mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-11-30 14:25:36 +08:00
update changelog
This commit is contained in:
parent
392305c1e3
commit
73132e985f
10
CHANGELOG.md
10
CHANGELOG.md
@ -1,3 +1,13 @@
|
|||||||
|
* properly implement `Steam_Apps::GetAvailableGameLanguages()`
|
||||||
|
* ensure current emu language is inside `supported_languages` list
|
||||||
|
* run the background thread for callbacks earlier inside `Steam_Client::ConnectToGlobalUser()`
|
||||||
|
since some games don't call `SteamAPI_RunCallbacks()` or `SteamAPI_ManualDispatch_RunFrame()` or `Steam_BGetCallback()`
|
||||||
|
hence all run_callbacks() will never run, also networking callbacks won't run
|
||||||
|
* decrease the periodicity of the background thread to `~100ms`, also prevent it from running if the callbacks are already running
|
||||||
|
* output function name in debug log
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
# 2024/4/3 (hotfix 1)
|
# 2024/4/3 (hotfix 1)
|
||||||
* load achievements strings before creating fonts, so that their glyphs ranges are taken into consideration
|
* load achievements strings before creating fonts, so that their glyphs ranges are taken into consideration
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user