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https://github.com/Detanup01/gbe_fork.git
synced 2024-11-23 19:25:35 +08:00
Cleanup
This is not part of the overlay.
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parent
36e8966223
commit
78e57f0693
@ -1,241 +0,0 @@
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#include <iostream>
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#include <string>
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#include <sstream>
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#include <vector>
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#include <cstdint>
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#include <fstream>
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#include <iomanip>
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#include <curl/curl.h>
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#include <json/json.hpp>
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class CurlGlobal
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{
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bool _init;
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CurlGlobal() :_init(false) {}
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~CurlGlobal() { cleanup(); }
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public:
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static CurlGlobal& Inst()
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{
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static CurlGlobal _this;
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return _this;
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}
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CURLcode init(long flags = CURL_GLOBAL_DEFAULT) { return curl_global_init(flags); }
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void cleanup()
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{
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if (_init)
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{
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curl_global_cleanup();
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_init = false;
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}
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}
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};
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class CurlEasy
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{
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CURL* _me;
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bool _init;
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std::string _buffer;
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static int writer(char* data, size_t size, size_t nmemb,
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CurlEasy* _this)
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{
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if (_this == nullptr)
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return 0;
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_this->_buffer.append(data, size * nmemb);
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return size * nmemb;
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}
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public:
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CurlEasy() :_me(nullptr), _init(false) {}
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~CurlEasy() { cleanup(); }
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bool init()
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{
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_init = (_me = curl_easy_init()) != nullptr;
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if (_init)
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{
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if (curl_easy_setopt(_me, CURLOPT_WRITEFUNCTION, writer) != CURLE_OK)
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{
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cleanup();
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return false;
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}
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if (curl_easy_setopt(_me, CURLOPT_WRITEDATA, this) != CURLE_OK)
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{
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cleanup();
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return false;
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}
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}
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return _init;
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}
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void cleanup()
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{
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if (_init)
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{
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curl_easy_cleanup(_me);
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}
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}
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CURLcode set_url(const std::string& url)
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{
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return curl_easy_setopt(_me, CURLOPT_URL, url.c_str());
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}
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CURLcode skip_verifypeer(bool skip = true)
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{
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return curl_easy_setopt(_me, CURLOPT_SSL_VERIFYPEER, skip ? 0L : 1L);
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}
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CURLcode skip_verifhost(bool skip = true)
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{
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return curl_easy_setopt(_me, CURLOPT_SSL_VERIFYHOST, skip ? 0L : 1L);
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}
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CURLcode connect_only(bool connect = true)
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{
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return curl_easy_setopt(_me, CURLOPT_CONNECT_ONLY, connect ? 1L : 0L);
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}
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CURLcode perform()
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{
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_buffer.clear();
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return curl_easy_perform(_me);
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}
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CURLcode recv(void* buffer, size_t buflen, size_t* read_len)
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{
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return curl_easy_recv(_me, buffer, buflen, read_len);
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}
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CURLcode get_html_code(long& code)
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{
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return curl_easy_getinfo(_me, CURLINFO_RESPONSE_CODE, &code);
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}
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std::string const& get_answer() const { return _buffer; }
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};
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// Get all steam appid with their name: http://api.steampowered.com/ISteamApps/GetAppList/v2/
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// Steam storefront webapi: https://wiki.teamfortress.com/wiki/User:RJackson/StorefrontAPI
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// http://api.steampowered.com/ISteamUserStats/GetSchemaForGame/v2/?key=<key>&appid=<appid>
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/*
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{
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"game" : {
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"gameName" : "<name>",
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"availableGameStats" : {
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"achievements" : {
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("<id>" : {
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"name" : "achievement_name",
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"displayName" : "achievement name on screen",
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"hidden" : (0|1),
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["description" : "<desc>",]
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"icon" : "<url to icon when achievement is earned>",
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"icongray" : "<url to icon when achievement is not earned>"
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},
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...)
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}
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}
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}
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}
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*/
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// Get appid infos: http://store.steampowered.com/api/appdetails/?appids=218620
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/*
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"appid" : {
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"success" : (true|false),
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(success == true "data" : {
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...
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"name" : "<name>",
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"steam_appid" : <appid>,
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(OPT "dlc" : [<dlc id>, <dlc id>]),
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"header_image" : "<miniature url>" <-- Use this in the overlay ?
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(OPT "achievements" : {
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"total" : <num of achievements>
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}),
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"background" : "<background url>" <-- Use this as the overlay background ?
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(OPT "packages" : [<package id>, <package id>])
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})
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}
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*/
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#ifdef max
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#undef max
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#endif
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//232090
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int main()
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{
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CurlGlobal& cglobal = CurlGlobal::Inst();
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cglobal.init();
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CurlEasy easy;
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if (easy.init())
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{
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std::string url;
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std::string steam_apikey;
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std::string app_id;
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std::cout << "Enter the game appid: ";
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std::cin >> app_id;
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std::cout << "Enter your webapi key: ";
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std::cin.clear();
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std::cin.ignore(std::numeric_limits<std::streamsize>::max(), '\n');
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std::cin >> steam_apikey;
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url = "http://api.steampowered.com/ISteamUserStats/GetSchemaForGame/v2/?key=";
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url += steam_apikey;
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url += "&appid=";
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url += app_id;
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easy.set_url(url);
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easy.perform();
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try
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{
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std::ofstream ach_file("achievements.json", std::ios::trunc | std::ios::out);
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nlohmann::json json = nlohmann::json::parse(easy.get_answer());
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nlohmann::json output_json = nlohmann::json::array();
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bool first = true;
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int i = 0;
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for (auto& item : json["game"]["availableGameStats"]["achievements"].items())
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{
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output_json[i]["name"] = item.value()["name"];
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output_json[i]["displayName"] = item.value()["displayName"];
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output_json[i]["hidden"] = item.value()["hidden"];
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try
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{
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output_json[i]["description"] = item.value()["description"];
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}
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catch (...)
