diff --git a/overlay_experimental/overlay/steam_overlay_translations.h b/overlay_experimental/overlay/steam_overlay_translations.h index 25412119..bbeab8cb 100644 --- a/overlay_experimental/overlay/steam_overlay_translations.h +++ b/overlay_experimental/overlay/steam_overlay_translations.h @@ -6,3517 +6,3517 @@ const int TRANSLATION_BUFFER_SIZE = 256; // Friends_Indicator_Chat const char translationChat[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - "Chat", + (const char *)u8"Chat", // 1 - Arabic - "Chat", + (const char *)u8"Chat", // 2 - Bulgarian - "Чат", + (const char *)u8"Чат", // 3 - Simplified Chinese - "聊天", + (const char *)u8"聊天", // 4 - Traditional Chinese - "聊天", + (const char *)u8"聊天", // 5 - Czech - "Konverzace", + (const char *)u8"Konverzace", // 6 - Danish - "Chat", + (const char *)u8"Chat", // 7 - Dutch - "Chatten", + (const char *)u8"Chatten", // 8 - Finnish - "Chat", + (const char *)u8"Chat", // 9 - French - "Chat", + (const char *)u8"Chat", // 10 - German - "Chat", + (const char *)u8"Chat", // 11 - Greek - "Συνομιλία", + (const char *)u8"Συνομιλία", // 12 - Hungarian - "Csevegés", + (const char *)u8"Csevegés", // 13 - Italian - "Chat", + (const char *)u8"Chat", // 14 - Japanese - "チャット", + (const char *)u8"チャット", // 15 - Korean - "채팅", + (const char *)u8"채팅", // 16 - Norwegian - "Prat", + (const char *)u8"Prat", // 17 - Polish - "Czat", + (const char *)u8"Czat", // 18 - Portuguese - "Chat", + (const char *)u8"Chat", // 19 - Brazilian Portuguese - "Conversar", + (const char *)u8"Conversar", // 20 - Romanian - "Discuție", + (const char *)u8"Discuție", // 21 - Russian - "Чат", + (const char *)u8"Чат", // 22 - Spanish - "Chat", + (const char *)u8"Chat", // 23 - Latin American - "Chat", + (const char *)u8"Chat", // 24 - Swedish - "Chatt", + (const char *)u8"Chatt", // 25 - Thai - "แช็ต", + (const char *)u8"แช็ต", // 26 - Turkish - "Sohbet", + (const char *)u8"Sohbet", // 27 - Ukrainian - "Чат", + (const char *)u8"Чат", // 28 - Vietnamese - "Trò chuyện", + (const char *)u8"Trò chuyện", // 29 - Croatian - "Razgovor" + (const char *)u8"Razgovor" }; const char translationCopyId[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - "Copy ID", + (const char *)u8"Copy ID", // 1 - Arabic - "Copy ID", + (const char *)u8"Copy ID", // 2 - Bulgarian - "Copy ID", + (const char *)u8"Copy ID", // 3 - Simplified Chinese - "Copy ID", + (const char *)u8"Copy ID", // 4 - Traditional Chinese - "Copy ID", + (const char *)u8"Copy ID", // 5 - Czech - "Kopírovat ID", + (const char *)u8"Kopírovat ID", // 6 - Danish - "Copy ID", + (const char *)u8"Copy ID", // 7 - Dutch - "Copy ID", + (const char *)u8"Copy ID", // 8 - Finnish - "Copy ID", + (const char *)u8"Copy ID", // 9 - French - "Copy ID", + (const char *)u8"Copy ID", // 10 - German - "Copy ID", + (const char *)u8"Copy ID", // 11 - Greek - "Copy ID", + (const char *)u8"Copy ID", // 12 - Hungarian - "Copy ID", + (const char *)u8"Copy ID", // 13 - Italian - "Copy ID", + (const char *)u8"Copy ID", // 14 - Japanese - "Copy ID", + (const char *)u8"Copy ID", // 15 - Korean - "Copy ID", + (const char *)u8"Copy ID", // 16 - Norwegian - "Copy ID", + (const char *)u8"Copy ID", // 17 - Polish - "Copy ID", + (const char *)u8"Copy ID", // 18 - Portuguese - "Copy ID", + (const char *)u8"Copy ID", // 19 - Brazilian Portuguese - "Copiar ID", + (const char *)u8"Copiar ID", // 20 - Romanian - "Copy ID", + (const char *)u8"Copy ID", // 21 - Russian - "Copy ID", + (const char *)u8"Copy ID", // 22 - Spanish - "Copy ID", + (const char *)u8"Copy ID", // 23 - Latin American - "Copy ID", + (const char *)u8"Copy ID", // 24 - Swedish - "Copy ID", + (const char *)u8"Copy ID", // 25 - Thai - "Copy ID", + (const char *)u8"Copy ID", // 26 - Turkish - "Copy ID", + (const char *)u8"Copy ID", // 27 - Ukrainian - "Copy ID", + (const char *)u8"Copy ID", // 28 - Vietnamese - "Copy ID", + (const char *)u8"Copy ID", // 29 - Croatian - "Copy ID", + (const char *)u8"Copy ID", }; // C:\Program Files (x86)\Steam\tenfoot\resource\localization\tenfoot_*.txt // Friends_ProfileDetails_Action_InviteToGame const char translationInvite[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - "Invite to Game", + (const char *)u8"Invite to Game", // 1 - Arabic - "Invite to Game", + (const char *)u8"Invite to Game", // 2 - Bulgarian - "Покана към игра", + (const char *)u8"Покана към игра", // 3 - Simplified Chinese - "邀请加入游戏", + (const char *)u8"邀请加入游戏", // 4 - Traditional Chinese - "邀請至遊戲", + (const char *)u8"邀請至遊戲", // 5 - Czech - "Pozvat do hry", + (const char *)u8"Pozvat do hry", // 6 - Danish - "Inviter til spil", + (const char *)u8"Inviter til spil", // 7 - Dutch - "Uitnodigen om mee te spelen", + (const char *)u8"Uitnodigen om mee te spelen", // 8 - Finnish - "Kutsu peliin", + (const char *)u8"Kutsu peliin", // 9 - French - "Inviter à jouer", + (const char *)u8"Inviter à jouer", // 10 - German - "Zu Spiel einladen", + (const char *)u8"Zu Spiel einladen", // 11 - Greek - "Πρόσκληση σε παιχνίδι", + (const char *)u8"Πρόσκληση σε παιχνίδι", // 12 - Hungarian - "Meghívás játékra", + (const char *)u8"Meghívás játékra", // 13 - Italian - "Invita a giocare", + (const char *)u8"Invita a giocare", // 14 - Japanese - "ゲームに招待", + (const char *)u8"ゲームに招待", // 15 - Korean - "게임 초대", + (const char *)u8"게임 초대", // 16 - Norwegian - "Inviter til spill", + (const char *)u8"Inviter til spill", // 17 - Polish - "Zaproś do gry", + (const char *)u8"Zaproś do gry", // 18 - Portuguese - "Convidar para jogar", + (const char *)u8"Convidar para jogar", // 19 - Brazilian Portuguese - "Convidar para partida", + (const char *)u8"Convidar para partida", // 20 - Romanian - "Invită la joc", + (const char *)u8"Invită la joc", // 21 - Russian - "Пригласить в игру", + (const char *)u8"Пригласить в игру", // 22 - Spanish - "Invitar a la partida", + (const char *)u8"Invitar a la partida", // 23 - Latin American - "Invitar a la partida", + (const char *)u8"Invitar a la partida", // 24 - Swedish - "Bjud in till spel", + (const char *)u8"Bjud in till spel", // 25 - Thai - "เชิญเข้าร่วมเกม", + (const char *)u8"เชิญเข้าร่วมเกม", // 26 - Turkish - "Oyuna Davet Et", + (const char *)u8"Oyuna Davet Et", // 27 - Ukrainian - "Запросити у гру", + (const char *)u8"Запросити у гру", // 28 - Vietnamese - "Mời vào trò chơi", + (const char *)u8"Mời vào trò chơi", // 29 - Croatian - "Pozovi u igru" + (const char *)u8"Pozovi u igru" }; const char translationInviteAll[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - "Invite all", + (const char *)u8"Invite all", // 1 - Arabic - "Invite all", + (const char *)u8"Invite all", // 2 - Bulgarian - "Invite all", + (const char *)u8"Invite all", // 3 - Simplified Chinese - "Invite all", + (const char *)u8"Invite all", // 4 - Traditional Chinese - "Invite all", + (const char *)u8"Invite all", // 5 - Czech - "Pozvat všechny", + (const char *)u8"Pozvat všechny", // 6 - Danish - "Invite all", + (const char *)u8"Invite all", // 7 - Dutch - "Invite all", + (const char *)u8"Invite all", // 8 - Finnish - "Invite all", + (const char *)u8"Invite all", // 9 - French - "Invite all", + (const char *)u8"Invite all", // 10 - German - "Invite all", + (const char *)u8"Invite all", // 11 - Greek - "Invite all", + (const char *)u8"Invite all", // 12 - Hungarian - "Invite all", + (const char *)u8"Invite all", // 13 - Italian - "Invite all", + (const char *)u8"Invite all", // 14 - Japanese - "Invite all", + (const char *)u8"Invite all", // 15 - Korean - "Invite all", + (const char *)u8"Invite all", // 16 - Norwegian - "Invite all", + (const char *)u8"Invite all", // 17 - Polish - "Invite all", + (const char *)u8"Invite all", // 18 - Portuguese - "Invite all", + (const char *)u8"Invite all", // 19 - Brazilian Portuguese - "Convidar todos os jogadores", + (const char *)u8"Convidar todos os jogadores", // 20 - Romanian - "Invite all", + (const char *)u8"Invite all", // 21 - Russian - "Invite all", + (const char *)u8"Invite all", // 22 - Spanish - "Invite all", + (const char *)u8"Invite all", // 23 - Latin American - "Invite all", + (const char *)u8"Invite all", // 24 - Swedish - "Invite all", + (const char *)u8"Invite all", // 25 - Thai - "Invite all", + (const char *)u8"Invite all", // 26 - Turkish - "Invite all", + (const char *)u8"Invite all", // 27 - Ukrainian - "Invite all", + (const char *)u8"Invite all", // 28 - Vietnamese - "Invite all", + (const char *)u8"Invite all", // 29 - Croatian - "Invite all", + (const char *)u8"Invite