx*.cpp ImGui/backends/imgui_impl_win32.cpp ImGui/backends/imgui_impl_vulkan.cpp ImGui/backends/imgui_impl_opengl3.cpp ImGui/backends/imgui_win_shader_blobs.cpp overlay_experimental/*.cpp overlay_experimental/windows/*.cpp overlay_experimental/System/*.cpp "%PROTOBUF_X86_LIBRARY%" opengl32.lib Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib Winmm.lib /EHsc /MP12 /Ox /link /debug:none /OUT:release\experimental\steam_api.dll
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cl /LD /DEMU_RELEASE_BUILD /DEMU_EXPERIMENTAL_BUILD /DNDEBUG steamclient.cpp /EHsc /MP4 /Ox /link /OUT:release\experimental\steamclient.dll
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"%PROTOC_X64_EXE%" -I.\dll\ --cpp_out=.\dll\ .\dll\net.proto
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call build_env_x64.bat
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cl dll/rtlgenrandom.c dll/rtlgenrandom.def
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cl /LD /DEMU_RELEASE_BUILD /DEMU_EXPERIMENTAL_BUILD /DGLEW_STATIC /DCONTROLLER_SUPPORT /DEMU_OVERLAY /DNDEBUG /IImGui /Iglew\include /I%PROTOBUF_X64_DIRECTORY%\include\ dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c ImGui/*.cpp ImGui/impls/*.cpp ImGui/impls/windows/*.cpp overlay_experimental/*.cpp overlay_experimental/windows/*.cpp "%PROTOBUF_X64_LIBRARY%" glew\glew.c opengl32.lib Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib Winmm.lib /EHsc /MP12 /Ox /link /debug:none /OUT:release\experimental\steam_api64.dll
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cl /LD /DEMU_RELEASE_BUILD /DEMU_EXPERIMENTAL_BUILD /DNDEBUG steamclient.cpp /EHsc /MP12 /Ox /link /OUT:release\experimental\steamclient64.dll
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cl /LD /DEMU_RELEASE_BUILD /DEMU_EXPERIMENTAL_BUILD /DCONTROLLER_SUPPORT /DEMU_OVERLAY /DNDEBUG /IImGui /I%PROTOBUF_X64_DIRECTORY%\include\ /Ioverlay_experimental dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c ImGui/*.cpp ImGui/backends/imgui_impl_dx*.cpp ImGui/backends/imgui_impl_win32.cpp ImGui/backends/imgui_impl_vulkan.cpp ImGui/backends/imgui_impl_opengl3.cpp ImGui/backends/imgui_win_shader_blobs.cpp overlay_experimental/*.cpp overlay_experimental/windows/*.cpp overlay_experimental/System/*.cpp "%PROTOBUF_X64_LIBRARY%" opengl32.lib Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib Winmm.lib /EHsc /MP12 /Ox /link /debug:none /OUT:release\experimental\steam_api64.dll
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cl /LD /DEMU_RELEASE_BUILD /DEMU_EXPERIMENTAL_BUILD /DNDEBUG steamclient.cpp /EHsc /MP4 /Ox /link /OUT:release\experimental\steamclient64.dll
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copy Readme_experimental.txt release\experimental\Readme.txt
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@ -6,11 +6,11 @@ call build_set_protobuf_directories.bat
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"%PROTOC_X86_EXE%" -I.\dll\ --cpp_out=.\dll\ .\dll\net.proto
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call build_env_x86.bat
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cl dll/rtlgenrandom.c dll/rtlgenrandom.def
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cl /LD /DEMU_RELEASE_BUILD /DEMU_EXPERIMENTAL_BUILD /DSTEAMCLIENT_DLL /DCONTROLLER_SUPPORT /DEMU_OVERLAY /DGLEW_STATIC /IImGui /Iglew\include /DNDEBUG /I%PROTOBUF_X86_DIRECTORY%\include\ dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c ImGui/*.cpp ImGui/impls/*.cpp ImGui/impls/windows/*.cpp overlay_experimental/*.cpp overlay_experimental/windows/*.cpp "%PROTOBUF_X86_LIBRARY%" glew\glew.c opengl32.lib Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib Winmm.lib /EHsc /MP12 /Ox /link /debug:none /OUT:release\experimental_steamclient\steamclient.dll
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cl /LD /DEMU_RELEASE_BUILD /DEMU_EXPERIMENTAL_BUILD /DSTEAMCLIENT_DLL /DCONTROLLER_SUPPORT /DEMU_OVERLAY /IImGui /DNDEBUG /I%PROTOBUF_X86_DIRECTORY%\include\ /Ioverlay_experimental dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c ImGui/*.cpp ImGui/backends/imgui_impl_dx*.cpp ImGui/backends/imgui_impl_win32.cpp ImGui/backends/imgui_impl_vulkan.cpp ImGui/backends/imgui_impl_opengl3.cpp ImGui/backends/imgui_win_shader_blobs.cpp overlay_experimental/*.cpp overlay_experimental/windows/*.cpp overlay_experimental/System/*.cpp "%PROTOBUF_X86_LIBRARY%" opengl32.lib Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib Winmm.lib /EHsc /MP12 /Ox /link /debug:none /OUT:release\experimental_steamclient\steamclient.dll
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"%PROTOC_X64_EXE%" -I.\dll\ --cpp_out=.\dll\ .\dll\net.proto
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cl steamclient_loader/*.cpp advapi32.lib user32.lib /EHsc /MP12 /Ox /link /debug:none /OUT:release\experimental_steamclient\steamclient_loader.exe
