diff --git a/dll/steam_inventory.h b/dll/steam_inventory.h index 39551cfe..8326f515 100644 --- a/dll/steam_inventory.h +++ b/dll/steam_inventory.h @@ -58,7 +58,7 @@ class Steam_Inventory : // Or find a server somewhere to hold the data for us then cache on local settings. bool need_load_definitions = true; - std::atomic_bool items_loaded = false; + std::atomic_bool items_loaded; struct Steam_Inventory_Requests* new_inventory_result(const SteamItemInstanceID_t* pInstanceIDs = NULL, uint32 unCountInstanceIDs = 0) { @@ -91,6 +91,7 @@ public: Steam_Inventory(class Settings *settings, class SteamCallResults *callback_results, class SteamCallBacks *callbacks) { + items_loaded = false; std::thread items_load_thread(read_items_db, Local_Storage::get_game_settings_path() + "items.json", &items, &items_loaded); items_load_thread.detach();