all", }; // C:\Program Files (x86)\Steam\tenfoot\resource\localization\tenfoot_*.txt // friends_chat_accept_game_invite const char translationJoin[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - "Accept Game Invite", + (const char *)u8"Accept Game Invite", // 1 - Arabic - "Accept Game Invite", + (const char *)u8"Accept Game Invite", // 2 - Bulgarian - "Приемане на игрална покана", + (const char *)u8"Приемане на игрална покана", // 3 - Simplified Chinese - "接受游戏邀请", + (const char *)u8"接受游戏邀请", // 4 - Traditional Chinese - "接受遊戲邀請", + (const char *)u8"接受遊戲邀請", // 5 - Czech - "Přijmout pozvánku do hry", + (const char *)u8"Přijmout pozvánku do hry", // 6 - Danish - "Accepter spilinvitation", + (const char *)u8"Accepter spilinvitation", // 7 - Dutch - "Speluitnodiging accepteren", + (const char *)u8"Speluitnodiging accepteren", // 8 - Finnish - "Hyväksy pelikutsu", + (const char *)u8"Hyväksy pelikutsu", // 9 - French - "Accepter l'invitation au jeu", + (const char *)u8"Accepter l'invitation au jeu", // 10 - German - "Spieleinladung annehmen", + (const char *)u8"Spieleinladung annehmen", // 11 - Greek - "Αποδοχή πρόσκλησης παιχνιδιού", + (const char *)u8"Αποδοχή πρόσκλησης παιχνιδιού", // 12 - Hungarian - "Játék-meghívás elfogadása", + (const char *)u8"Játék-meghívás elfogadása", // 13 - Italian - "Accetta invito a giocare", + (const char *)u8"Accetta invito a giocare", // 14 - Japanese - "ゲーム招待の承認", + (const char *)u8"ゲーム招待の承認", // 15 - Korean - "게임 초대 수락", + (const char *)u8"게임 초대 수락", // 16 - Norwegian - "Godta spill-invitasjon", + (const char *)u8"Godta spill-invitasjon", // 17 - Polish - "Przyjmij zaproszenie do gry", + (const char *)u8"Przyjmij zaproszenie do gry", // 18 - Portuguese - "Aceitar convite", + (const char *)u8"Aceitar convite", // 19 - Brazilian Portuguese - "Aceitar convite para partida", + (const char *)u8"Aceitar convite para partida", // 20 - Romanian - "Acceptă invitația la joc", + (const char *)u8"Acceptă invitația la joc", // 21 - Russian - "Принять приглашение в игру", + (const char *)u8"Принять приглашение в игру", // 22 - Spanish - "Aceptar invitación a partida", + (const char *)u8"Aceptar invitación a partida", // 23 - Latin American - "Aceptar invitación a partida", + (const char *)u8"Aceptar invitación a partida", // 24 - Swedish - "Acceptera spelinbjudan", + (const char *)u8"Acceptera spelinbjudan", // 25 - Thai - "ยอมรับคำเชิญร่วมเกม", + (const char *)u8"ยอมรับคำเชิญร่วมเกม", // 26 - Turkish - "Oyun Davetini Kabul Et", + (const char *)u8"Oyun Davetini Kabul Et", // 27 - Ukrainian - "Прийняти запрошення до гри", + (const char *)u8"Прийняти запрошення до гри", // 28 - Vietnamese - "Nhập lời mời", + (const char *)u8"Nhập lời mời", // 29 - Croatian - "Prihvati poziv" + (const char *)u8"Prihvati poziv" }; // C:\Program Files (x86)\Steam\tenfoot\resource\localization\tenfoot_*.txt // friends_chat_game_invite_details const char translationInvitedYouToJoinTheGame[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - "%s has invited you to play %llu", + (const char *)u8"%s has invited you to play %llu", // 1 - Arabic - "%s has invited you to play %llu", + (const char *)u8"%s has invited you to play %llu", // 2 - Bulgarian - "%s Ви покани да играете %llu", + (const char *)u8"%s Ви покани да играете %llu", // 3 - Simplified Chinese - "%s 已邀请您玩 %llu", + (const char *)u8"%s 已邀请您玩 %llu", // 4 - Traditional Chinese - "%s 邀請您一同遊玩 %llu", + (const char *)u8"%s 邀請您一同遊玩 %llu", // 5 - Czech - "%s Vás pozval do hry %llu", + (const char *)u8"%s Vás pozval do hry %llu", // 6 - Danish - "%s har inviteret dig til at spille %llu", + (const char *)u8"%s har inviteret dig til at spille %llu", // 7 - Dutch - "%s heeft je uitgenodigd om %llu te spelen", + (const char *)u8"%s heeft je uitgenodigd om %llu te spelen", // 8 - Finnish - "%s on kutsunut sinut pelaamaan peliä %llu", + (const char *)u8"%s on kutsunut sinut pelaamaan peliä %llu", // 9 - French - "%s vous a invité à jouer à %llu", + (const char *)u8"%s vous a invité à jouer à %llu", // 10 - German - "%s hat Sie eingeladen, %llu zu spielen", + (const char *)u8"%s hat Sie eingeladen, %llu zu spielen", // 11 - Greek - "Ο %s σας προσκάλεσε να παίξετε %llu", + (const char *)u8"Ο %s σας προσκάλεσε να παίξετε %llu", // 12 - Hungarian - "%s játszani hívott a(z) %llu játékba.", + (const char *)u8"%s játszani hívott a(z) %llu játékba.", // 13 - Italian - "%s ti ha invitato a giocare a %llu", + (const char *)u8"%s ti ha invitato a giocare a %llu", // 14 - Japanese - "%s があなたを %llu のプレイに招待しています", + (const char *)u8"%s があなたを %llu のプレイに招待しています", // 15 - Korean - "%s님이 %llu 게임을 하자고 초대했습니다.", + (const char *)u8"%s님이 %llu 게임을 하자고 초대했습니다.", // 16 - Norwegian - "%s har invitert deg til å spille %llu", + (const char *)u8"%s har invitert deg til å spille %llu", // 17 - Polish - "%s zaprasza cię do gry w %llu", + (const char *)u8"%s zaprasza cię do gry w %llu", // 18 - Portuguese - "%s convidou-te para jogar %llu", + (const char *)u8"%s convidou-te para jogar %llu", // 19 - Brazilian Portuguese - "%s convidou você para jogar %llu", + (const char *)u8"%s convidou você para jogar %llu", // 20 - Romanian - "%s te-a invitat să jucați %llu", + (const char *)u8"%s te-a invitat să jucați %llu", // 21 - Russian - "%s приглашает вас в %llu", + (const char *)u8"%s приглашает вас в %llu", // 22 - Spanish - "%s te ha invitado a jugar a %llu", + (const char *)u8"%s te ha invitado a jugar a %llu", // 23 - Latin American - "%s te invitó a jugar %llu", + (const char *)u8"%s te invitó a jugar %llu", // 24 - Swedish - "%s har bjudit in dig att spela %llu", + (const char *)u8"%s har bjudit in dig att spela %llu", // 25 - Thai - "%s ได้เชิญคุณเล่น %llu", + (const char *)u8"%s ได้เชิญคุณเล่น %llu", // 26 - Turkish - "%s sizi %llu oynamaya davet etti", + (const char *)u8"%s sizi %llu oynamaya davet etti", // 27 - Ukrainian - "%s запросив вас пограти у %llu", + (const char *)u8"%s запросив вас пограти у %llu", // 28 - Vietnamese - "%s mời bạn chơi %llu", + (const char *)u8"%s mời bạn chơi %llu", // 29 - Croatian - "%s vas je pozvao igrati %llu" + (const char *)u8"%s vas je pozvao igrati %llu" }; // C:\Program Files (x86)\Steam\tenfoot\resource\localization\tenfoot_*.txt // Broadcast_Notification_Accept_Request const char translationAccept[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - "Accept", + (const char *)u8"Accept", // 1 - Arabic - "Accept", + (const char *)u8"Accept", // 2 - Bulgarian - "Приемане", + (const char *)u8"Приемане", // 3 - Simplified Chinese - "接受", + (const char *)u8"接受", // 4 - Traditional Chinese - "接受", + (const char *)u8"接受", // 5 - Czech - "Schválit", + (const char *)u8"Schválit", // 6 - Danish - "Accepter", + (const char *)u8"Accepter", // 7 - Dutch - "Accepteren", + (const char *)u8"Accepteren", // 8 - Finnish - "Hyväksy", + (const char *)u8"Hyväksy", // 9 - French - "Accepter", + (const char *)u8"Accepter", // 10 - German - "Annehmen", + (const char *)u8"Annehmen", // 11 - Greek - "Αποδοχή", + (const char *)u8"Αποδοχή", // 12 - Hungarian - "Elfogad", + (const char *)u8"Elfogad", // 13 - Italian - "Accetta", + (const char *)u8"Accetta", // 14 - Japanese - "承認", + (const char *)u8"承認", // 15 - Korean - "수락", + (const char *)u8"수락", // 16 - Norwegian - "Godta", + (const char *)u8"Godta", // 17 - Polish - "Akceptuj", + (const char *)u8"Akceptuj", // 18 - Portuguese - "Aceitar", + (const char *)u8"Aceitar", // 19 - Brazilian Portuguese - "Aceitar", + (const char *)u8"Aceitar", // 20 - Romanian - "Acceptă", + (const char *)u8"Acceptă", // 21 - Russian - "Принять", + (const char *)u8"Принять", // 22 - Spanish - "Aceptar", + (const char *)u8"Aceptar", // 23 - Latin American - "Aceptar", + (const char *)u8"Aceptar", // 24 - Swedish - "Acceptera", + (const char *)u8"Acceptera", // 25 - Thai - "ยอมรับ", + (const char *)u8"ยอมรับ", // 26 - Turkish - "Kabul Et", + (const char *)u8"Kabul Et", // 27 - Ukrainian - "Прийняти", + (const char *)u8"Прийняти", // 28 - Vietnamese - "Đồng ý", + (const char *)u8"Đồng ý", // 29 - Croatian - "Prihvati" + (const char *)u8"Prihvati" }; // C:\Program Files (x86)\Steam\tenfoot\resource\localization\tenfoot_*.txt // Broadcast_Notification_Ignore_Request const char translationRefuse[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - "Ignore", + (const char *)u8"Ignore", // 1 - Arabic - "Ignore", + (const char *)u8"Ignore", // 2 - Bulgarian - "Игнориране", + (const char *)u8"Игнориране", // 3 - Simplified Chinese - "忽略", + (const