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avoid a scenario where progress might exist but not max_progress is user data
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@ -774,8 +774,11 @@ Steam_User_Stats::Steam_User_Stats(Settings *settings, class Networking *network
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user_ach.emplace("earned_time", static_cast<uint32>(0));
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user_ach.emplace("earned_time", static_cast<uint32>(0));
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// they will throw an exception for achievements with no progress
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// they will throw an exception for achievements with no progress
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try {
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try {
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user_ach.emplace("progress", std::stof(trig.min_value));
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uint32 progress_min = std::stoul(trig.min_value);
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user_ach.emplace("max_progress", std::stof(trig.max_value));
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uint32 progress_max = std::stoul(trig.max_value);
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// if the above lines didn't throw exception then add the values
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user_ach.emplace("progress", progress_min);
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user_ach.emplace("max_progress", progress_max);
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} catch(...) {}
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} catch(...) {}
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} catch(...) {}
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} catch(...) {}
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