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copy steamclient_loader\ColdClientLoader.ini release\experimental_steamclient\
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call build_env_x64.bat
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cl dll/rtlgenrandom.c dll/rtlgenrandom.def
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cl /LD /DEMU_RELEASE_BUILD /DEMU_EXPERIMENTAL_BUILD /DSTEAMCLIENT_DLL /DCONTROLLER_SUPPORT /DEMU_OVERLAY /DGLEW_STATIC /IImGui /Iglew\include /DNDEBUG /I%PROTOBUF_X64_DIRECTORY%\include\ dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c ImGui/*.cpp ImGui/impls/*.cpp ImGui/impls/windows/*.cpp overlay_experimental/*.cpp overlay_experimental/windows/*.cpp "%PROTOBUF_X64_LIBRARY%" glew\glew.c opengl32.lib Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib Winmm.lib /EHsc /MP12 /Ox /link /debug:none /OUT:release\experimental_steamclient\steamclient64.dll
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cl /LD /DEMU_RELEASE_BUILD /DEMU_EXPERIMENTAL_BUILD /DSTEAMCLIENT_DLL /DCONTROLLER_SUPPORT /DEMU_OVERLAY /IImGui /DNDEBUG /I%PROTOBUF_X64_DIRECTORY%\include\ /Ioverlay_experimental dll/*.cpp dll/*.cc detours/*.cpp controller/gamepad.c ImGui/*.cpp ImGui/backends/imgui_impl_dx*.cpp ImGui/backends/imgui_impl_win32.cpp ImGui/backends/imgui_impl_vulkan.cpp ImGui/backends/imgui_impl_opengl3.cpp ImGui/backends/imgui_win_shader_blobs.cpp overlay_experimental/*.cpp overlay_experimental/windows/*.cpp overlay_experimental/System/*.cpp "%PROTOBUF_X64_LIBRARY%" opengl32.lib Iphlpapi.lib Ws2_32.lib rtlgenrandom.lib Shell32.lib Winmm.lib /EHsc /MP12 /Ox /link /debug:none /OUT:release\experimental_steamclient\steamclient64.dll
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copy Readme_experimental_steamclient.txt release\experimental_steamclient\Readme.txt
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@ -76,6 +76,16 @@ const char *Settings::get_language()
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return language.c_str();
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}
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void Settings::set_local_name(char *name)
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{
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this->name = name;
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}
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void Settings::set_language(char *language)
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{
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this->language = language;
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}
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void Settings::set_game_id(CGameID game_id)
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{
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this->game_id = game_id;
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@ -92,7 +92,10 @@ public:
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CSteamID get_local_steam_id();
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CGameID get_local_game_id();
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const char *get_local_name();
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void set_local_name(char *name);
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const char *get_language();
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void set_language(char *language);
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void set_game_id(CGameID game_id);
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void set_lobby(CSteamID lobby_id);
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CSteamID get_lobby();
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@ -155,6 +158,12 @@ public:
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//make lobby creation fail in the matchmaking interface
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bool disable_lobby_creation = false;
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//warn people who use force_ settings
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bool warn_forced = false;
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//warn people who use local save
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bool warn_local_save = false;
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};
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#endif
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@ -180,10 +180,13 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
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}
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}
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bool local_save = false;
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{
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char array[33] = {};