char *)u8"忽略", // 4 - Traditional Chinese - "忽略", + (const char *)u8"忽略", // 5 - Czech - "Odmítnout", + (const char *)u8"Odmítnout", // 6 - Danish - "Ignorer", + (const char *)u8"Ignorer", // 7 - Dutch - "Negeren", + (const char *)u8"Negeren", // 8 - Finnish - "Hylkää", + (const char *)u8"Hylkää", // 9 - French - "Ignorer", + (const char *)u8"Ignorer", // 10 - German - "Ignorieren", + (const char *)u8"Ignorieren", // 11 - Greek - "Αγνόηση", + (const char *)u8"Αγνόηση", // 12 - Hungarian - "Mellőz", + (const char *)u8"Mellőz", // 13 - Italian - "Ignora", + (const char *)u8"Ignora", // 14 - Japanese - "無視", + (const char *)u8"無視", // 15 - Korean - "무시", + (const char *)u8"무시", // 16 - Norwegian - "Ignorer", + (const char *)u8"Ignorer", // 17 - Polish - "Ignoruj", + (const char *)u8"Ignoruj", // 18 - Portuguese - "Ignorar", + (const char *)u8"Ignorar", // 19 - Brazilian Portuguese - "Ignorar", + (const char *)u8"Ignorar", // 20 - Romanian - "Ignoră", + (const char *)u8"Ignoră", // 21 - Russian - "Отклонить", + (const char *)u8"Отклонить", // 22 - Spanish - "Ignorar", + (const char *)u8"Ignorar", // 23 - Latin American - "Ignorar", + (const char *)u8"Ignorar", // 24 - Swedish - "Ignorera", + (const char *)u8"Ignorera", // 25 - Thai - "ละเว้น", + (const char *)u8"ละเว้น", // 26 - Turkish - "Yok say", + (const char *)u8"Yok say", // 27 - Ukrainian - "Відхилити", + (const char *)u8"Відхилити", // 28 - Vietnamese - "Phớt lờ", + (const char *)u8"Phớt lờ", // 29 - Croatian - "Ignoriraj" + (const char *)u8"Ignoriraj" }; // C:\Program Files (x86)\Steam\tenfoot\resource\localization\tenfoot_*.txt // Friends_ProfileDetails_Action_SendMessage const char translationSend[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - "Send Message", + (const char *)u8"Send Message", // 1 - Arabic - "Send Message", + (const char *)u8"Send Message", // 2 - Bulgarian - "Изпращане на съобщение", + (const char *)u8"Изпращане на съобщение", // 3 - Simplified Chinese - "发送消息", + (const char *)u8"发送消息", // 4 - Traditional Chinese - "傳送訊息", + (const char *)u8"傳送訊息", // 5 - Czech - "Odeslat zprávu", + (const char *)u8"Odeslat zprávu", // 6 - Danish - "Send besked", + (const char *)u8"Send besked", // 7 - Dutch - "Bericht verzenden", + (const char *)u8"Bericht verzenden", // 8 - Finnish - "Lähetä viesti", + (const char *)u8"Lähetä viesti", // 9 - French - "Envoyer un message", + (const char *)u8"Envoyer un message", // 10 - German - "Nachricht senden", + (const char *)u8"Nachricht senden", // 11 - Greek - "Αποστολή μηνύματος", + (const char *)u8"Αποστολή μηνύματος", // 12 - Hungarian - "Üzenet küldése", + (const char *)u8"Üzenet küldése", // 13 - Italian - "Invia un messaggio", + (const char *)u8"Invia un messaggio", // 14 - Japanese - "メッセージを送信", + (const char *)u8"メッセージを送信", // 15 - Korean - "메시지 보내기", + (const char *)u8"메시지 보내기", // 16 - Norwegian - "Send melding", + (const char *)u8"Send melding", // 17 - Polish - "Wyślij wiadomość", + (const char *)u8"Wyślij wiadomość", // 18 - Portuguese - "Enviar mensagem", + (const char *)u8"Enviar mensagem", // 19 - Brazilian Portuguese - "Enviar mensagem", + (const char *)u8"Enviar mensagem", // 20 - Romanian - "Trimite Mesaj", + (const char *)u8"Trimite Mesaj", // 21 - Russian - "Отправить сообщение", + (const char *)u8"Отправить сообщение", // 22 - Spanish - "Enviar mensaje", + (const char *)u8"Enviar mensaje", // 23 - Latin American - "Enviar mensaje", + (const char *)u8"Enviar mensaje", // 24 - Swedish - "Skicka meddelande", + (const char *)u8"Skicka meddelande", // 25 - Thai - "ส่งข้อความ", + (const char *)u8"ส่งข้อความ", // 26 - Turkish - "İleti Gönder", + (const char *)u8"İleti Gönder", // 27 - Ukrainian - "Надіслати повідомлення", + (const char *)u8"Надіслати повідомлення", // 28 - Vietnamese - "Gửi thông điệp", + (const char *)u8"Gửi thông điệp", // 29 - Croatian - "Pošalji Poruku" + (const char *)u8"Pošalji Poruku" }; // C:\Program Files (x86)\Steam\tenfoot\resource\localization\tenfoot_*.txt // SettingsInGame_Enable & SettingsInGame_Overlay const char translationSteamOverlay[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - "Steam Overlay", + (const char *)u8"Steam Overlay", // 1 - Arabic - "Steam Overlay", + (const char *)u8"Steam Overlay", // 2 - Bulgarian - "Steam слой", + (const char *)u8"Steam слой", // 3 - Simplified Chinese u8"Steam 界面", // 4 - Traditional Chinese - "Steam 內嵌介面", + (const char *)u8"Steam 內嵌介面", // 5 - Czech - "Překrytí služby Steam", + (const char *)u8"Překrytí služby Steam", // 6 - Danish - "Steam-overlayet", + (const char *)u8"Steam-overlayet", // 7 - Dutch - "Steam-overlay", + (const char *)u8"Steam-overlay", // 8 - Finnish - "Steam-yhteisönäkymä", + (const char *)u8"Steam-yhteisönäkymä", // 9 - French - "L'overlay Steam", + (const char *)u8"L'overlay Steam", // 10 - German - "Steam Overlay", + (const char *)u8"Steam Overlay", // 11 - Greek - "Επικάλυψης Steam", + (const char *)u8"Επικάλυψης Steam", // 12 - Hungarian - "Steam Átfedés", + (const char *)u8"Steam Átfedés", // 13 - Italian - "L'Overlay di Steam", + (const char *)u8"L'Overlay di Steam", // 14 - Japanese - "Steam オーバーレイ", + (const char *)u8"Steam オーバーレイ", // 15 - Korean - "Steam 오버레이", + (const char *)u8"Steam 오버레이", // 16 - Norwegian - "Steam-overlegg", + (const char *)u8"Steam-overlegg", // 17 - Polish - "Nakładkę Steam", + (const char *)u8"Nakładkę Steam", // 18 - Portuguese - "Painel Steam", + (const char *)u8"Painel Steam", // 19 - Brazilian Portuguese - "Painel Steam", + (const char *)u8"Painel Steam", // 20 - Romanian - "Interfață suplimentară Steam", + (const char *)u8"Interfață suplimentară Steam", // 21 - Russian - "Оверлей Steam", + (const char *)u8"Оверлей Steam", // 22 - Spanish - "Interfaz de Steam", + (const char *)u8"Interfaz de Steam", // 23 - Latin American - "Interfaz de Steam", + (const char *)u8"Interfaz de Steam", // 24 - Swedish - "Steams överlägg", + (const char *)u8"Steams överlägg", // 25 - Thai - "โอเวอร์เลย์ Steam", + (const char *)u8"โอเวอร์เลย์ Steam", // 26 - Turkish - "Steam Arayüz", + (const char *)u8"Steam Arayüz", // 27 - Ukrainian - "Оверлей Steam", + (const char *)u8"Оверлей Steam", // 28 - Vietnamese - "Lớp phủ Steam", + (const char *)u8"Lớp phủ Steam", // 29 - Croatian - "Steam Overlay" + (const char *)u8"Steam Overlay" }; const char translationUserPlaying[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - "Username: %s(%llu) playing %u", + (const char *)u8"Username: %s(%llu) playing %u", // 1 - Arabic - "Username: %s(%llu) playing %u", + (const char *)u8"Username: %s(%llu) playing %u", // 2 - Bulgarian - "Username: %s(%llu) playing %u", + (const char *)u8"Username: %s(%llu) playing %u", // 3 - Simplified Chinese - "Username: %s(%llu) playing %u", + (const char *)u8"Username: %s(%llu) playing %u", // 4 - Traditional Chinese - "Username: %s(%llu) playing %u", + (const char *)u8"Username: %s(%llu) playing %u", // 5 - Czech - "Uživatel: %s(%llu) hraje %u", + (const char *)u8"Uživatel: %s(%llu) hraje %u", // 6 - Danish - "Username: %s(%llu) playing %u", + (const char *)u8"Username: %s(%llu) playing %u", // 7 - Dutch - "Username: %s(%llu) playing %u", + (const char *)u8"Username: %s(%llu) playing %u", // 8 - Finnish - "Username: %s(%llu) playing %u", + (const char *)u8"Username: %s(%llu) playing %u", // 9 - French - "Username: %s(%llu) playing %u", + (const char *)u8"Username: %s(%llu) playing %u", // 10 - German - "Username: %s(%llu) playing %u", + (const char *)u8"Username: %s(%llu) playing %u", // 11 - Greek - "Username: %s(%llu) playing %u", + (const char *)u8"Username: %s(%llu) playing %u", // 12 - Hungarian - "Username: %s(%llu) playing %u", + (const char *)u8"Username: %s(%llu) playing %u", // 13 - Italian - "Username: %s(%llu) playing %u", + (const char *)u8"Username: %s(%llu) playing %u", // 14 - Japanese - "Username: %s(%llu) playing %u", + (const char *)u8"Username: %s(%llu) playing %u", // 15 - Korean - "Username: %s(%llu) playing %u", + (const char *)u8"Username: %s(%llu) playing %u", // 16 - Norwegian - "Username: %s(%llu) playing %u", + (const char *)u8"Username: %s(%llu) playing %u", // 17 - Polish - "Username: %s(%llu) playing %u", + (const char *)u8"Username: %s(%llu) playing %u", // 18 - Portuguese - "Username: %s(%llu) playing %u", + (const char *)u8"Username: %s(%llu) playing %u", // 19 - Brazilian Portuguese - "Username: %s(%llu) está jogando %u", + (const char *)u8"Username: %s(%llu) está jogando %u", // 20 - Romanian - "Username: %s(%llu) playing %u", + (const char *)u8"Username: %s(%llu) playing %u", // 21 - Russian - "Имя пользователя: %s(%llu) играет в %u", + (const char *)u8"Имя пользователя: %s(%llu) играет в %u", // 22 - Spanish - "Username: %s(%llu) playing %u", + (const char *)u8"Username: %s(%llu) playing %u", // 23 - Latin American - "Username: %s(%llu) playing %u", + (const char *)u8"Username: %s(%llu) playing %u", // 24 - Swedish - "Username: %s(%llu) playing %u", + (const char *)u8"Username: %s(%llu) playing %u", // 25 - Thai - "Username: %s(%llu) playing %u", + (const char *)u8"Username: %s(%llu) playing %u", // 26 - Turkish - "Username: %s(%llu) playing %u", + (const char *)u8"Username: %s(%llu) playing %u", // 27 - Ukrainian - "Username: %s(%llu) playing %u", + (const char *)u8"Username: %s(%llu) playing %u", // 28 - Vietnamese - "Username: %s(%llu) playing %u", + (const char *)u8"Username: %s(%llu) playing %u", // 29 - Croatian - "Igrač: %s(%llu) igra %u" + (const char *)u8"Igrač: %s(%llu) igra %u" }; const char translationRenderer[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - "Renderer: %s", + (const char *)u8"Renderer: %s", // 1 - Arabic - "Renderer: %s", + (const char *)u8"Renderer: %s", // 2 - Bulgarian - "Renderer: %s", + (const char *)u8"Renderer: %s", // 3 - Simplified Chinese - "Renderer: %s", + (const char *)u8"Renderer: %s", // 4 - Traditional Chinese - "Renderer: %s", + (const char *)u8"Renderer: %s", // 5 - Czech - "Vykreslovač: %s", + (const char *)u8"Vykreslovač: %s", // 6 - Danish - "Renderer: %s", + (const char *)u8"Renderer: %s", // 7 - Dutch - "Renderer: %s", + (const char *)u8"Renderer: %s", // 8 - Finnish - "Renderer: %s", + (const char *)u8"Renderer: %s", // 9 - French - "Renderer: %s", + (const char *)u8"Renderer: %s", // 10 - German - "Renderer: %s", + (const char *)u8"Renderer: %s", // 11 - Greek - "Renderer: %s", + (const char *)u8"Renderer: %s", // 12 - Hungarian - "Renderer: %s", + (const char *)u8"Renderer: %s", // 13 - Italian - "Renderer: %s", + (const char *)u8"Renderer: %s", // 14 - Japanese - "Renderer: %s", + (const char *)u8"Renderer: %s", // 15 - Korean - "Renderer: %s", + (const char *)u8"Renderer: %s", // 16 - Norwegian - "Renderer: %s", + (const char *)u8"Renderer: %s", // 17 - Polish - "Renderer: %s", + (const char *)u8"Renderer: %s", // 18 - Portuguese - "Renderer: %s", + (const char *)u8"Renderer: %s", // 19 - Brazilian Portuguese - "Renderer: %s", + (const char *)u8"Renderer: %s", // 20 - Romanian - "Renderer: %s", + (const char *)u8"Renderer: %s", // 21 - Russian - "Рендер: %s", + (const char *)u8"Рендер: %s", // 22 - Spanish - "Renderizador: %s", + (const char *)u8"Renderizador: %s", // 23 - Latin American - "Renderizador: %s", + (const char *)u8"Renderizador: %s", // 24 - Swedish - "Renderer: %s", + (const char *)u8"Renderer: %s", // 25 - Thai - "Renderer: %s", + (const char *)u8"Renderer: %s", // 26 - Turkish - "Renderer: %s", + (const char *)u8"Renderer: %s", // 27 - Ukrainian - "Renderer: %s", + (const char *)u8"Renderer: %s", // 28 - Vietnamese - "Renderer: %s", + (const char *)u8"Renderer: %s", // 29 - Croatian - "Renderer: %s" + (const char *)u8"Renderer: %s" }; const char translationShowAchievements[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - "Show Achievements", + (const char *)u8"Show Achievements", // 1 - Arabic - "Show Achievements", + (const char *)u8"Show Achievements", // 2 - Bulgarian - "Show Achievements", + (const char *)u8"Show Achievements", // 3 - Simplified Chinese - "Show Achievements", + (const char *)u8"Show Achievements", // 4 - Traditional Chinese - "Show Achievements", + (const char *)u8"Show Achievements", // 5 - Czech - "Zobrazit achievementy", + (const char *)u8"Zobrazit achievementy", // 6 - Danish - "Show Achievements", + (const char *)u8"Show Achievements", // 7 - Dutch - "Show Achievements", + (const char *)u8"Show Achievements", // 8 - Finnish - "Show Achievements", + (const char *)u8"Show Achievements", // 9 - French - "Show Achievements", + (const char *)u8"Show Achievements", // 10 - German - "Show Achievements", + (const char *)u8"Show Achievements", // 11 - Greek - "Show Achievements", + (const char *)u8"Show Achievements", // 12 - Hungarian - "Show Achievements", + (const char *)u8"Show Achievements", // 13 - Italian - "Show Achievements", + (const char *)u8"Show Achievements", // 14 - Japanese - "Show Achievements", + (const char *)u8"Show Achievements", // 15 - Korean - "Show Achievements", + (const char *)u8"Show Achievements", // 16 - Norwegian - "Show Achievements", + (const char *)u8"Show Achievements", // 17 - Polish - "Show Achievements", + (const char *)u8"Show Achievements", // 18 - Portuguese - "Show Achievements", + (const char *)u8"Show Achievements", // 19 - Brazilian Portuguese - "Mostrar Conquistas", + (const char *)u8"Mostrar Conquistas", // 20 - Romanian - "Show Achievements", + (const char *)u8"Show Achievements", // 21 - Russian - "Показать Достижения", + (const char *)u8"Показать Достижения", // 22 - Spanish - "Mostrar Logros", + (const char *)u8"Mostrar Logros", // 23 - Latin American - "Mostrar Logros", + (const char *)u8"Mostrar Logros", // 24 - Swedish - "Show Achievements", + (const char *)u8"Show Achievements", // 25 - Thai - "Show Achievements", + (const char *)u8"Show Achievements", // 26 - Turkish - "Show Achievements", + (const char *)u8"Show Achievements", // 27 - Ukrainian - "Show Achievements", + (const char *)u8"Show Achievements", // 28 - Vietnamese - "Show Achievements", + (const char *)u8"Show Achievements", // 29 - Croatian - "Prikaži Postignuća" + (const char *)u8"Prikaži Postignuća" }; // C:\Program Files (x86)\Steam\resource\overlay_*.txt // steam_menu_friends_settings const char translationSettings[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - "Settings", + (const char *)u8"Settings", // 1 - Arabic - "Settings", + (const char *)u8"Settings", // 2 - Bulgarian - "Настройки", + (const char *)u8"Настройки", // 3 - Simplified Chinese - "设置", + (const char *)u8"设置", // 4 - Traditional Chinese - "設定", + (const char *)u8"設定", // 5 - Czech - "Nastavení", + (const char *)u8"Nastavení", // 6 - Danish - "Indstillinger", + (const char *)u8"Indstillinger", // 7 - Dutch - "Instellingen", + (const char *)u8"Instellingen", // 8 - Finnish - "Asetukset", + (const char *)u8"Asetukset", // 9 - French - "Paramètres", + (const char *)u8"Paramètres", // 10 - German - "Einstellungen", + (const char *)u8"Einstellungen", // 11 - Greek - "Ρυθμίσεις", + (const char *)u8"Ρυθμίσεις", // 12 - Hungarian - "Beállítások", + (const char *)u8"Beállítások", // 13 - Italian - "Impostazioni", + (const char *)u8"Impostazioni", // 14 - Japanese - "設定", + (const char *)u8"設定", // 15 - Korean - "설정", + (const char *)u8"설정", // 16 - Norwegian - "Innstillinger", + (const char *)u8"Innstillinger", // 17 - Polish - "Ustawienia", + (const char *)u8"Ustawienia", // 18 - Portuguese - "Definições", + (const char *)u8"Definições", // 19 - Brazilian Portuguese - "Configurações", + (const char *)u8"Configurações", // 20 - Romanian - "Setări", + (const char *)u8"Setări", // 21 - Russian - "Настройки", + (const char *)u8"Настройки", // 22 - Spanish - "Parámetros", + (const char *)u8"Parámetros", // 23 - Latin American - "Parámetros", + (const char *)u8"Parámetros", // 24 - Swedish - "Inställningar", + (const char *)u8"Inställningar", // 25 - Thai - "การตั้งค่า", + (const char *)u8"การตั้งค่า", // 26 - Turkish - "Ayarlar", + (const char *)u8"Ayarlar", // 27 - Ukrainian - "Налаштування", + (const char *)u8"Налаштування", // 28 - Vietnamese - "Thiết lập", + (const char *)u8"Thiết lập", // 29 - Croatian - "Postavke" + (const char *)u8"Postavke" }; // C:\Program Files (x86)\Steam\resource\overlay_*.txt // steam_menu_friends_view const char translationFriends[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - "Friends", + (const char *)u8"Friends", // 1 - Arabic - "Friends", + (const char *)u8"Friends", // 2 - Bulgarian - "Приятели", + (const char *)u8"Приятели", // 3 - Simplified Chinese - "好友", + (const char *)u8"好友", // 4 - Traditional Chinese - "好友", + (const char *)u8"好友", // 5 - Czech - "Přátelé", + (const char *)u8"Přátelé", // 6 - Danish - "Venner", + (const char *)u8"Venner", // 7 - Dutch - "Vrienden", + (const char *)u8"Vrienden", // 8 - Finnish - "Kaverit", + (const char *)u8"Kaverit", // 9 - French - "Contacts", + (const char *)u8"Contacts", // 10 - German - "Freunde", + (const char *)u8"Freunde", // 11 - Greek - "Φίλοι", + (const char *)u8"Φίλοι", // 12 - Hungarian - "Barátok", + (const char *)u8"Barátok", // 13 - Italian - "Amici", + (const char *)u8"Amici", // 14 - Japanese - "フレンド", + (const char *)u8"フレンド", // 15 - Korean - "친구", + (const char *)u8"친구", // 16 - Norwegian - "Venner", + (const char *)u8"Venner", // 17 - Polish - "Znajomi", + (const char *)u8"Znajomi", // 18 - Portuguese - "Amigos", + (const char *)u8"Amigos", // 19 - Brazilian Portuguese - "Amigos", + (const char *)u8"Amigos", // 20 - Romanian - "Prieteni", + (const char *)u8"Prieteni", // 21 - Russian - "Друзья", + (const char *)u8"Друзья", // 22 - Spanish - "Amigos", + (const char *)u8"Amigos", // 23 - Latin American - "Amigos", + (const char *)u8"Amigos", // 24 - Swedish - "Vänner", + (const char *)u8"Vänner", // 25 - Thai - "เพื่อน", + (const char *)u8"เพื่อน", // 26 - Turkish - "Arkadaşlar", + (const char *)u8"Arkadaşlar", // 27 - Ukrainian - "Друзі", + (const char *)u8"Друзі", // 28 - Vietnamese - "Bạn bè", + (const char *)u8"Bạn bè", // 29 - Croatian - "Prijatelji" + (const char *)u8"Prijatelji" }; const char translationAchievementWindow[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - "Achievement Window", + (const char *)u8"Achievement Window", // 1 - Arabic - "Achievement Window", + (const char *)u8"Achievement Window", // 2 - Bulgarian - "Achievement Window", + (const char *)u8"Achievement Window", // 3 - Simplified Chinese - "Achievement Window", + (const char *)u8"Achievement Window", // 4 - Traditional Chinese - "Achievement Window", + (const char *)u8"Achievement Window", // 5 - Czech - "Okno achievementů", + (const char *)u8"Okno achievementů", // 6 - Danish - "Achievement Window", + (const char *)u8"Achievement Window", // 7 - Dutch - "Achievement Window", + (const char *)u8"Achievement Window", // 8 - Finnish - "Achievement Window", + (const char *)u8"Achievement Window", // 9 - French - "Achievement Window", + (const char *)u8"Achievement Window", // 10 - German - "Achievement Window", + (const char *)u8"Achievement Window", // 11 - Greek - "Achievement Window", + (const char *)u8"Achievement Window", // 12 - Hungarian - "Achievement Window", + (const char *)u8"Achievement Window", // 13 - Italian - "Achievement Window", + (const char *)u8"Achievement Window", // 14 - Japanese - "Achievement Window", + (const char *)u8"Achievement Window", // 15 - Korean - "Achievement Window", + (const char *)u8"Achievement Window", // 16 - Norwegian - "Achievement Window", + (const char *)u8"Achievement Window", // 17 - Polish - "Achievement Window", + (const char *)u8"Achievement Window", // 18 - Portuguese - "Achievement Window", + (const char *)u8"Achievement Window", // 19 - Brazilian Portuguese - "Janela de conquistas", + (const char *)u8"Janela de conquistas", // 20 - Romanian - "Achievement Window", + (const char *)u8"Achievement Window", // 21 - Russian - "Окно Достижений", + (const char *)u8"Окно Достижений", // 22 - Spanish - "Ventana de Logros", + (const char *)u8"Ventana de Logros", // 23 - Latin American - "Achievement Window", + (const char *)u8"Achievement Window", // 24 - Swedish - "Achievement Window", + (const char *)u8"Achievement Window", // 25 - Thai - "Achievement Window", + (const char *)u8"Achievement Window", // 26 - Turkish - "Achievement Window", + (const char *)u8"Achievement Window", // 27 - Ukrainian - "Achievement Window", + (const char *)u8"Achievement Window", // 28 - Vietnamese - "Achievement Window", + (const char *)u8"Achievement Window", // 29 - Croatian - "Prozor Postignuća" + (const char *)u8"Prozor Postignuća" }; const char translationListOfAchievements[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - "List of achievements", + (const char *)u8"List of achievements", // 1 - Arabic - "List of achievements", + (const char *)u8"List of achievements", // 2 - Bulgarian - "List of achievements", + (const char *)u8"List of achievements", // 3 - Simplified Chinese - "List of achievements", + (const char *)u8"List of achievements", // 4 - Traditional Chinese - "List of achievements", + (const char *)u8"List of achievements", // 5 - Czech - "Seznam achievementů", + (const char *)u8"Seznam achievementů", // 6 - Danish - "List of achievements", + (const char *)u8"List of achievements", // 7 - Dutch - "List of achievements", + (const char *)u8"List of achievements", // 8 - Finnish - "List of achievements", + (const char *)u8"List of achievements", // 9 - French - "List of achievements", + (const char *)u8"List of achievements", // 10 - German - "List of achievements", + (const char *)u8"List of achievements", // 11 - Greek - "List of achievements", + (const char *)u8"List of achievements", // 12 - Hungarian - "List of achievements", + (const char *)u8"List of achievements", // 13 - Italian - "List of achievements", + (const char *)u8"List of achievements", // 14 - Japanese - "List of achievements", + (const char *)u8"List of achievements", // 15 - Korean - "List of achievements", + (const char *)u8"List of achievements", // 16 - Norwegian - "List of achievements", + (const char *)u8"List of achievements", // 17 - Polish - "List of achievements", + (const char *)u8"List of achievements", // 18 - Portuguese - "List of achievements", + (const char *)u8"List of achievements", // 19 - Brazilian Portuguese - "Lista de conquistas", + (const char *)u8"Lista de conquistas", // 20 - Romanian - "List of achievements", + (const char *)u8"List of achievements", // 21 - Russian - "Список достижений", + (const char *)u8"Список достижений", // 22 - Spanish - "Lista de Logros", + (const char *)u8"Lista de Logros", // 23 - Latin American - "List of achievements", + (const char *)u8"List of achievements", // 24 - Swedish - "List of achievements", + (const char *)u8"List of achievements", // 25 - Thai - "List of achievements", + (const char *)u8"List of achievements", // 26 - Turkish - "List of achievements", + (const char *)u8"List of achievements", // 27 - Ukrainian - "List of achievements", + (const char *)u8"List of achievements", // 28 - Vietnamese - "List of achievements", + (const char *)u8"List of achievements", // 29 - Croatian - "Popis postignuća" + (const char *)u8"Popis postignuća" }; const char translationAchievements[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - "Achievements", + (const char *)u8"Achievements", // 1 - Arabic - "Achievements", + (const char *)u8"Achievements", // 2 - Bulgarian - "Achievements", + (const char *)u8"Achievements", // 3 - Simplified Chinese - "Achievements", + (const char *)u8"Achievements", // 4 - Traditional Chinese - "Achievements", + (const char *)u8"Achievements", // 5 - Czech - "Achievementy", + (const char *)u8"Achievementy", // 6 - Danish - "Achievements", + (const char *)u8"Achievements", // 7 - Dutch - "Achievements", + (const char *)u8"Achievements", // 8 - Finnish - "Achievements", + (const char *)u8"Achievements", // 9 - French - "Achievements", + (const char *)u8"Achievements", // 10 - German - "Achievements", + (const char *)u8"Achievements", // 11 - Greek - "Achievements", + (const char *)u8"Achievements", // 12 - Hungarian - "Achievements", + (const char *)u8"Achievements", // 13 - Italian - "Achievements", + (const char *)u8"Achievements", // 14 - Japanese - "Achievements", + (const char *)u8"Achievements", // 15 - Korean - "Achievements", + (const char *)u8"Achievements", // 16 - Norwegian - "Achievements", + (const char *)u8"Achievements", // 17 - Polish - "Achievements", + (const char *)u8"Achievements", // 18 - Portuguese - "Achievements", + (const char *)u8"Achievements", // 19 - Brazilian Portuguese - "Conquistas", + (const char *)u8"Conquistas", // 20 - Romanian - "Achievements", + (const char *)u8"Achievements", // 21 - Russian - "Достижения", + (const char *)u8"Достижения", // 22 - Spanish - "Logros", + (const char *)u8"Logros", // 23 - Latin American - "Achievements", + (const char *)u8"Achievements", // 24 - Swedish - "Achievements", + (const char *)u8"Achievements", // 25 - Thai - "Achievements", + (const char *)u8"Achievements", // 26 - Turkish - "Achievements", + (const char *)u8"Achievements", // 27 - Ukrainian - "Achievements", + (const char *)u8"Achievements", // 28 - Vietnamese - "Achievements", + (const char *)u8"Achievements", // 29 - Croatian - "Postignuća" + (const char *)u8"Postignuća" }; const char translationHiddenAchievement[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - "hidden achievement", + (const char *)u8"hidden