update changelog + ini note

This commit is contained in:
otavepto 2024-06-08 18:42:07 +03:00
parent 0e7c4fef8b
commit 6ababce23b
2 changed files with 27 additions and 19 deletions

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@ -1,38 +1,45 @@
* **[Detanup01]** added `premake` build scripts, allowing the project to be built with different toolsets with ease on diffrerent platforms
* **[Detanup01]** add `premake` build scripts, allowing the project to be built with different toolsets with ease on diffrerent platforms
for example the project could be built with `Visual Studio` on Windows, or via the `make` tool on Linux
* **[schmurger]** added progress bar in the achievements list, for achievements that are not earned yet in the overlay.
also implemented notifications for these progress indications (whenever the game indicates a new progress).
* **[schmurger]** add progress bar to the achievements in the overlay, only for achievements that are not earned yet.
also implement notifications for these progress indications (whenever the game indicates a new progress).
you can disable the achievement progress notifications via `disable_achievement_progress` inside `configs.overlay.ini`
* **[schmurger]** implemented the function `Steam_User_Stats::GetAchievementProgressLimits()`
* **[Detanup01]** added missing interfaces `ISteamScreenshot` `v001` and `v002` + fixed lots of build warnings in Visual Studio
* **[schmurger]** implement the function `Steam_User_Stats::GetAchievementProgressLimits()`
* **[Detanup01]** add missing interfaces `ISteamScreenshot` `v001` and `v002`
also fix lots of build warnings in Visual Studio
* third-party dependencies could now be built with a `premake` script, offering more flexibility.
for example you can choose to extract or build certain libraries only
for example you can choose to extract or build certain libraries only, you can also build 32-bit or 64-bit separately
---
**check the updated readme**
**rebuild your dependencies + project!**
**and re-clone the repo recursively again!**
---
* initial support for building with `MSYS2` on Windows, this is still highly experimental and **non-functional**
the original SDK is created as `MSVC` library, and all games on Windows link with it.
MinGW toolchain has a completely different ABI and the output binary will **not work**, this is more of tech demo at the moment
* enable controller support by default for the regular emu build
* fixed an old buffer overrun bug in `Steam_User_Stats::UpdateAvgRateStat()`
* fixed an old bug in the shutdown functions, now they will refuse incorrect requests like the original API library, solving a crash in some games
* fixed a mistake which led to a missing export `g_pSteamClientGameServer` for the API library
* for Windows ColdClientLoader: allow loading `.ini` file with the same name as the loader
MinGW toolchain has a completely different **ABI** and the output binary will **not work**, this is more of tech demo at the moment
* enable controller support by default for the regular API library
* fix an old buffer overrun bug in `Steam_User_Stats::UpdateAvgRateStat()`
* fix an old bug in the shutdown functions, now they will refuse incorrect requests like the original API library, solving a crash in some games
* restore a missing export `g_pSteamClientGameServer` for the API library, removed by mistake
* avoid overriding `SteamPath` environment variable in `SteamAPI_GetSteamInstallPath()`
* fix `gameid` decoding bug in matchmaking servers when using `libssq` (source server query)
* enhance the overlay shutdown sequence, making it able to handle rapid init/shutdown sequence, fixing a crash in some games
* for Windows `ColdClientLoader`: allow loading `.ini` file with the same name as the loader
ex: if the loader is named `game_cold_loader.exe`, then it will first try to load `game_cold_loader.ini`,
if that doesn't exist, it will fallback to `ColdClientLoader.ini`
* added missing callback in `Steam_UGC::RequestUGCDetails()`
* re-implemented the way the background thread is spawned & terminated to fix its cleanup sequence + spawn it for gameservers as well
* enhanced the overlay shutdown sequence, making it able to handle rapid init/shutdown sequence, fixing a crash in some games
* add missing callback in `Steam_UGC::RequestUGCDetails()`
* re-implement the way the background thread is spawned & terminated to fix its cleanup sequence + spawn it for gameservers as well
* corrected callback vs call result in `Steam_Apps::RequestAllProofOfPurchaseKeys()`
* added new button to the overlay `toggle user info` to show/hide user info, also + make user info hidden by default
* made all overlay popups toggleable, clicking its button another time will hide or show the popup, depending on its previous state
* the emu will now termiante the process and generate a file called `EMU_MISSING_INTERFACE.txt` (beside the library) if an app requested a missing interface
* reduce binaries sizes on Linux by avoiding `-Wl,--whole-archive` and using `-Wl,--start-group -lmylib1 -lmylib2 ... -Wl,--end-group` instead on all libraries,
allowing the linker to go back and forth between them to resolve missing symbols
* restore accidentally removed flag for ipv6, for `SteamClient020`
* make the test achievement in the overlay include a random progress
* add new button to the overlay `toggle user info` to show/hide user info, also make user info hidden by default
* make all overlay popups toggleable, clicking its button another time will hide or show the popup, depending on its previous state
* allow `Steam_User_Stats::ClearAchievement()` to reflect the status in the overlay
* the emu will now close and generate a file called `EMU_MISSING_INTERFACE.txt` (beside the library) if an app requested a missing interface
* deprecated and removed the special Git branches `ci-build-*`, they were intended for automation but no longer maintained
---

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@ -66,6 +66,7 @@ force_steamhttp_success=0
# env var SteamOverlayGameId breaks Steam Input when the game is added to Steam as a non-steam game
disable_steamoverlaygameid_env_var=0
# add many Steam apps to the list of owned DLCs and the emu's list of installed app IDs
# useful for many Source-based games
# https://developer.valvesoftware.com/wiki/Steam_Application_IDs
# https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
# default=0