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if (Local_Storage::get_file_data(program_path + "local_save.txt", array, sizeof(array) - 1) != -1) {
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save_path = program_path + Settings::sanitize(array);
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local_save = true;
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}
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}
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@ -263,6 +266,8 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
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bool disable_lobby_creation = false;
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int build_id = 10;
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bool warn_forced = false;
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{
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std::string steam_settings_path = Local_Storage::get_game_settings_path();
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@ -279,22 +284,32 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
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disable_lobby_creation = true;
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} else if (p == "force_language.txt") {
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int len = Local_Storage::get_file_data(steam_settings_path + "force_language.txt", language, sizeof(language) - 1);
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if (len > 0) language[len] = 0;
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if (len > 0) {
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language[len] = 0;
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warn_forced = true;
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}
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} else if (p == "force_steamid.txt") {
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char steam_id_text[32] = {};
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if (Local_Storage::get_file_data(steam_settings_path + "force_steamid.txt", steam_id_text, sizeof(steam_id_text) - 1) > 0) {
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CSteamID temp_id = CSteamID((uint64)std::atoll(steam_id_text));
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if (temp_id.IsValid()) {
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user_id = temp_id;
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warn_forced = true;
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}
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}
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} else if (p == "force_account_name.txt") {
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int len = Local_Storage::get_file_data(steam_settings_path + "force_account_name.txt", name, sizeof(name) - 1);
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if (len > 0) name[len] = 0;
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if (len > 0) {
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name[len] = 0;
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warn_forced = true;
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}
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} else if (p == "force_listen_port.txt") {
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char array_port[10] = {};
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int len = Local_Storage::get_file_data(steam_settings_path + "force_listen_port.txt", array_port, sizeof(array_port) - 1);
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if (len > 0) port = std::stoi(array_port);
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if (len > 0) {
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port = std::stoi(array_port);
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warn_forced = true;
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}
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} else if (p == "build_id.txt") {
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char array_id[10] = {};
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int len = Local_Storage::get_file_data(steam_settings_path + "build_id.txt", array_id, sizeof(array_id) - 1);
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@ -317,6 +332,10 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
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settings_server->disable_lobby_creation = disable_lobby_creation;
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settings_client->build_id = build_id;
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settings_server->build_id = build_id;
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settings_client->warn_forced = warn_forced;
