add missing functions (SDK) defs for msys2 (GNU/Windows) on windows

This commit is contained in:
otavepto 2024-05-23 02:18:35 +03:00
parent 7a93f2f0e1
commit 9289cc9528
4 changed files with 82 additions and 1 deletions

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@ -121,6 +121,8 @@ public:
// the returned CSteamID can then be used by all the functions below to access details about the user
CSteamID GetFriendByIndex( int iFriend, int iFriendFlags );
void GetFriendByIndex(CSteamID& res, int iFriend, int iFriendFlags );
CSteamID GetFriendByIndex( int iFriend, EFriendFlags eFriendFlags );
void GetFriendByIndex(CSteamID& result, int iFriend, EFriendFlags eFriendFlags);
@ -206,6 +208,8 @@ public:
CSteamID GetFriendFromSourceByIndex( CSteamID steamIDSource, int iFriend );
void GetFriendFromSourceByIndex(CSteamID& res, CSteamID steamIDSource, int iFriend);
// returns true if the local user can see that steamIDUser is a member or in steamIDSource
bool IsUserInSource( CSteamID steamIDUser, CSteamID steamIDSource );
@ -292,12 +296,16 @@ public:
// returns the steamID of the clan owner
CSteamID GetClanOwner( CSteamID steamIDClan );
void GetClanOwner(CSteamID& res, CSteamID steamIDClan );
// returns the number of officers in a clan (including the owner)
int GetClanOfficerCount( CSteamID steamIDClan );
// returns the steamID of a clan officer, by index, of range [0,GetClanOfficerCount)
CSteamID GetClanOfficerByIndex( CSteamID steamIDClan, int iOfficer );
void GetClanOfficerByIndex(CSteamID& res, CSteamID steamIDClan, int iOfficer );
// if current user is chat restricted, he can't send or receive any text/voice chat messages.
// the user can't see custom avatars. But the user can be online and send/recv game invites.
// a chat restricted user can't add friends or join any groups.
@ -345,6 +353,8 @@ public:
int GetCoplayFriendCount();
CSteamID GetCoplayFriend( int iCoplayFriend );
void GetCoplayFriend(CSteamID& res, int iCoplayFriend );
int GetFriendCoplayTime( CSteamID steamIDFriend );
@ -363,6 +373,8 @@ public:
int GetClanChatMemberCount( CSteamID steamIDClan );
CSteamID GetChatMemberByIndex( CSteamID steamIDClan, int iUser );
void GetChatMemberByIndex(CSteamID& res, CSteamID steamIDClan, int iUser );
bool SendClanChatMessage( CSteamID steamIDClanChat, const char *pchText );

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@ -217,6 +217,8 @@ public:
// the returned CSteamID::IsValid() will be false if iLobby is out of range
CSteamID GetLobbyByIndex( int iLobby );
void GetLobbyByIndex(CSteamID& res, int iLobby );
// Create a lobby on the Steam servers.
// If private, then the lobby will not be returned by any RequestLobbyList() call; the CSteamID
@ -269,6 +271,8 @@ public:
// note that the current user must be in a lobby to retrieve CSteamIDs of other users in that lobby
CSteamID GetLobbyMemberByIndex( CSteamID steamIDLobby, int iMember );
void GetLobbyMemberByIndex(CSteamID& res, CSteamID steamIDLobby, int iMember );
// Get data associated with this lobby
// takes a simple key, and returns the string associated with it
@ -359,6 +363,8 @@ public:
// it is possible (bur rare) to join a lobby just as the owner is leaving, thus entering a lobby with self as the owner
CSteamID GetLobbyOwner( CSteamID steamIDLobby );
void GetLobbyOwner(CSteamID& res, CSteamID steamIDLobby );
// asks the Steam servers for a list of lobbies that friends are in
// returns results by posting one RequestFriendsLobbiesResponse_t callback per friend/lobby pair
// if no friends are in lobbies, RequestFriendsLobbiesResponse_t will be posted but with 0 results

