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move the ini option steam_game_stats_reports_dir
to the section [main::misc]
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parent
a372a2ddb4
commit
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@ -1345,10 +1345,10 @@ static void parse_overlay_general_config(class Settings *settings_client, class
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}
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// main::general::steam_game_stats_reports_dir
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// main::misc::steam_game_stats_reports_dir
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static void parse_steam_game_stats_reports_dir(class Settings *settings_client, class Settings *settings_server)
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{
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std::string line(common_helpers::string_strip(ini.GetValue("main::general", "steam_game_stats_reports_dir", "")));
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std::string line(common_helpers::string_strip(ini.GetValue("main::misc", "steam_game_stats_reports_dir", "")));
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if (line.size()) {
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auto folder = common_helpers::to_absolute(line, get_full_program_path());
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if (folder.size()) {
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@ -57,10 +57,6 @@ matchmaking_server_details_via_source_query=0
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# this is intended to debug some annoying scenarios, and best used with the debug build of the emu
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# default=
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crash_printer_location=./path/relative/to/dll/crashes.txt
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# some Source-based games use the interface ISteamGameStats to report some stats
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# you can make the emu save this data to a folder
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# empty value = don't save anything (default), otherwise the path specified must be writable
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steam_game_stats_reports_dir=./path/relative/to/dll/
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[main::connectivity]
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# 1=prevent hooking OS networking APIs and allow any external requests
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@ -119,3 +115,9 @@ disable_steamoverlaygameid_env_var=0
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# https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
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# default=0
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enable_steam_preowned_ids=0
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# some Source-based games use the interface `ISteamGameStats` to report some stats
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# you can make the emu save this data to a folder
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# empty value = don't save anything (default)
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# the emu will create the folders if they are missing but the path specified must be writable
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# default=
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steam_game_stats_reports_dir=./path/relative/to/dll/
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