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settings_server->warn_forced = warn_forced;
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settings_client->warn_local_save = local_save;
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settings_server->warn_local_save = local_save;
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{
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std::string dlc_config_path = Local_Storage::get_game_settings_path() + "DLC.txt";
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@ -571,3 +590,9 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
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return appid;
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}
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void save_global_settings(Local_Storage *local_storage, char *name, char *language)
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{
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local_storage->store_data_settings("account_name.txt", name, strlen(name));
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local_storage->store_data_settings("language.txt", language, strlen(language));
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}
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@ -22,6 +22,6 @@
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//returns appid
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uint32 create_localstorage_settings(Settings **settings_client_out, Settings **settings_server_out, Local_Storage **local_storage_out);
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void save_global_settings(Local_Storage *local_storage, char *name, char *language);
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#endif
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@ -133,6 +133,11 @@ static void steam_friends_run_every_runcb(void *object)
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steam_friends->RunCallbacks();
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}
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void resend_friend_data()
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{
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modified = true;
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}
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Steam_Friends(Settings* settings, Networking* network, SteamCallResults* callback_results, SteamCallBacks* callbacks, RunEveryRunCB* run_every_runcb, Steam_Overlay* overlay):
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settings(settings),
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network(network),
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@ -550,7 +555,8 @@ void ActivateGameOverlayToUser( const char *pchDialog, CSteamID steamID )
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// full address with protocol type is required, e.g. http://www.steamgames.com/
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void ActivateGameOverlayToWebPage( const char *pchURL, EActivateGameOverlayToWebPageMode eMode = k_EActivateGameOverlayToWebPageMode_Default )
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{
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PRINT_DEBUG("Steam_Friends::ActivateGameOverlayToWebPage\n");
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PRINT_DEBUG("Steam_Friends::ActivateGameOverlayToWebPage %s %u\n", pchURL, eMode);
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overlay->OpenOverlayWebpage(pchURL);
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}
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void ActivateGameOverlayToWebPage( const char *pchURL )
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@ -721,13 +727,13 @@ bool SetRichPresence( const char *pchKey, const char *pchValue )
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auto prev_value = (*us.mutable_rich_presence()).find(pchKey);
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if (prev_value == (*us.mutable_rich_presence()).end() || prev_value->second != pchValue) {
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(*us.mutable_rich_presence())[pchKey] = pchValue;
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modified = true;
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resend_friend_data();
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}
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} else {
|
||||
auto to_remove = us.mutable_rich_presence()->find(pchKey);
|
||||
if (to_remove != us.mutable_rich_presence()->end()) {
|
||||
us.mutable_rich_presence()->erase(to_remove);
|
||||
modified = true;
|
||||
resend_friend_data();
|
||||
}
|
||||
}
|
||||
|
||||
@ -739,7 +745,7 @@ void ClearRichPresence()
|
||||
PRINT_DEBUG("Steam_Friends::ClearRichPresence\n");
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
us.mutable_rich_presence()->clear();