achievement", // 1 - Arabic - "hidden achievement", + (const char *)u8"hidden achievement", // 2 - Bulgarian - "hidden achievement", + (const char *)u8"hidden achievement", // 3 - Simplified Chinese - "hidden achievement", + (const char *)u8"hidden achievement", // 4 - Traditional Chinese - "hidden achievement", + (const char *)u8"hidden achievement", // 5 - Czech - "Skrytý achievement", + (const char *)u8"Skrytý achievement", // 6 - Danish - "hidden achievement", + (const char *)u8"hidden achievement", // 7 - Dutch - "hidden achievement", + (const char *)u8"hidden achievement", // 8 - Finnish - "hidden achievement", + (const char *)u8"hidden achievement", // 9 - French - "hidden achievement", + (const char *)u8"hidden achievement", // 10 - German - "hidden achievement", + (const char *)u8"hidden achievement", // 11 - Greek - "hidden achievement", + (const char *)u8"hidden achievement", // 12 - Hungarian - "hidden achievement", + (const char *)u8"hidden achievement", // 13 - Italian - "hidden achievement", + (const char *)u8"hidden achievement", // 14 - Japanese - "hidden achievement", + (const char *)u8"hidden achievement", // 15 - Korean - "hidden achievement", + (const char *)u8"hidden achievement", // 16 - Norwegian - "hidden achievement", + (const char *)u8"hidden achievement", // 17 - Polish - "hidden achievement", + (const char *)u8"hidden achievement", // 18 - Portuguese - "hidden achievement", + (const char *)u8"hidden achievement", // 19 - Brazilian Portuguese - "conquista oculta", + (const char *)u8"conquista oculta", // 20 - Romanian - "hidden achievement", + (const char *)u8"hidden achievement", // 21 - Russian - "скрытое достижение", + (const char *)u8"скрытое достижение", // 22 - Spanish - "Logro oculto", + (const char *)u8"Logro oculto", // 23 - Latin American - "Logro oculto", + (const char *)u8"Logro oculto", // 24 - Swedish - "hidden achievement", + (const char *)u8"hidden achievement", // 25 - Thai - "hidden achievement", + (const char *)u8"hidden achievement", // 26 - Turkish - "hidden achievement", + (const char *)u8"hidden achievement", // 27 - Ukrainian - "hidden achievement", + (const char *)u8"hidden achievement", // 28 - Vietnamese - "hidden achievement", + (const char *)u8"hidden achievement", // 29 - Croatian - "Sakrivena postignuća" + (const char *)u8"Sakrivena postignuća" }; const char translationAchievedOn[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - "achieved on %s", + (const char *)u8"achieved on %s", // 1 - Arabic - "achieved on %s", + (const char *)u8"achieved on %s", // 2 - Bulgarian - "achieved on %s", + (const char *)u8"achieved on %s", // 3 - Simplified Chinese - "achieved on %s", + (const char *)u8"achieved on %s", // 4 - Traditional Chinese - "achieved on %s", + (const char *)u8"achieved on %s", // 5 - Czech - "odemčeno %s", + (const char *)u8"odemčeno %s", // 6 - Danish - "achieved on %s", + (const char *)u8"achieved on %s", // 7 - Dutch - "achieved on %s", + (const char *)u8"achieved on %s", // 8 - Finnish - "achieved on %s", + (const char *)u8"achieved on %s", // 9 - French - "achieved on %s", + (const char *)u8"achieved on %s", // 10 - German - "achieved on %s", + (const char *)u8"achieved on %s", // 11 - Greek - "achieved on %s", + (const char *)u8"achieved on %s", // 12 - Hungarian - "achieved on %s", + (const char *)u8"achieved on %s", // 13 - Italian - "achieved on %s", + (const char *)u8"achieved on %s", // 14 - Japanese - "achieved on %s", + (const char *)u8"achieved on %s", // 15 - Korean - "achieved on %s", + (const char *)u8"achieved on %s", // 16 - Norwegian - "achieved on %s", + (const char *)u8"achieved on %s", // 17 - Polish - "achieved on %s", + (const char *)u8"achieved on %s", // 18 - Portuguese - "achieved on %s", + (const char *)u8"achieved on %s", // 19 - Brazilian Portuguese - "alcançado em %s", + (const char *)u8"alcançado em %s", // 20 - Romanian - "achieved on %s", + (const char *)u8"achieved on %s", // 21 - Russian - "получено %s", + (const char *)u8"получено %s", // 22 - Spanish - "desbloqueado el %s", + (const char *)u8"desbloqueado el %s", // 23 - Latin American - "logrado el %s", + (const char *)u8"logrado el %s", // 24 - Swedish - "achieved on %s", + (const char *)u8"achieved on %s", // 25 - Thai - "achieved on %s", + (const char *)u8"achieved on %s", // 26 - Turkish - "achieved on %s", + (const char *)u8"achieved on %s", // 27 - Ukrainian - "achieved on %s", + (const char *)u8"achieved on %s", // 28 - Vietnamese - "achieved on %s", + (const char *)u8"achieved on %s", // 29 - Croatian - "postignuto %s" + (const char *)u8"postignuto %s" }; const char translationNotAchieved[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - "not achieved", + (const char *)u8"not achieved", // 1 - Arabic - "not achieved", + (const char *)u8"not achieved", // 2 - Bulgarian - "not achieved", + (const char *)u8"not achieved", // 3 - Simplified Chinese - "not achieved", + (const char *)u8"not achieved", // 4 - Traditional Chinese - "not achieved", + (const char *)u8"not achieved", // 5 - Czech - "uzamčeno", + (const char *)u8"uzamčeno", // 6 - Danish - "not achieved", + (const char *)u8"not achieved", // 7 - Dutch - "not achieved", + (const char *)u8"not achieved", // 8 - Finnish - "not achieved", + (const char *)u8"not achieved", // 9 - French - "not achieved", + (const char *)u8"not achieved", // 10 - German - "not achieved", + (const char *)u8"not achieved", // 11 - Greek - "not achieved", + (const char *)u8"not achieved", // 12 - Hungarian - "not achieved", + (const char *)u8"not achieved", // 13 - Italian - "not achieved", + (const char *)u8"not achieved", // 14 - Japanese - "not achieved", + (const char *)u8"not achieved", // 15 - Korean - "not achieved", + (const char *)u8"not achieved", // 16 - Norwegian - "not achieved", + (const char *)u8"not achieved", // 17 - Polish - "not achieved", + (const char *)u8"not achieved", // 18 - Portuguese - "not achieved", + (const char *)u8"not achieved", // 19 - Brazilian Portuguese - "não alcançado", + (const char *)u8"não alcançado", // 20 - Romanian - "not achieved", + (const char *)u8"not achieved", // 21 - Russian - "не получено", + (const char *)u8"не получено", // 22 - Spanish - "bloqueado", + (const char *)u8"bloqueado", // 23 - Latin American - "no logrado", + (const char *)u8"no logrado", // 24 - Swedish - "not achieved", + (const char *)u8"not achieved", // 25 - Thai - "not achieved", + (const char *)u8"not achieved", // 26 - Turkish - "not achieved", + (const char *)u8"not achieved", // 27 - Ukrainian - "not achieved", + (const char *)u8"not achieved", // 28 - Vietnamese - "not achieved", + (const char *)u8"not achieved", // 29 - Croatian - "nije postignuto" + (const char *)u8"nije postignuto" }; const char translationGlobalSettingsWindow[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - "Global Settings Window", + (const char *)u8"Global Settings Window", // 1 - Arabic - "Global Settings Window", + (const char *)u8"Global Settings Window", // 2 - Bulgarian - "Global Settings Window", + (const char *)u8"Global Settings Window", // 3 - Simplified Chinese - "Global Settings Window", + (const char *)u8"Global Settings Window", // 4 - Traditional Chinese - "Global Settings Window", + (const char *)u8"Global Settings Window", // 5 - Czech - "Okno globálních nastavení", + (const char *)u8"Okno globálních nastavení", // 6 - Danish - "Global Settings Window", + (const char *)u8"Global Settings Window", // 7 - Dutch - "Global Settings Window", + (const char *)u8"Global Settings Window", // 8 - Finnish - "Global Settings Window", + (const char *)u8"Global Settings Window", // 9 - French - "Global Settings Window", + (const char *)u8"Global Settings Window", // 10 - German - "Global Settings Window", + (const char *)u8"Global Settings Window", // 11 - Greek - "Global Settings Window", + (const char *)u8"Global Settings Window", // 12 - Hungarian - "Global Settings Window", + (const char *)u8"Global Settings Window", // 13 - Italian - "Global Settings Window", + (const char *)u8"Global Settings Window", // 14 - Japanese - "Global Settings Window", + (const char *)u8"Global Settings Window", // 15 - Korean - "Global Settings Window", + (const char *)u8"Global Settings Window", // 16 - Norwegian - "Global Settings Window", + (const char *)u8"Global Settings Window", // 17 - Polish - "Global Settings Window", + (const char *)u8"Global Settings Window", // 18 - Portuguese - "Global Settings