don't check for ready flag in networking callback, save the chat message and exit, when the ovrlay is ready it will display it

This commit is contained in:
a 2024-08-18 03:16:36 +03:00
parent 917eea288a
commit 6c78d51240

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@ -1635,8 +1635,6 @@ void Steam_Overlay::networking_msg_received(Common_Message *msg)
{
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
if (!Ready()) return;
if (msg->has_steam_messages()) {
Friend frd;
frd.set_id(msg->source_id());