|
||||
modified = true;
|
||||
resend_friend_data();
|
||||
|
||||
}
|
||||
|
||||
@ -1053,7 +1059,7 @@ void RunCallbacks()
|
||||
PRINT_DEBUG("Steam_Friends::RunCallbacks\n");
|
||||
if (settings->get_lobby() != lobby_id) {
|
||||
lobby_id = settings->get_lobby();
|
||||
modified = true;
|
||||
resend_friend_data();
|
||||
}
|
||||
|
||||
if (modified) {
|
||||
|
@ -9,6 +9,7 @@
|
||||
#include <imgui.h>
|
||||
|
||||
#include "../dll/dll.h"
|
||||
#include "../dll/settings_parser.h"
|
||||
|
||||
#include "Renderer_Detector.h"
|
||||
|
||||
@ -17,6 +18,40 @@ static constexpr int base_notif_window_id = 0 * max_window_id;
|
||||
static constexpr int base_friend_window_id = 1 * max_window_id;
|
||||
static constexpr int base_friend_item_id = 2 * max_window_id;
|
||||
|
||||
static constexpr char *valid_languages[] = {
|
||||
"english",
|
||||
"arabic",
|
||||
"bulgarian",
|
||||
"schinese",
|
||||
"tchinese",
|
||||
"czech",
|
||||
"danish",
|
||||
"dutch",
|
||||
"finnish",
|
||||
"french",
|
||||
"german",
|
||||
"greek",
|
||||
"hungarian",
|
||||
"italian",
|
||||
"japanese",
|
||||
"koreana",
|
||||
"norwegian",
|
||||
"polish",
|
||||
"portuguese",
|
||||
"brazilian",
|
||||
"romanian",
|
||||
"russian",
|
||||
"spanish",
|
||||
"latam",
|
||||
"swedish",
|
||||
"thai",
|
||||
"turkish",
|
||||
"ukrainian",
|
||||
"vietnamese"
|
||||
};
|
||||
|
||||
#define URL_WINDOW_NAME "URL Window"
|
||||
|
||||
int find_free_id(std::vector<int> & ids, int base)
|
||||
{
|
||||
std::sort(ids.begin(), ids.end());
|
||||
@ -90,8 +125,40 @@ Steam_Overlay::Steam_Overlay(Settings* settings, SteamCallResults* callback_resu
|
||||
h_inset(0),
|
||||
v_inset(0),
|
||||
overlay_state_changed(false),
|
||||
i_have_lobby(false)
|
||||
i_have_lobby(false),
|
||||
show_achievements(false),
|
||||
show_settings(false),
|
||||
_renderer(nullptr)
|
||||
{
|
||||
strncpy(username_text, settings->get_local_name(), sizeof(username_text));
|
||||
|
||||
if (settings->warn_forced) {
|
||||
this->disable_forced = true;
|
||||
this->warning_forced = true;
|
||||
} else {
|
||||
this->disable_forced = false;
|
||||
this->warning_forced = false;
|
||||
}
|
||||
|
||||
if (settings->warn_local_save) {
|
||||
this->local_save = true;
|
||||
} else {
|
||||
this->local_save = false;
|
||||
}
|
||||
|
||||
current_language = 0;
|
||||
const char *language = settings->get_language();
|
||||
|
||||
int i = 0;
|
||||
for (auto l : valid_languages) {
|
||||
if (strcmp(l, language) == 0) {
|
||||
current_language = i;
|
||||
break;
|
||||
}
|
||||
|
||||
++i;
|
||||
}
|
||||
|
||||
run_every_runcb->add(&Steam_Overlay::steam_overlay_run_every_runcb, this);
|
||||
this->network->setCallback(CALLBACK_ID_STEAM_MESSAGES, settings->get_local_steam_id(), &Steam_Overlay::steam_overlay_callback, this);
|
||||
}
|
||||
@ -129,21 +196,25 @@ void Steam_Overlay::SetupOverlay()
|
||||
if (!setup_overlay_called)
|
||||
{
|
||||
setup_overlay_called = true;
|
||||
Renderer_Detector::Inst().find_renderer();
|
||||
future_renderer = detect_renderer();
|
||||
}
|
||||
}
|
||||
|
||||
void Steam_Overlay::HookReady()
|
||||
void Steam_Overlay::HookReady(bool ready)
|
||||
{
|
||||
if (!is_ready)
|
||||
{
|
||||
// TODO: Uncomment this and draw our own cursor (cosmetics)
|
||||
//ImGuiIO &io = ImGui::GetIO();
|
||||
ImGuiIO &io = ImGui::GetIO();
|
||||
//io.WantSetMousePos = false;
|
||||
//io.MouseDrawCursor = false;
|
||||
//io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange;
|
||||
|
||||
is_ready = true;
|
||||
io.IniFilename = NULL;
|
||||
|
||||
is_ready = ready;
|
||||
if (is_ready) {
|
||||
CreateFonts();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -158,11 +229,26 @@ void Steam_Overlay::OpenOverlay(const char* pchDialog)
|
||||
ShowOverlay(true);
|
||||
}
|
||||
|
||||
void Steam_Overlay::OpenOverlayWebpage(const char* pchURL)
|
||||
{
|
||||
show_url = pchURL;
|
||||
ShowOverlay(true);
|
||||
}
|
||||
|
||||
bool Steam_Overlay::ShowOverlay() const
|
||||
{
|
||||
return show_overlay;
|
||||
}
|
||||
|
||||
bool Steam_Overlay::OpenOverlayHook(bool toggle)
|
||||
{
|
||||
if (toggle) {
|
||||
ShowOverlay(!show_overlay);
|
||||
}
|
||||
|
||||
return show_overlay;
|
||||
}
|
||||
|
||||
void Steam_Overlay::ShowOverlay(bool state)
|
||||
{
|
||||
if (!Ready() || show_overlay == state)
|
||||
@ -310,6 +396,7 @@ void Steam_Overlay::AddMessageNotification(std::string const& message)
|
||||
notif.message = message;
|
||||
notif.start_time = std::chrono::duration_cast<std::chrono::seconds>(std::chrono::system_clock::now().time_since_epoch());
|
||||
notifications.emplace_back(notif);
|
||||
have_notifications = true;
|
||||
}
|
||||
else
|
||||
PRINT_DEBUG("No more free id to create a notification window\n");
|
||||
@ -328,9 +415,21 @@ void Steam_Overlay::AddAchievementNotification(nlohmann::json const& ach)