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@ -277,6 +277,13 @@ CSteamID Steam_Friends::GetFriendByIndex( int iFriend, int iFriendFlags )
return id;
}
void Steam_Friends::GetFriendByIndex(CSteamID& res, int iFriend, int iFriendFlags )
{
PRINT_DEBUG_GNU_WIN();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
res = GetFriendByIndex(iFriend, iFriendFlags );
}
CSteamID Steam_Friends::GetFriendByIndex( int iFriend, EFriendFlags eFriendFlags )
{
PRINT_DEBUG("old");
@ -289,7 +296,7 @@ void Steam_Friends::GetFriendByIndex(CSteamID& result, int iFriend, EFriendFlags
{
PRINT_DEBUG_GNU_WIN();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
result = GetFriendByIndex(iFriend, (int)eFriendFlags );
result = GetFriendByIndex(iFriend, eFriendFlags );
}
@ -570,6 +577,13 @@ CSteamID Steam_Friends::GetFriendFromSourceByIndex( CSteamID steamIDSource, int
return k_steamIDNil;
}
void Steam_Friends::GetFriendFromSourceByIndex( CSteamID& res, CSteamID steamIDSource, int iFriend )
{
PRINT_DEBUG_GNU_WIN();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
res = GetFriendFromSourceByIndex( steamIDSource, iFriend );
}
// returns true if the local user can see that steamIDUser is a member or in steamIDSource
bool Steam_Friends::IsUserInSource( CSteamID steamIDUser, CSteamID steamIDSource )
@ -769,6 +783,13 @@ CSteamID Steam_Friends::GetClanOwner( CSteamID steamIDClan )
return k_steamIDNil;
}
void Steam_Friends::GetClanOwner(CSteamID& res, CSteamID steamIDClan )
{
PRINT_DEBUG_GNU_WIN();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
res = GetClanOwner( steamIDClan );
}
// returns the number of officers in a clan (including the owner)
int Steam_Friends::GetClanOfficerCount( CSteamID steamIDClan )
{
@ -785,6 +806,13 @@ CSteamID Steam_Friends::GetClanOfficerByIndex( CSteamID steamIDClan, int iOffice
return k_steamIDNil;
}
void Steam_Friends::GetClanOfficerByIndex(CSteamID& res, CSteamID steamIDClan, int iOfficer )
{
PRINT_DEBUG_GNU_WIN();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
res = GetClanOfficerByIndex( steamIDClan, iOfficer );
}
// if current user is chat restricted, he can't send or receive any text/voice chat messages.
// the user can't see custom avatars. But the user can be online and send/recv game invites.
// a chat restricted user can't add friends or join any groups.
@ -965,6 +993,13 @@ CSteamID Steam_Friends::GetCoplayFriend( int iCoplayFriend )
return k_steamIDNil;
}
void Steam_Friends::GetCoplayFriend( CSteamID& res, int iCoplayFriend )
{
PRINT_DEBUG_GNU_WIN();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
res = GetCoplayFriend( iCoplayFriend );
}
int Steam_Friends::GetFriendCoplayTime( CSteamID steamIDFriend )
{
PRINT_DEBUG_TODO();
@ -1017,6 +1052,13 @@ CSteamID Steam_Friends::GetChatMemberByIndex( CSteamID steamIDClan, int iUser )
return k_steamIDNil;
}
void Steam_Friends::GetChatMemberByIndex(CSteamID& res, CSteamID steamIDClan, int iUser )
{
PRINT_DEBUG_GNU_WIN();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
res = GetChatMemberByIndex( steamIDClan, iUser );
}
bool Steam_Friends::SendClanChatMessage( CSteamID steamIDClanChat, const char *pchText )
{
PRINT_DEBUG_TODO();

View File

@ -605,6 +605,13 @@ CSteamID Steam_Matchmaking::GetLobbyByIndex( int iLobby )
return id;
}
void Steam_Matchmaking::GetLobbyByIndex(CSteamID& res, int iLobby )
{
PRINT_DEBUG_GNU_WIN();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
res = GetLobbyByIndex(iLobby );
}
// Create a lobby on the Steam servers.
// If private, then the lobby will not be returned by any RequestLobbyList() call; the CSteamID
// of the lobby will need to be communicated via game channels or via InviteUserToLobby()
@ -773,6 +780,13 @@ CSteamID Steam_Matchmaking::GetLobbyMemberByIndex( CSteamID steamIDLobby, int iM
return id;
}
void Steam_Matchmaking::GetLobbyMemberByIndex(CSteamID&res, CSteamID steamIDLobby, int iMember )
{
PRINT_DEBUG_GNU_WIN();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
res = GetLobbyMemberByIndex( steamIDLobby, iMember );
}
// Get data associated with this lobby
// takes a simple key, and returns the string associated with it
@ -1175,6 +1189,13 @@ CSteamID Steam_Matchmaking::GetLobbyOwner( CSteamID steamIDLobby )
return (uint64)lobby->owner();
}
void Steam_Matchmaking::GetLobbyOwner(CSteamID& res, CSteamID steamIDLobby )
{
PRINT_DEBUG_GNU_WIN();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
res = GetLobbyOwner( steamIDLobby );
}
// asks the Steam servers for a list of lobbies that friends are in
// returns results by posting one RequestFriendsLobbiesResponse_t callback per friend/lobby pair
// if no friends are in lobbies, RequestFriendsLobbiesResponse_t will be posted but with 0 results