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{
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output_json[i]["description"] = "";
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}
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output_json[i]["icon"] = item.value()["icon"];
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output_json[i]["icongray"] = item.value()["icongray"];
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output_json[i]["time_earned"] = 0;
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output_json[i]["earned"] = 0;
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++i;
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}
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ach_file << std::setw(2) << output_json;
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}
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catch (std::exception& e)
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{
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std::cerr << "Failed to get infos: ";
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long code;
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if (easy.get_html_code(code) == CURLE_OK && code == 403)
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{
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std::cerr << "Error in webapi key";
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}
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else
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{
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std::cerr << "Error while parsing json. Try to go at " << url << " and see what you can do to build your achivements.json";
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}
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std::cerr << std::endl;
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}
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}
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}
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@ -1,157 +0,0 @@
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#define _CRT_SECURE_NO_WARNINGS
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#include <iostream>
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#include <fstream>
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#include <string>
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#include <sstream>
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#include <vector>
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#include <iomanip>
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#include <thread>
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#include <json/json.hpp>
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#include <steam_gameserver.h>
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struct ClientCBS
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{
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STEAM_CALLBACK(ClientCBS, OnSteamInventoryDefinitionUpdate, SteamInventoryDefinitionUpdate_t);
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STEAM_CALLBACK(ClientCBS, OnSteamInventoryResultReady , SteamInventoryResultReady_t);
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};
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bool definition_update = false;
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std::vector<std::string> split(const std::string& s, char delimiter)
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{
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std::vector<std::string> tokens;
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std::string token;
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std::istringstream tokenStream(s);
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while (std::getline(tokenStream, token, delimiter))
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{
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tokens.push_back(token);
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}
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return tokens;
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}
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void ClientCBS::OnSteamInventoryResultReady(SteamInventoryResultReady_t* param)
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{
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switch (param->m_result)
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{
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case k_EResultOK: break;
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case k_EResultPending: break;
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}
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if (param->m_handle)
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{
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SteamInventory()->DestroyResult(param->m_handle);
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}
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}
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void ClientCBS::OnSteamInventoryDefinitionUpdate(SteamInventoryDefinitionUpdate_t* param)
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{
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std::ofstream out("items.json", std::ios::out | std::ios::trunc);
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nlohmann::json json = nlohmann::json::object();
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SteamItemDef_t* items;
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uint32 size = 0;
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SteamInventory()->GetItemDefinitionIDs(nullptr, &size);
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items = new SteamItemDef_t[size];
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SteamInventory()->GetItemDefinitionIDs(items, &size);
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definition_update = true;
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std::cerr << "Creating json, please wait..." << std::endl;
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for (int i = 0; i < size; ++i)
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{
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uint32 len;
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len = 0;
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if (SteamInventory()->GetItemDefinitionProperty(items[i], nullptr, nullptr, &len))
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{
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std::string buffer(len, '\0');
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if (SteamInventory()->GetItemDefinitionProperty(items[i], nullptr, &buffer[0], &len))
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{
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buffer.pop_back();
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std::vector<std::string> strs(std::move(split(buffer, ',')));
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std::string key = std::to_string(items[i]);
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for (auto j = strs.begin(); j != strs.end(); ++j)
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{
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len = 0;
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if (SteamInventory()->GetItemDefinitionProperty(items[i], j->c_str(), nullptr, &len))
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{
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std::string buffer(len, '\0');
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if (SteamInventory()->GetItemDefinitionProperty(items[i], j->c_str(), &buffer[0], &len))
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{
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buffer.pop_back();
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if( *j == "quantity")
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json[key][*j] = "0";
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else
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json[key][*j] = buffer;
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}
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}
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}
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}
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}
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}
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out << std::setw(2) << json;
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delete[]items;
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}
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int main(int argc, char *argv[])
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{
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uint32_t appid;
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if (argc == 2)
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{
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appid = std::stoi(argv[1]);
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}
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else
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{
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std::cout << "Enter the game appid: ";
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std::cin >> appid;
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}
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std::ofstream steam_api("steam_appid.txt", std::ios::out | std::ios::trunc);
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steam_api << appid;
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steam_api.close();
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if (SteamAPI_RestartAppIfNecessary(0))
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{
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std::cerr << "This app needs restart" << std::endl;
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return EXIT_FAILURE;
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}
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if (!SteamAPI_Init())
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{
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std::cerr << "SteamAPI_Init() failed" << std::endl;
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return EXIT_FAILURE;
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}
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auto SUser = SteamUser();
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if (!SUser->BLoggedOn())
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{
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std::cerr << "Steam user is not logged in" << std::endl;
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return EXIT_FAILURE;
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}
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ClientCBS cbs;
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int max_retry = 10;
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while (!definition_update && max_retry-- > 0)
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{
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std::cerr << "Running LoadItemDefinitions" << std::endl;
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bool ret = SteamInventory()->LoadItemDefinitions();
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int retry = 0;
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while (retry++ <= 100 && !definition_update)
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{
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SteamAPI_RunCallbacks();
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std::this_thread::sleep_for(std::chrono::milliseconds(10));
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}
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}
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SteamAPI_Shutdown();
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return 0;
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}
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