|
||||
notif.message = ach["displayName"].get<std::string>() + "\n" + ach["description"].get<std::string>();
|
||||
notif.start_time = std::chrono::duration_cast<std::chrono::seconds>(std::chrono::system_clock::now().time_since_epoch());
|
||||
notifications.emplace_back(notif);
|
||||
have_notifications = true;
|
||||
}
|
||||
else
|
||||
PRINT_DEBUG("No more free id to create a notification window\n");
|
||||
|
||||
std::string ach_name = ach.value("name", "");
|
||||
for (auto &a : achievements) {
|
||||
if (a.name == ach_name) {
|
||||
bool achieved = false;
|
||||
uint32 unlock_time = 0;
|
||||
get_steam_client()->steam_user_stats->GetAchievementAndUnlockTime(a.name.c_str(), &achieved, &unlock_time);
|
||||
a.achieved = achieved;
|
||||
a.unlock_time = unlock_time;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Steam_Overlay::AddInviteNotification(std::pair<const Friend, friend_window_state>& wnd_state)
|
||||
@ -346,6 +445,7 @@ void Steam_Overlay::AddInviteNotification(std::pair<const Friend, friend_window_
|
||||
notif.message = wnd_state.first.name() + " invited you to join a game";
|
||||
notif.start_time = std::chrono::duration_cast<std::chrono::seconds>(std::chrono::system_clock::now().time_since_epoch());
|
||||
notifications.emplace_back(notif);
|
||||
have_notifications = true;
|
||||
}
|
||||
else
|
||||
PRINT_DEBUG("No more free id to create a notification window\n");
|
||||
@ -584,6 +684,8 @@ void Steam_Overlay::BuildNotifications(int width, int height)
|
||||
notifications.erase(std::remove_if(notifications.begin(), notifications.end(), [&now](Notification &item) {
|
||||
return (now - item.start_time) > Notification::show_time;
|
||||
}), notifications.end());
|
||||
|
||||
have_notifications = !notifications.empty();
|
||||
}
|
||||
|
||||
if (!friend_actions_temp.empty()) {
|
||||
@ -604,10 +706,7 @@ void Steam_Overlay::CreateFonts()
|
||||
fontcfg.PixelSnapH = true;
|
||||
fontcfg.GlyphRanges = io.Fonts->GetGlyphRangesDefault();
|
||||
|
||||
fontcfg.SizePixels = std::round(io.DisplaySize.y / 68);
|
||||
font_default = io.Fonts->AddFontDefault(&fontcfg);
|
||||
|
||||
fontcfg.SizePixels = std::round(io.DisplaySize.y / 60);
|
||||
font_notif = io.Fonts->AddFontDefault(&fontcfg);
|
||||
|
||||
ImGuiStyle& style = ImGui::GetStyle();
|
||||
@ -622,9 +721,11 @@ void Steam_Overlay::OverlayProc()
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
|
||||
if (have_notifications) {
|
||||
ImGui::PushFont(font_notif);
|
||||
BuildNotifications(io.DisplaySize.x, io.DisplaySize.y);
|
||||
ImGui::PopFont();
|
||||
}
|
||||
|
||||
if (show_overlay)
|
||||
{
|
||||
@ -647,9 +748,21 @@ void Steam_Overlay::OverlayProc()
|
||||
settings->get_local_steam_id().ConvertToUint64(),
|
||||
settings->get_local_game_id().AppID());
|
||||
ImGui::SameLine();
|
||||
Base_Hook* hook = Renderer_Detector::Inst().get_renderer();
|
||||
ImGui::LabelText("##label", "Renderer: %s", (hook == nullptr ? "Unknown" : hook->get_lib_name()));
|
||||
|
||||
ImGui::LabelText("##label", "Renderer: %s", (_renderer == nullptr ? "Unknown" : _renderer->GetLibraryName().c_str()));
|
||||
|
||||
ImGui::Spacing();
|
||||
if (ImGui::Button("Show Achievements")) {
|
||||
show_achievements = true;
|
||||
}
|
||||
|
||||
ImGui::SameLine();
|
||||
|
||||
if (ImGui::Button("Settings")) {
|
||||
show_settings = true;
|
||||
}
|
||||
|
||||
ImGui::Spacing();
|
||||
ImGui::Spacing();
|
||||
|
||||
ImGui::LabelText("##label", "Friends");
|
||||
@ -676,6 +789,123 @@ void Steam_Overlay::OverlayProc()
|
||||
ImGui::ListBoxFooter();
|
||||
}
|
||||
}
|
||||
|
||||
if (show_achievements && achievements.size()) {
|
||||
ImGui::SetNextWindowSizeConstraints(ImVec2(ImGui::GetFontSize() * 32, ImGui::GetFontSize() * 32), ImVec2(8192, 8192));
|
||||
bool show = show_achievements;
|
||||
if (ImGui::Begin("Achievement Window", &show)) {
|
||||
ImGui::Text("List of achievements");
|
||||
ImGui::BeginChild("Achievements");
|
||||
for (auto & x : achievements) {
|
||||
bool achieved = x.achieved;
|
||||
bool hidden = x.hidden && !achieved;
|
||||
|
||||
ImGui::Separator();
|
||||
ImGui::Text(x.title.c_str());
|
||||
if (x.hidden) {
|
||||
ImGui::Text("hidden achievement");
|
||||
} else {
|
||||
ImGui::TextWrapped(x.description.c_str());
|
||||
}
|
||||
|
||||
if (achieved) {
|
||||
char buffer[80] = {};
|
||||
time_t unlock_time = (time_t)x.unlock_time;
|
||||
std::strftime(buffer, 80, "%Y-%m-%d at %H:%M:%S", std::localtime(&unlock_time));
|
||||
|
||||
ImGui::TextColored(ImVec4(0, 255, 0, 255), "achieved on %s", buffer);
|
||||
} else {
|
||||
ImGui::TextColored(ImVec4(255, 0, 0, 255), "not achieved");
|
||||
}
|
||||
ImGui::Separator();
|
||||
}
|
||||
ImGui::EndChild();
|
||||
}
|
||||
ImGui::End();
|
||||
show_achievements = show;
|
||||
}
|
||||
|
||||
if (show_settings) {
|
||||
