mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-11-23 19:25:35 +08:00
add missing functions (SDK) defs for msys2 (GNU/Windows) on windows
This commit is contained in:
parent
7a93f2f0e1
commit
9289cc9528
@ -121,6 +121,8 @@ public:
|
||||
// the returned CSteamID can then be used by all the functions below to access details about the user
|
||||
CSteamID GetFriendByIndex( int iFriend, int iFriendFlags );
|
||||
|
||||
void GetFriendByIndex(CSteamID& res, int iFriend, int iFriendFlags );
|
||||
|
||||
CSteamID GetFriendByIndex( int iFriend, EFriendFlags eFriendFlags );
|
||||
|
||||
void GetFriendByIndex(CSteamID& result, int iFriend, EFriendFlags eFriendFlags);
|
||||
@ -206,6 +208,8 @@ public:
|
||||
|
||||
CSteamID GetFriendFromSourceByIndex( CSteamID steamIDSource, int iFriend );
|
||||
|
||||
void GetFriendFromSourceByIndex(CSteamID& res, CSteamID steamIDSource, int iFriend);
|
||||
|
||||
|
||||
// returns true if the local user can see that steamIDUser is a member or in steamIDSource
|
||||
bool IsUserInSource( CSteamID steamIDUser, CSteamID steamIDSource );
|
||||
@ -292,12 +296,16 @@ public:
|
||||
// returns the steamID of the clan owner
|
||||
CSteamID GetClanOwner( CSteamID steamIDClan );
|
||||
|
||||
void GetClanOwner(CSteamID& res, CSteamID steamIDClan );
|
||||
|
||||
// returns the number of officers in a clan (including the owner)
|
||||
int GetClanOfficerCount( CSteamID steamIDClan );
|
||||
|
||||
// returns the steamID of a clan officer, by index, of range [0,GetClanOfficerCount)
|
||||
CSteamID GetClanOfficerByIndex( CSteamID steamIDClan, int iOfficer );
|
||||
|
||||
void GetClanOfficerByIndex(CSteamID& res, CSteamID steamIDClan, int iOfficer );
|
||||
|
||||
// if current user is chat restricted, he can't send or receive any text/voice chat messages.
|
||||
// the user can't see custom avatars. But the user can be online and send/recv game invites.
|
||||
// a chat restricted user can't add friends or join any groups.
|
||||
@ -346,6 +354,8 @@ public:
|
||||
|
||||
CSteamID GetCoplayFriend( int iCoplayFriend );
|
||||
|
||||
void GetCoplayFriend(CSteamID& res, int iCoplayFriend );
|
||||
|
||||
int GetFriendCoplayTime( CSteamID steamIDFriend );
|
||||
|
||||
AppId_t GetFriendCoplayGame( CSteamID steamIDFriend );
|
||||
@ -364,6 +374,8 @@ public:
|
||||
|
||||
CSteamID GetChatMemberByIndex( CSteamID steamIDClan, int iUser );
|
||||
|
||||
void GetChatMemberByIndex(CSteamID& res, CSteamID steamIDClan, int iUser );
|
||||
|
||||
bool SendClanChatMessage( CSteamID steamIDClanChat, const char *pchText );
|
||||
|
||||
int GetClanChatMessage( CSteamID steamIDClanChat, int iMessage, void *prgchText, int cchTextMax, EChatEntryType *peChatEntryType, STEAM_OUT_STRUCT() CSteamID *psteamidChatter );
|
||||
|
@ -217,6 +217,8 @@ public:
|
||||
// the returned CSteamID::IsValid() will be false if iLobby is out of range
|
||||
CSteamID GetLobbyByIndex( int iLobby );
|
||||
|
||||
void GetLobbyByIndex(CSteamID& res, int iLobby );
|
||||
|
||||
|
||||
// Create a lobby on the Steam servers.
