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11
premake5.lua
11
premake5.lua
@ -313,15 +313,15 @@ local x64_deps_overlay_libdir = {
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filter {} -- reset the filter and remove all active keywords
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configurations { "debug", "release", }
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platforms { "x64", "x32", }
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language("C++")
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language "C++"
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cppdialect("C++17")
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cdialect("C17")
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cppdialect "C++17"
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cdialect "C17"
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filter { "system:linux", "action:gmake*" , }
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cdialect("gnu17") -- gamepad.c relies on some linux-specific functions like strdup() and MAX_PATH
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filter {} -- reset the filter and remove all active keywords
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characterset("Unicode")
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characterset "Unicode"
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staticruntime "on" -- /MT or /MTd
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runtime "Release" -- ensure we never link with /MTd, otherwise deps linking will fail
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flags {
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@ -329,7 +329,7 @@ flags {
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"MultiProcessorCompile", -- Enable Visual Studio to use multiple compiler processes when building
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"RelativeLinks",
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}
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targetprefix ("") -- prevent adding the prefix libxxx on linux
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targetprefix "" -- prevent adding the prefix libxxx on linux
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vpaths { -- just for visual niceness, see: https://premake.github.io/docs/vpaths/
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["headers/*"] = {
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"**.h", "**.hxx", "**.hpp",
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@ -730,7 +730,6 @@ project "steamclient_experimental"
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common_emu_defines,
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"STEAMCLIENT_DLL", "EMU_OVERLAY", "ImTextureID=ImU64",
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}
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-- Windows defines
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filter { "system:windows" }
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defines {
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