if (ImGui::Begin("Global Settings Window", &show_settings)) {
|
||||
ImGui::Text("These are global emulator settings and will apply to all games.");
|
||||
|
||||
ImGui::Separator();
|
||||
|
||||
ImGui::Text("Username:");
|
||||
ImGui::SameLine();
|
||||
ImGui::InputText("##username", username_text, sizeof(username_text), disable_forced ? ImGuiInputTextFlags_ReadOnly : 0);
|
||||
|
||||
ImGui::Separator();
|
||||
|
||||
ImGui::Text("Language:");
|
||||
|
||||
if (ImGui::ListBox("##language", ¤t_language, valid_languages, sizeof(valid_languages) / sizeof(char *), 7)) {
|
||||
|
||||
}
|
||||
|
||||
ImGui::Text("Selected Language: %s", valid_languages[current_language]);
|
||||
|
||||
ImGui::Separator();
|
||||
|
||||
if (!disable_forced) {
|
||||
ImGui::Text("You may have to restart the game for these to apply.");
|
||||
if (ImGui::Button("Save")) {
|
||||
save_settings = true;
|
||||
show_settings = false;
|
||||
}
|
||||
} else {
|
||||
ImGui::TextColored(ImVec4(255, 0, 0, 255), "WARNING WARNING WARNING");
|
||||
ImGui::TextWrapped("Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.");
|
||||
ImGui::TextColored(ImVec4(255, 0, 0, 255), "WARNING WARNING WARNING");
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
std::string url = show_url;
|
||||
if (url.size()) {
|
||||
bool show = true;
|
||||
if (ImGui::Begin(URL_WINDOW_NAME, &show)) {
|
||||
ImGui::Text("The game tried to get the steam overlay to open this url:");
|
||||
ImGui::Spacing();
|
||||
ImGui::PushItemWidth(ImGui::CalcTextSize(url.c_str()).x + 20);
|
||||
ImGui::InputText("##url_copy", (char *)url.data(), url.size(), ImGuiInputTextFlags_ReadOnly);
|
||||
ImGui::PopItemWidth();
|
||||
ImGui::Spacing();
|
||||
if (ImGui::Button("Close") || !show)
|
||||
show_url = "";
|
||||
// ImGui::SetWindowSize(ImVec2(ImGui::CalcTextSize(url.c_str()).x + 10, 0));
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
bool show_warning = local_save || warning_forced || appid == 0;
|
||||
if (show_warning) {
|
||||
ImGui::SetNextWindowSizeConstraints(ImVec2(ImGui::GetFontSize() * 64, ImGui::GetFontSize() * 64), ImVec2(8192, 8192));
|
||||
ImGui::SetNextWindowFocus();
|
||||
if (ImGui::Begin("WARNING", &show_warning)) {
|
||||
if (appid == 0) {
|
||||
ImGui::TextColored(ImVec4(255, 0, 0, 255), "WARNING WARNING WARNING");
|
||||
ImGui::TextWrapped("AppID is 0, please create a steam_appid.txt with the right appid and restart the game.");
|
||||
ImGui::TextColored(ImVec4(255, 0, 0, 255), "WARNING WARNING WARNING");
|
||||
}
|
||||
if (local_save) {
|
||||
ImGui::TextColored(ImVec4(255, 0, 0, 255), "WARNING WARNING WARNING");
|
||||
ImGui::TextWrapped("local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.");
|
||||
ImGui::TextColored(ImVec4(255, 0, 0, 255), "WARNING WARNING WARNING");
|
||||
}
|
||||
if (warning_forced) {
|
||||
ImGui::TextColored(ImVec4(255, 0, 0, 255), "WARNING WARNING WARNING");
|
||||
ImGui::TextWrapped("Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.");
|
||||
ImGui::TextColored(ImVec4(255, 0, 0, 255), "WARNING WARNING WARNING");
|
||||
}
|
||||
}
|
||||
ImGui::End();
|
||||
if (!show_warning) {
|
||||
local_save = warning_forced = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
ImGui::End();
|
||||
|
||||
@ -714,6 +944,22 @@ void Steam_Overlay::Callback(Common_Message *msg)
|
||||
|
||||
void Steam_Overlay::RunCallbacks()
|
||||
{
|
||||
if (!Ready() && future_renderer.valid()) {
|
||||
if (future_renderer.wait_for(std::chrono::milliseconds{0}) == std::future_status::ready) {
|
||||
_renderer = future_renderer.get();
|
||||
PRINT_DEBUG("got renderer %p\n", _renderer);
|
||||
}
|
||||
}
|
||||
|
||||
if (!Ready() && _renderer) {
|
||||
_renderer->OverlayHookReady = std::bind(&Steam_Overlay::HookReady, this, std::placeholders::_1);
|
||||
_renderer->OverlayProc = std::bind(&Steam_Overlay::OverlayProc, this);
|
||||
auto callback = std::bind(&Steam_Overlay::OpenOverlayHook, this, std::placeholders::_1);
|
||||
PRINT_DEBUG("start renderer\n", _renderer);
|
||||
bool started = _renderer->StartHook(callback);
|
||||
PRINT_DEBUG("tried to start renderer %u\n", started);
|
||||
}
|
||||
|
||||
if (overlay_state_changed)
|
||||
{
|
||||
GameOverlayActivated_t data = { 0 };
|
||||
@ -726,6 +972,19 @@ void Steam_Overlay::RunCallbacks()
|
||||
Steam_Friends* steamFriends = get_steam_client()->steam_friends;
|
||||
Steam_Matchmaking* steamMatchmaking = get_steam_client()->steam_matchmaking;
|
||||
|
||||
if (save_settings) {
|
||||
char *language_text = valid_languages[current_language];
|
||||
save_global_settings(get_steam_client()->local_storage, username_text, language_text);
|
||||
get_steam_client()->settings_client->set_local_name(username_text);
|
||||
get_steam_client()->settings_server->set_local_name(username_text);
|
||||
get_steam_client()->settings_client->set_language(language_text);
|
||||
