allow overlay invitations to obscure game input to be able to accept/reject the request

This commit is contained in:
otavepto 2024-03-18 05:57:24 +02:00
parent 16a241599f
commit 846fd6815e
4 changed files with 33 additions and 32 deletions

View File

@ -1,6 +1,7 @@
* **[detiam]** fix linking errors when build on archlinux
* for windows: updated stub drm patterns and added a workaround for older variants
* added missing example file `disable_lobby_creation.txt` in `steam_settings` folder + updated release `README`
* allow overlay invitations to obscure game input to be able to accept/reject the request
---

View File

@ -933,7 +933,7 @@ void Networking::Run()
}
//PRINT_DEBUG("Networking::Run() %lf\n", time_extra);
PRINT_DEBUG("Networking::Run()\n");
// PRINT_DEBUG("Networking::Run()\n");
if (check_timedout(last_broadcast, BROADCAST_INTERVAL)) {
send_announce_broadcasts();
}

View File

@ -717,7 +717,7 @@ void Steam_Matchmaking_Servers::CancelServerQuery( HServerQuery hServerQuery )
void Steam_Matchmaking_Servers::RunCallbacks()
{
PRINT_DEBUG("Steam_Matchmaking_Servers::RunCallbacks\n");
// PRINT_DEBUG("Steam_Matchmaking_Servers::RunCallbacks\n");
{
auto g = std::begin(gameservers);

View File

@ -638,23 +638,23 @@ bool Steam_Overlay::submit_notification(notification_type type, const std::strin
notifications.emplace_back(notif);
allow_renderer_frame_processing(true);
// uncomment this block to obscure cursor input and steal focus for these specific notifications
// switch (type) {
// // we want to steal focus for these ones
// case notification_type_message:
// case notification_type_invite:
// obscure_game_input(true);
// break;
switch (type) {
// we want to steal focus for these ones
case notification_type_invite:
obscure_game_input(true);
break;
// // not effective
// case notification_type_achievement:
// case notification_type_auto_accept_invite:
// // nothing
// break;
// not effective
case notification_type_achievement:
case notification_type_auto_accept_invite:
case notification_type_message:
// nothing
break;
// default:
// PRINT_DEBUG("Steam_Overlay::submit_notification error unhandled type %i\n", (int)type);
// break;
// }
default:
PRINT_DEBUG("Steam_Overlay::submit_notification error unhandled type %i\n", (int)type);
break;
}
return true;
}
@ -1021,23 +1021,23 @@ void Steam_Overlay::build_notifications(int width, int height)
PRINT_DEBUG("Steam_Overlay::build_notifications removing a notification\n");
allow_renderer_frame_processing(false);
// uncomment this block to restore app input focus
// switch (item.type) {
// // we want to restore focus for these ones
// case notification_type_message:
// case notification_type_invite:
// obscure_game_input(false);
// break;
switch (item.type) {
// we want to restore focus for these ones
case notification_type_invite:
obscure_game_input(false);
break;
// // not effective
// case notification_type_achievement:
// case notification_type_auto_accept_invite:
// // nothing
// break;
// not effective
case notification_type_achievement:
case notification_type_auto_accept_invite:
case notification_type_message:
// nothing
break;
// default:
// PRINT_DEBUG("Steam_Overlay::build_notifications error unhandled remove for type %i\n", (int)item.type);
// break;
// }
default:
PRINT_DEBUG("Steam_Overlay::build_notifications error unhandled remove for type %i\n", (int)item.type);
break;
}
return true;
}