update changelog

This commit is contained in:
otavepto 2024-04-06 08:21:13 +02:00
parent 392305c1e3
commit 73132e985f

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@ -1,3 +1,13 @@
* properly implement `Steam_Apps::GetAvailableGameLanguages()`
* ensure current emu language is inside `supported_languages` list
* run the background thread for callbacks earlier inside `Steam_Client::ConnectToGlobalUser()`
since some games don't call `SteamAPI_RunCallbacks()` or `SteamAPI_ManualDispatch_RunFrame()` or `Steam_BGetCallback()`
hence all run_callbacks() will never run, also networking callbacks won't run
* decrease the periodicity of the background thread to `~100ms`, also prevent it from running if the callbacks are already running
* output function name in debug log
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# 2024/4/3 (hotfix 1) # 2024/4/3 (hotfix 1)
* load achievements strings before creating fonts, so that their glyphs ranges are taken into consideration * load achievements strings before creating fonts, so that their glyphs ranges are taken into consideration