|
||||
// If private, then the lobby will not be returned by any RequestLobbyList() call; the CSteamID
|
||||
@ -269,6 +271,8 @@ public:
|
||||
// note that the current user must be in a lobby to retrieve CSteamIDs of other users in that lobby
|
||||
CSteamID GetLobbyMemberByIndex( CSteamID steamIDLobby, int iMember );
|
||||
|
||||
void GetLobbyMemberByIndex(CSteamID& res, CSteamID steamIDLobby, int iMember );
|
||||
|
||||
|
||||
// Get data associated with this lobby
|
||||
// takes a simple key, and returns the string associated with it
|
||||
@ -359,6 +363,8 @@ public:
|
||||
// it is possible (bur rare) to join a lobby just as the owner is leaving, thus entering a lobby with self as the owner
|
||||
CSteamID GetLobbyOwner( CSteamID steamIDLobby );
|
||||
|
||||
void GetLobbyOwner(CSteamID& res, CSteamID steamIDLobby );
|
||||
|
||||
// asks the Steam servers for a list of lobbies that friends are in
|
||||
// returns results by posting one RequestFriendsLobbiesResponse_t callback per friend/lobby pair
|
||||
// if no friends are in lobbies, RequestFriendsLobbiesResponse_t will be posted but with 0 results
|
||||
|
@ -277,6 +277,13 @@ CSteamID Steam_Friends::GetFriendByIndex( int iFriend, int iFriendFlags )
|
||||
return id;
|
||||
}
|
||||
|
||||
void Steam_Friends::GetFriendByIndex(CSteamID& res, int iFriend, int iFriendFlags )
|
||||
{
|
||||
PRINT_DEBUG_GNU_WIN();
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
res = GetFriendByIndex(iFriend, iFriendFlags );
|
||||
}
|
||||
|
||||
CSteamID Steam_Friends::GetFriendByIndex( int iFriend, EFriendFlags eFriendFlags )
|
||||
{
|
||||
PRINT_DEBUG("old");
|
||||
@ -289,7 +296,7 @@ void Steam_Friends::GetFriendByIndex(CSteamID& result, int iFriend, EFriendFlags
|
||||
{
|
||||
PRINT_DEBUG_GNU_WIN();
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
result = GetFriendByIndex(iFriend, (int)eFriendFlags );
|
||||
result = GetFriendByIndex(iFriend, eFriendFlags );
|
||||
}
|
||||
|
||||
|
||||
@ -570,6 +577,13 @@ CSteamID Steam_Friends::GetFriendFromSourceByIndex( CSteamID steamIDSource, int
|
||||
return k_steamIDNil;
|
||||
}
|
||||
|
||||
void Steam_Friends::GetFriendFromSourceByIndex( CSteamID& res, CSteamID steamIDSource, int iFriend )
|
||||
{
|
||||
PRINT_DEBUG_GNU_WIN();
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
res = GetFriendFromSourceByIndex( steamIDSource, iFriend );
|
||||
}
|
||||
|
||||
|
||||
// returns true if the local user can see that steamIDUser is a member or in steamIDSource
|
||||
bool Steam_Friends::IsUserInSource( CSteamID steamIDUser, CSteamID steamIDSource )
|
||||
@ -769,6 +783,13 @@ CSteamID Steam_Friends::GetClanOwner( CSteamID steamIDClan )
|
||||
return k_steamIDNil;
|
||||
}
|
||||
|
||||
void Steam_Friends::GetClanOwner(CSteamID& res, CSteamID steamIDClan )
|
||||
{
|
||||
PRINT_DEBUG_GNU_WIN();
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
res = GetClanOwner( steamIDClan );
|
||||
}
|
||||
|
||||
// returns the number of officers in a clan (including the owner)
|
||||
int Steam_Friends::GetClanOfficerCount( CSteamID steamIDClan )
|
||||
{
|
||||
@ -785,6 +806,13 @@ CSteamID Steam_Friends::GetClanOfficerByIndex( CSteamID steamIDClan, int iOffice
|
||||
return k_steamIDNil;
|
||||
}
|
||||
|
||||
void Steam_Friends::GetClanOfficerByIndex(CSteamID& res, CSteamID steamIDClan, int iOfficer )
|
||||
{
|
||||
PRINT_DEBUG_GNU_WIN();
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
res = GetClanOfficerByIndex( steamIDClan, iOfficer );
|
||||
}
|
||||
|
||||
// if current user is chat restricted, he can't send or receive any text/voice chat messages.
