diff --git a/dll/dll.cpp b/dll/dll.cpp index b027a703..2040a466 100644 --- a/dll/dll.cpp +++ b/dll/dll.cpp @@ -304,7 +304,7 @@ STEAMAPI_API void S_CALLTYPE SteamAPI_RunCallbacks() { PRINT_DEBUG("SteamAPI_RunCallbacks\n"); get_steam_client()->RunCallbacks(true, false); - std::this_thread::sleep_for(std::chrono::microseconds(1)); //fixes resident evil revelations lagging. + //std::this_thread::sleep_for(std::chrono::microseconds(1)); //fixes resident evil revelations lagging. (Seems to work fine without this right now, commenting out) }