get_steam_client()->settings_server->set_language(language_text);
|
||||
steamFriends->resend_friend_data();
|
||||
save_settings = false;
|
||||
}
|
||||
|
||||
appid = settings->get_local_game_id().AppID();
|
||||
|
||||
i_have_lobby = IHaveLobby();
|
||||
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
|
||||
std::for_each(friends.begin(), friends.end(), [this](std::pair<Friend const, friend_window_state> &i)
|
||||
@ -824,6 +1083,40 @@ void Steam_Overlay::RunCallbacks()
|
||||
}
|
||||
has_friend_action.pop();
|
||||
}
|
||||
|
||||
if (!achievements.size()) {
|
||||
Steam_User_Stats* steamUserStats = get_steam_client()->steam_user_stats;
|
||||
uint32 achievements_num = steamUserStats->GetNumAchievements();
|
||||
if (achievements_num) {
|
||||
PRINT_DEBUG("POPULATE OVERLAY ACHIEVEMENTS\n");
|
||||
for (unsigned i = 0; i < achievements_num; ++i) {
|
||||
Overlay_Achievement ach;
|
||||
ach.name = steamUserStats->GetAchievementName(i);
|
||||
ach.title = steamUserStats->GetAchievementDisplayAttribute(ach.name.c_str(), "name");
|
||||
ach.description = steamUserStats->GetAchievementDisplayAttribute(ach.name.c_str(), "desc");
|
||||
const char *hidden = steamUserStats->GetAchievementDisplayAttribute(ach.name.c_str(), "hidden");
|
||||
if (strlen(hidden) && hidden[0] == '1') {
|
||||
ach.hidden = true;
|
||||
} else {
|
||||
ach.hidden = false;
|
||||
}
|
||||
|
||||
bool achieved = false;
|
||||
uint32 unlock_time = 0;
|
||||
if (steamUserStats->GetAchievementAndUnlockTime(ach.name.c_str(), &achieved, &unlock_time)) {
|
||||
ach.achieved = achieved;
|
||||
ach.unlock_time = unlock_time;
|
||||
} else {
|
||||
ach.achieved = false;
|
||||
ach.unlock_time = 0;
|
||||
}
|
||||
|
||||
achievements.push_back(ach);
|
||||
}
|
||||
|
||||
PRINT_DEBUG("POPULATE OVERLAY ACHIEVEMENTS DONE\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
@ -70,8 +70,19 @@ struct Notification
|
||||
std::pair<const Friend, friend_window_state>* frd;
|
||||
};
|
||||
|
||||
#ifdef EMU_OVERLAY
|
||||
struct Overlay_Achievement
|
||||
{
|
||||
std::string name;
|
||||
std::string title;
|
||||
std::string description;
|
||||
bool hidden;
|
||||
bool achieved;
|
||||
uint32 unlock_time;
|
||||
};
|
||||
|
||||
#ifdef EMU_OVERLAY
|
||||
#include <future>
|
||||
#include "Renderer_Hook.h"
|
||||
class Steam_Overlay
|
||||
{
|
||||
Settings* settings;
|
||||
@ -88,16 +99,32 @@ class Steam_Overlay
|
||||
bool show_overlay;
|
||||
ENotificationPosition notif_position;
|
||||
int h_inset, v_inset;
|
||||
std::string show_url;
|
||||
std::vector<Overlay_Achievement> achievements;
|
||||
bool show_achievements, show_settings;
|
||||
|
||||
bool disable_forced, local_save, warning_forced;
|
||||
uint32_t appid;
|
||||
|
||||
char username_text[256];
|
||||
std::atomic_bool save_settings;
|
||||
|
||||
int current_language;
|
||||
|
||||
std::string warning_message;
|
||||
|
||||
// Callback infos
|
||||
std::queue<Friend> has_friend_action;
|
||||
std::vector<Notification> notifications;
|
||||
std::recursive_mutex notifications_mutex;
|
||||
std::atomic<bool> have_notifications;
|
||||
|
||||
bool overlay_state_changed;
|
||||
|
||||
std::recursive_mutex overlay_mutex;
|
||||
std::atomic<bool> i_have_lobby;
|
||||
std::future<Renderer_Hook*> future_renderer;
|
||||
Renderer_Hook* _renderer;
|
||||
|
||||
Steam_Overlay(Steam_Overlay const&) = delete;
|
||||
Steam_Overlay(Steam_Overlay&&) = delete;
|
||||
@ -135,16 +162,18 @@ public:
|
||||
void SetNotificationInset(int nHorizontalInset, int nVerticalInset);
|
||||
void SetupOverlay();
|
||||
|
||||
void HookReady();
|
||||
void HookReady(bool ready);
|
||||
|
||||
void CreateFonts();
|
||||
void OverlayProc();
|
||||
|
||||
void OpenOverlayInvite(CSteamID lobbyId);
|
||||
void OpenOverlay(const char* pchDialog);
|
||||
void OpenOverlayWebpage(const char* pchURL);
|
||||
|
||||
bool ShowOverlay() const;
|
||||
void ShowOverlay(bool state);
|
||||
bool OpenOverlayHook(bool toggle);
|
||||
|
||||
void SetLobbyInvite(Friend friendId, uint64 lobbyId);
|
||||
void SetRichInvite(Friend friendId, const char* connect_str);
|
||||
@ -174,16 +203,18 @@ public:
|
||||
void SetNotificationInset(int nHorizontalInset, int nVerticalInset) {}
|
||||
void SetupOverlay() {}
|
||||
|
||||
void HookReady() {}
|
||||
void HookReady(bool ready) {}
|
||||
|
||||
void CreateFonts() {}
|
||||
void OverlayProc() {}
|
||||
|
||||
void OpenOverlayInvite(CSteamID lobbyId) {}
|
||||
void OpenOverlay(const char* pchDialog) {}
|
||||
void OpenOverlayWebpage(const char* pchURL) {}
|
||||
|
||||
bool ShowOverlay() const {}
|
||||
void ShowOverlay(bool state) {}
|
||||
bool OpenOverlayHook(bool toggle) {}
|
||||
|
||||
void SetLobbyInvite(Friend friendId, uint64 lobbyId) {}
|
||||
void SetRichInvite(Friend friendId, const char* connect_str) {}
|
||||
|
Loading…
Reference in New Issue
Block a user