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updated readme
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README.md
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README.md
@ -65,17 +65,31 @@ You can also find instructions here in [README.release.md](./post_build/README.r
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```
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### For Windows:
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* You need Windows 10 or 8.1
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* Install `Visual Studio 2022 Community`: https://visualstudio.microsoft.com/vs/community/
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* You need Windows 10 or 8.1 + WDK
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* Using Visual Studio, install `Visual Studio 2022 Community`: https://visualstudio.microsoft.com/vs/community/
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* Select the Workload `Desktop development with C++`
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* In the `Individual componenets` scroll to the buttom and select the **latest** version of `Windows XX SDK (XX.X...)`
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For example `Windows 11 SDK (10.0.22621.0)`
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* *(Optional)* Install a GUI for Git like [GitHub Desktop](https://desktop.github.com/), or [Sourcetree](https://www.sourcetreeapp.com/)
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For example `Windows 11 SDK (10.0.22621.0)`
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* Using `MSYS2` (very limited support): https://www.msys2.org/
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* To build 64-bit binaries use either the [environment](https://www.msys2.org/docs/environments/) `UCRT64` or `MINGW64` then install the GCC toolchain
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`UCRT64`
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```shell
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pacman -S mingw-w64-ucrt-x86_64-gcc
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```
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`MINGW64`
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```shell
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pacman -S mingw-w64-i686-gcc
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```
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* To build 32-bit binaries use the environment `MINGW32` then install the GCC toolchain
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```shell
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pacman -S mingw-w64-i686-gcc
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```
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* Python 3.10 or above: https://www.python.org/downloads/windows/
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After installation, make sure it works
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```batch
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python --version
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```
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* *(Optional)* Install a GUI for Git like [GitHub Desktop](https://desktop.github.com/), or [Sourcetree](https://www.sourcetreeapp.com/)
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### For Linux:
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@ -99,155 +113,91 @@ The only times you'll need to rebuild them is either when their separete build f
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<br/>
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#### On Windows:
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Open CMD in the repo folder, then run the batch script
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Open CMD in the repo folder, then run the following
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* To build using `Visual Studio`
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```batch
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build_win_deps.bat
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set "CMAKE_GENERATOR=Visual Studio 17 2022"
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third-party\common\win\premake\premake5.exe --file=premake5-deps.lua --64-build --32-build --all-ext --all-build --verbose --os=windows vs2022
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```
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* To build 64-bit binaries using `MSYS2` (`UCRT64` or `MINGW64`)
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```shell
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export CMAKE_GENERATOR="MSYS Makefiles"
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./third-party/common/win/premake/premake5.exe --file=premake5-deps.lua --64-build --all-ext --all-build --verbose --os=windows gmake2
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```
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* To build 32-bit binaries using `MSYS2` (`MINGW32`)
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```shell
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export CMAKE_GENERATOR="MSYS Makefiles"
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./third-party/common/win/premake/premake5.exe --file=premake5-deps.lua --32-build --all-ext --all-build --verbose --os=windows gmake2
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```
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This will:
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* Extract all third party dependencies from the folder `third-party` into the folder `build\deps\win`
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* Build all dependencies
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Additional arguments you can pass to this script:
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* `-j <n>`: build with `<n>` parallel jobs, by default 70% of the available threads
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* `-verbose`: output compiler/linker commands used by `CMAKE`
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#### On Linux:
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Open bash terminal in the repo folder, then run the bash script
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Open a terminal in the repo folder, then run the following
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```shell
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sudo ./build_linux_deps.sh
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export CMAKE_GENERATOR="Unix Makefiles"
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./third-party/common/linux/premake/premake5 --file=premake5-deps.lua --64-build --32-build --all-ext --all-build --verbose --os=linux gmake2
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```
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This will:
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* Install the required Linux packages via `apt install` (compiler + build tools/libraries)
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* Extract all third party dependencies from the folder `third-party` into the folder `build/deps/linux`
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* Build all dependencies
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Additional arguments you can pass to this script:
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* `-j <n>`: build with `<n>` parallel jobs, by default 70% of the available threads
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* `-verbose`: output compiler/linker commands used by `CMAKE`
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* `-packages_skip`: skip package installation via `apt install` and continue build
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* `-packages_only`: install the required Linux packages via `apt install` and exit (don't rebuild)
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* Build all dependencies (32-bit and 64-bit)
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---
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## **Building the emu**
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### On Windows:
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Open CMD in the repo folder, then run the batch script
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```batch
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build_win.bat release
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```
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This will build a release build of the emu in the folder `build\win\release`
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Open CMD in the repo folder, then run the following
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* For `MSYS2`
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```shell
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./third-party/common/win/premake/premake5.exe --file=premake5.lua --os=windows gmake2
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<br/>
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cd ./build/project/gmake2/win
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```
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* 64-bit build (`UCRT64` or `MINGW64`)
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```shell
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make config=release_x64 -j 8 all
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```
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* 32-bit build (`MINGW32`)
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```shell
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make config=release_x32 -j 8 all
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```
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To see all possible build targets
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```shell
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make help
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```
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* For `Visual Studio 2022`
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```batch
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third-party\common\win\premake\premake5.exe --file=premake5.lua --os=windows vs2022
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```
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You can then go to the folder `build\project\vs2022\win` and open the produced `.sln` file in Visual Studio.