Window", + (const char *)u8"Global Settings Window", // 19 - Brazilian Portuguese - "Janela de Configurações Globais", + (const char *)u8"Janela de Configurações Globais", // 20 - Romanian - "Global Settings Window", + (const char *)u8"Global Settings Window", // 21 - Russian - "Окно Глобальных Настроек", + (const char *)u8"Окно Глобальных Настроек", // 22 - Spanish - "Ventana de Configuración", + (const char *)u8"Ventana de Configuración", // 23 - Latin American - "Ventana de Párametros", + (const char *)u8"Ventana de Párametros", // 24 - Swedish - "Global Settings Window", + (const char *)u8"Global Settings Window", // 25 - Thai - "Global Settings Window", + (const char *)u8"Global Settings Window", // 26 - Turkish - "Global Settings Window", + (const char *)u8"Global Settings Window", // 27 - Ukrainian - "Global Settings Window", + (const char *)u8"Global Settings Window", // 28 - Vietnamese - "Global Settings Window", + (const char *)u8"Global Settings Window", // 29 - Croatian - "Prozor Globalnih Postavki" + (const char *)u8"Prozor Globalnih Postavki" }; const char translationGlobalSettingsWindowDescription[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - "These are global emulator settings and will apply to all games.", + (const char *)u8"These are global emulator settings and will apply to all games.", // 1 - Arabic - "These are global emulator settings and will apply to all games.", + (const char *)u8"These are global emulator settings and will apply to all games.", // 2 - Bulgarian - "These are global emulator settings and will apply to all games.", + (const char *)u8"These are global emulator settings and will apply to all games.", // 3 - Simplified Chinese - "These are global emulator settings and will apply to all games.", + (const char *)u8"These are global emulator settings and will apply to all games.", // 4 - Traditional Chinese - "These are global emulator settings and will apply to all games.", + (const char *)u8"These are global emulator settings and will apply to all games.", // 5 - Czech - "Toto jsou globální nastavení emulátoru a budou platit pro všechny hry.", + (const char *)u8"Toto jsou globální nastavení emulátoru a budou platit pro všechny hry.", // 6 - Danish - "These are global emulator settings and will apply to all games.", + (const char *)u8"These are global emulator settings and will apply to all games.", // 7 - Dutch - "These are global emulator settings and will apply to all games.", + (const char *)u8"These are global emulator settings and will apply to all games.", // 8 - Finnish - "These are global emulator settings and will apply to all games.", + (const char *)u8"These are global emulator settings and will apply to all games.", // 9 - French - "These are global emulator settings and will apply to all games.", + (const char *)u8"These are global emulator settings and will apply to all games.", // 10 - German - "These are global emulator settings and will apply to all games.", + (const char *)u8"These are global emulator settings and will apply to all games.", // 11 - Greek - "These are global emulator settings and will apply to all games.", + (const char *)u8"These are global emulator settings and will apply to all games.", // 12 - Hungarian - "These are global emulator settings and will apply to all games.", + (const char *)u8"These are global emulator settings and will apply to all games.", // 13 - Italian - "These are global emulator settings and will apply to all games.", + (const char *)u8"These are global emulator settings and will apply to all games.", // 14 - Japanese - "These are global emulator settings and will apply to all games.", + (const char *)u8"These are global emulator settings and will apply to all games.", // 15 - Korean - "These are global emulator settings and will apply to all games.", + (const char *)u8"These are global emulator settings and will apply to all games.", // 16 - Norwegian - "These are global emulator settings and will apply to all games.", + (const char *)u8"These are global emulator settings and will apply to all games.", // 17 - Polish - "These are global emulator settings and will apply to all games.", + (const char *)u8"These are global emulator settings and will apply to all games.", // 18 - Portuguese - "These are global emulator settings and will apply to all games.", + (const char *)u8"These are global emulator settings and will apply to all games.", // 19 - Brazilian Portuguese - "Estas são configurações globais do emulador e serão aplicadas a TODOS os jogos.", + (const char *)u8"Estas são configurações globais do emulador e serão aplicadas a TODOS os jogos.", // 20 - Romanian - "These are global emulator settings and will apply to all games.", + (const char *)u8"These are global emulator settings and will apply to all games.", // 21 - Russian - "Это глобальные настройки эмулятора, которые будут применяться ко всем играм.", + (const char *)u8"Это глобальные настройки эмулятора, которые будут применяться ко всем играм.", // 22 - Spanish - "Configuración del emulador para aplicar a todos los juegos.", + (const char *)u8"Configuración del emulador para aplicar a todos los juegos.", // 23 - Latin American - "These are global emulator settings and will apply to all games.", + (const char *)u8"These are global emulator settings and will apply to all games.", // 24 - Swedish - "These are global emulator settings and will apply to all games.", + (const char *)u8"These are global emulator settings and will apply to all games.", // 25 - Thai - "These are global emulator settings and will apply to all games.", + (const char *)u8"These are global emulator settings and will apply to all games.", // 26 - Turkish - "These are global emulator settings and will apply to all games.", + (const char *)u8"These are global emulator settings and will apply to all games.", // 27 - Ukrainian - "These are global emulator settings and will apply to all games.", + (const char *)u8"These are global emulator settings and will apply to all games.", // 28 - Vietnamese - "These are global emulator settings and will apply to all games.", + (const char *)u8"These are global emulator settings and will apply to all games.", // 29 - Croatian - "Ovo su globalne postavke emulatora i primjenjuju se na sve igre." + (const char *)u8"Ovo su globalne postavke emulatora i primjenjuju se na sve igre." }; const char translationUsername[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - "Username:", + (const char *)u8"Username:", // 1 - Arabic - "Username:", + (const char *)u8"Username:", // 2 - Bulgarian - "Username:", + (const char *)u8"Username:", // 3 - Simplified Chinese - "Username:", + (const char *)u8"Username:", // 4 - Traditional Chinese - "Username:", + (const char *)u8"Username:", // 5 - Czech - "Uživatelské jméno:", + (const char *)u8"Uživatelské jméno:", // 6 - Danish - "Username:", + (const char *)u8"Username:", // 7 - Dutch - "Username:", + (const char *)u8"Username:", // 8 - Finnish - "Username:", + (const char *)u8"Username:", // 9 - French - "Username:", + (const char *)u8"Username:", // 10 - German - "Username:", + (const char *)u8"Username:", // 11 - Greek - "Username:", + (const char *)u8"Username:", // 12 - Hungarian - "Username:", + (const char *)u8"Username:", // 13 - Italian - "Username:", + (const char *)u8"Username:", // 14 - Japanese - "Username:", + (const char *)u8"Username:", // 15 - Korean - "Username:", + (const char *)u8"Username:", // 16 - Norwegian - "Username:", + (const char *)u8"Username:", // 17 - Polish - "Username:", + (const char *)u8"Username:", // 18 - Portuguese - "Username:", + (const char *)u8"Username:", // 19 - Brazilian Portuguese - "Username:", + (const char *)u8"Username:", // 20 - Romanian - "Username:", + (const char *)u8"Username:", // 21 - Russian - "Имя пользователя:", + (const char *)u8"Имя пользователя:", // 22 - Spanish - "Usuario:", + (const char *)u8"Usuario:", // 23 - Latin American - "Usuario:", + (const char *)u8"Usuario:", // 24 - Swedish - "Username:", + (const char *)u8"Username:", // 25 - Thai - "Username:", + (const char *)u8"Username:", // 26 - Turkish - "Username:", + (const char *)u8"Username:", // 27 - Ukrainian - "Username:", + (const char *)u8"Username:", // 28 - Vietnamese - "Username:", + (const char *)u8"Username:", // 29 - Croatian - "Korisničko Ime:" + (const char *)u8"Korisničko Ime:" }; const char translationLanguage[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - "Language:", + (const