|
||||
// the user can't see custom avatars. But the user can be online and send/recv game invites.
|
||||
// a chat restricted user can't add friends or join any groups.
|
||||
@ -965,6 +993,13 @@ CSteamID Steam_Friends::GetCoplayFriend( int iCoplayFriend )
|
||||
return k_steamIDNil;
|
||||
}
|
||||
|
||||
void Steam_Friends::GetCoplayFriend( CSteamID& res, int iCoplayFriend )
|
||||
{
|
||||
PRINT_DEBUG_GNU_WIN();
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
res = GetCoplayFriend( iCoplayFriend );
|
||||
}
|
||||
|
||||
int Steam_Friends::GetFriendCoplayTime( CSteamID steamIDFriend )
|
||||
{
|
||||
PRINT_DEBUG_TODO();
|
||||
@ -1017,6 +1052,13 @@ CSteamID Steam_Friends::GetChatMemberByIndex( CSteamID steamIDClan, int iUser )
|
||||
return k_steamIDNil;
|
||||
}
|
||||
|
||||
void Steam_Friends::GetChatMemberByIndex(CSteamID& res, CSteamID steamIDClan, int iUser )
|
||||
{
|
||||
PRINT_DEBUG_GNU_WIN();
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
res = GetChatMemberByIndex( steamIDClan, iUser );
|
||||
}
|
||||
|
||||
bool Steam_Friends::SendClanChatMessage( CSteamID steamIDClanChat, const char *pchText )
|
||||
{
|
||||
PRINT_DEBUG_TODO();
|
||||
|
@ -605,6 +605,13 @@ CSteamID Steam_Matchmaking::GetLobbyByIndex( int iLobby )
|
||||
return id;
|
||||
}
|
||||
|
||||
void Steam_Matchmaking::GetLobbyByIndex(CSteamID& res, int iLobby )
|
||||
{
|
||||
PRINT_DEBUG_GNU_WIN();
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
res = GetLobbyByIndex(iLobby );
|
||||
}
|
||||
|
||||
// Create a lobby on the Steam servers.
|
||||
// If private, then the lobby will not be returned by any RequestLobbyList() call; the CSteamID
|
||||
// of the lobby will need to be communicated via game channels or via InviteUserToLobby()
|
||||
@ -773,6 +780,13 @@ CSteamID Steam_Matchmaking::GetLobbyMemberByIndex( CSteamID steamIDLobby, int iM
|
||||
return id;
|
||||
}
|
||||
|
||||
void Steam_Matchmaking::GetLobbyMemberByIndex(CSteamID&res, CSteamID steamIDLobby, int iMember )
|
||||
{
|
||||
PRINT_DEBUG_GNU_WIN();
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
res = GetLobbyMemberByIndex( steamIDLobby, iMember );
|
||||
}
|
||||
|
||||
|
||||
// Get data associated with this lobby
|
||||
// takes a simple key, and returns the string associated with it
|
||||
@ -1175,6 +1189,13 @@ CSteamID Steam_Matchmaking::GetLobbyOwner( CSteamID steamIDLobby )
|
||||
return (uint64)lobby->owner();
|
||||
}
|
||||
|
||||
void Steam_Matchmaking::GetLobbyOwner(CSteamID& res, CSteamID steamIDLobby )
|
||||
{
|
||||
PRINT_DEBUG_GNU_WIN();
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
res = GetLobbyOwner( steamIDLobby );
|
||||
}
|
||||
|
||||
// asks the Steam servers for a list of lobbies that friends are in
|
||||
// returns results by posting one RequestFriendsLobbiesResponse_t callback per friend/lobby pair
|
||||
// if no friends are in lobbies, RequestFriendsLobbiesResponse_t will be posted but with 0 results
|
||||
|
Loading…
Reference in New Issue
Block a user