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Or, if you prefer to do it from command line, open the `Developer Command Prompt for VS 2022` inside the above folder, then:
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```batch
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msbuild /nologo /v:n /p:Configuration=release,Platform=Win32 gbe.sln
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Arguments you can pass to this script:
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* `release`: build the emu in release mode
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* `debug`: build the emu in debug mode, which writes events to a log file, and includes `.pdb` files,
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check the debug build readme: [README.debug.md](./post_build/README.debug.md)
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* `clean`: clean the build folder before building again, otherwise the script will retain everything from previous builds
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msbuild /nologo /v:n /p:Configuration=release,Platform=x64 gbe.sln
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```
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>>>>>>>>> ___
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* `-j <n>`: build with `<n>` parallel jobs, by default 70% of the available threads
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* `+build_str <str>`: add an identification string to the build (default date-time)
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* `-verbose`: output compiler/linker commands
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>>>>>>>>> ___
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* `+lib-32`: build normal `steam_api.dll`
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* `+lib-64`: build normal `steam_api64.dll`
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>>>>>>>>> ___
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* `+ex-lib-32`: build experimental `steam_api.dll`
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* `+ex-lib-64`: build experimental `steam_api64.dll`
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>>>>>>>>> ___
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* `+ex-client-32`: build experimental `steamclient.dll`
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* `+ex-client-64`: build experimental `steamclient64.dll`
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>>>>>>>>> ___
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* `+exclient-32`: build steamclient `steamclient.dll`
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* `+exclient-64`: build steamclient `steamclient64.dll`
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* `+exclient-ldr-32`: build steamclient loader (32) `steamclient_loader_32.exe`
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* `+exclient-ldr-64`: build steamclient loader (64) `steamclient_loader_64.exe`
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>>>>>>>>> ___
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* `+exclient-extra-32`: build the 32 bit version of the additional dll `steamclient_extra.dll` which is injected by the client loader
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* `+exclient-extra-64`: build the 64 bit version of the additional dll `steamclient_extra64.dll` which is injected by the client loader
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>>>>>>>>> ___
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* `+tool-itf` build the tool `find_interfaces`
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* `+tool-lobby`: build the tool `lobby_connect`
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>>>>>>>>> ___
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* `+lib-netsockets-32` *(experimental)*: build a standalone networking sockets library (32-bit)
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* `+lib-netsockets-64` *(experimental)*: build a standalone networking sockets library (64-bit)
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>>>>>>>>> ___
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* `+lib-gameoverlay-32` *(experimental)*: build a standalone stub/mock GameOverlayRenderer.dll library (32-bit)
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* `+lib-gameoverlay-64` *(experimental)*: build a standalone stub/mock GameOverlayRenderer64.dll library (64-bit)
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This will build a release version of the emu in the folder `build\win\<toolchain>\release`
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<br/>
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### On Linux:
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Open bash terminal in the repo folder, then run the bash script (without sudo)
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Open a terminal in the repo folder, then run the following
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```shell
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./build_linux.sh release
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```
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This will build a release build of the emu in the folder `build/linux/release`
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./third-party/common/linux/premake/premake5 --file=premake5.lua --os=linux gmake2
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cd ./build/project/gmake2/linux
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make config=release_x32 -j 8 all
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make config=release_x64 -j 8 all
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```
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<br/>
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To see all possible build targets
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```shell
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make help
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```
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Arguments you can pass to this script:
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* `release`: build the emu in release mode
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* `debug`: build the emu in debug mode, which writes events to a log file, and includes `.pdb` files,
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check the debug build readme: [README.debug.md](./post_build/README.debug.md)
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* `clean`: clean the build folder before building again, otherwise the script will retain everything from previous builds
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>>>>>>>>> ___
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* `-j <n>`: build with `<n>` parallel jobs, by default 70% of the available threads
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* `+build_str <str>`: add an identification string to the build (default date-time)
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* `-verbose`: output compiler/linker commands
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>>>>>>>>> ___
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* `+lib-32`: build normal 32-bit `libsteam_api.so`
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* `+lib-64`: build normal 64-bit `libsteam_api.so`
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>>>>>>>>> ___
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* `+client-32`: build steam client 32-bit `steamclient.so`
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* `+client-64`: build steam client 64-bit `steamclient.so`
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>>>>>>>>> ___
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* `+exp-lib-32`: build experimental 32-bit `libsteam_api.so`
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* `+exp-lib-64`: build experimental 64-bit `libsteam_api.so`
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* `+exp-client-32`: build experimental steam client 32-bit `steamclient.so`
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* `+exp-client-64`: build experimental steam client 64-bit `steamclient.so`
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>>>>>>>>> ___
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* `+tool-clientldr`: copy the tool `steamclient_loader`
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>>>>>>>>> ___
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* `+tool-itf-32`: build the tool 32-bit `find_interfaces`
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* `+tool-itf-64`: build the tool 64-bit `find_interfaces`
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* `+tool-lobby-32`: build the tool 32-bit `lobby_connect`
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* `+tool-lobby-64`: build the tool 64-bit `lobby_connect`
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>>>>>>>>> ___
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* `+lib-netsockets-32` *(experimental)*: build a standalone networking sockets library (32-bit)
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* `+lib-netsockets-64` *(experimental)*: build a standalone networking sockets library (64-bit)
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This will build a release version of the emu in the folder `build/linux/<toolchain>/release`
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---
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