char *)u8"Language:", // 1 - Arabic - "Language:", + (const char *)u8"Language:", // 2 - Bulgarian - "Language:", + (const char *)u8"Language:", // 3 - Simplified Chinese - "Language:", + (const char *)u8"Language:", // 4 - Traditional Chinese - "Language:", + (const char *)u8"Language:", // 5 - Czech - "Jazyk:", + (const char *)u8"Jazyk:", // 6 - Danish - "Language:", + (const char *)u8"Language:", // 7 - Dutch - "Language:", + (const char *)u8"Language:", // 8 - Finnish - "Language:", + (const char *)u8"Language:", // 9 - French - "Language:", + (const char *)u8"Language:", // 10 - German - "Language:", + (const char *)u8"Language:", // 11 - Greek - "Language:", + (const char *)u8"Language:", // 12 - Hungarian - "Language:", + (const char *)u8"Language:", // 13 - Italian - "Language:", + (const char *)u8"Language:", // 14 - Japanese - "Language:", + (const char *)u8"Language:", // 15 - Korean - "Language:", + (const char *)u8"Language:", // 16 - Norwegian - "Language:", + (const char *)u8"Language:", // 17 - Polish - "Language:", + (const char *)u8"Language:", // 18 - Portuguese - "Language:", + (const char *)u8"Language:", // 19 - Brazilian Portuguese - "Idioma:", + (const char *)u8"Idioma:", // 20 - Romanian - "Language:", + (const char *)u8"Language:", // 21 - Russian - "Язык:", + (const char *)u8"Язык:", // 22 - Spanish - "Idioma:", + (const char *)u8"Idioma:", // 23 - Latin American - "Lenguaje:", + (const char *)u8"Lenguaje:", // 24 - Swedish - "Language:", + (const char *)u8"Language:", // 25 - Thai - "Language:", + (const char *)u8"Language:", // 26 - Turkish - "Language:", + (const char *)u8"Language:", // 27 - Ukrainian - "Language:", + (const char *)u8"Language:", // 28 - Vietnamese - "Language:", + (const char *)u8"Language:", // 29 - Croatian - "Jezik:" + (const char *)u8"Jezik:" }; const char translationSelectedLanguage[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - "Selected Language: %s", + (const char *)u8"Selected Language: %s", // 1 - Arabic - "Selected Language: %s", + (const char *)u8"Selected Language: %s", // 2 - Bulgarian - "Selected Language: %s", + (const char *)u8"Selected Language: %s", // 3 - Simplified Chinese - "Selected Language: %s", + (const char *)u8"Selected Language: %s", // 4 - Traditional Chinese - "Selected Language: %s", + (const char *)u8"Selected Language: %s", // 5 - Czech - "Zvolený jazyk: %s", + (const char *)u8"Zvolený jazyk: %s", // 6 - Danish - "Selected Language: %s", + (const char *)u8"Selected Language: %s", // 7 - Dutch - "Selected Language: %s", + (const char *)u8"Selected Language: %s", // 8 - Finnish - "Selected Language: %s", + (const char *)u8"Selected Language: %s", // 9 - French - "Selected Language: %s", + (const char *)u8"Selected Language: %s", // 10 - German - "Selected Language: %s", + (const char *)u8"Selected Language: %s", // 11 - Greek - "Selected Language: %s", + (const char *)u8"Selected Language: %s", // 12 - Hungarian - "Selected Language: %s", + (const char *)u8"Selected Language: %s", // 13 - Italian - "Selected Language: %s", + (const char *)u8"Selected Language: %s", // 14 - Japanese - "Selected Language: %s", + (const char *)u8"Selected Language: %s", // 15 - Korean - "Selected Language: %s", + (const char *)u8"Selected Language: %s", // 16 - Norwegian - "Selected Language: %s", + (const char *)u8"Selected Language: %s", // 17 - Polish - "Selected Language: %s", + (const char *)u8"Selected Language: %s", // 18 - Portuguese - "Selected Language: %s", + (const char *)u8"Selected Language: %s", // 19 - Brazilian Portuguese - "Idioma Selecionado: %s", + (const char *)u8"Idioma Selecionado: %s", // 20 - Romanian - "Selected Language: %s", + (const char *)u8"Selected Language: %s", // 21 - Russian - "Выбранный Язык: %s", + (const char *)u8"Выбранный Язык: %s", // 22 - Spanish - "Selecciona Idioma: %s", + (const char *)u8"Selecciona Idioma: %s", // 23 - Latin American - "Selecciona Lenguaje: %s", + (const char *)u8"Selecciona Lenguaje: %s", // 24 - Swedish - "Selected Language: %s", + (const char *)u8"Selected Language: %s", // 25 - Thai - "Selected Language: %s", + (const char *)u8"Selected Language: %s", // 26 - Turkish - "Selected Language: %s", + (const char *)u8"Selected Language: %s", // 27 - Ukrainian - "Selected Language: %s", + (const char *)u8"Selected Language: %s", // 28 - Vietnamese - "Selected Language: %s", + (const char *)u8"Selected Language: %s", // 29 - Croatian - "Odabrani Jezik: %s" + (const char *)u8"Odabrani Jezik: %s" }; const char translationRestartTheGameToApply[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - "You may have to restart the game for these to apply.", + (const char *)u8"You may have to restart the game for these to apply.", // 1 - Arabic - "You may have to restart the game for these to apply.", + (const char *)u8"You may have to restart the game for these to apply.", // 2 - Bulgarian - "You may have to restart the game for these to apply.", + (const char *)u8"You may have to restart the game for these to apply.", // 3 - Simplified Chinese - "You may have to restart the game for these to apply.", + (const char *)u8"You may have to restart the game for these to apply.", // 4 - Traditional Chinese - "You may have to restart the game for these to apply.", + (const char *)u8"You may have to restart the game for these to apply.", // 5 - Czech - "Pro uplatnění změn může být nutné restartovat hru.", + (const char *)u8"Pro uplatnění změn může být nutné restartovat hru.", // 6 - Danish - "You may have to restart the game for these to apply.", + (const char *)u8"You may have to restart the game for these to apply.", // 7 - Dutch - "You may have to restart the game for these to apply.", + (const char *)u8"You may have to restart the game for these to apply.", // 8 - Finnish - "You may have to restart the game for these to apply.", + (const char *)u8"You may have to restart the game for these to apply.", // 9 - French - "You may have to restart the game for these to apply.", + (const char *)u8"You may have to restart the game for these to apply.", // 10 - German - "You may have to restart the game for these to apply.", + (const char *)u8"You may have to restart the game for these to apply.", // 11 - Greek - "You may have to restart the game for these to apply.", + (const char *)u8"You may have to restart the game for these to apply.", // 12 - Hungarian - "You may have to restart the game for these to apply.", + (const char *)u8"You may have to restart the game for these to apply.", // 13 - Italian - "You may have to restart the game for these to apply.", + (const char *)u8"You may have to restart the game for these to apply.", // 14 - Japanese - "You may have to restart the game for these to apply.", + (const char *)u8"You may have to restart the game for these to apply.", // 15 - Korean - "You may have to restart the game for these to apply.", + (const char *)u8"You may have to restart the game for these to apply.", // 16 - Norwegian - "You may have to restart the game for these to apply.", + (const char *)u8"You may have to restart the game for these to apply.", // 17 - Polish - "You may have to restart the game for these to apply.", + (const char *)u8"You may have to restart the game for these to apply.", // 18 - Portuguese - "You may have to restart the game for these to apply.", + (const char *)u8"You may have to restart the game for these to apply.", // 19 - Brazilian Portuguese - "Talvez seja necessário reiniciar o jogo para que isso seja aplicado.", + (const char *)u8"Talvez seja necessário reiniciar o jogo para que isso seja aplicado.", // 20 - Romanian - "You may have to restart the game for these to apply.", + (const char *)u8"You may have to restart the game for these to apply.", // 21 - Russian - "Для применения изменений может потребоваться перезапуск игры.", + (const char *)u8"Для применения изменений может потребоваться перезапуск игры.", // 22 - Spanish - "Quizás debas reiniciar el juego para aplicar los cambios.", + (const char *)u8"Quizás debas reiniciar el juego para aplicar los cambios.", // 23 - Latin American - "You may have to restart the game for these to apply.", + (const char *)u8"You may have to restart the game for these to apply.", // 24 - Swedish - "You may have to restart the game for these to apply.", + (const char *)u8"You may have to restart the game for these to apply.", // 25 - Thai - "You may have to restart the game for these to apply.", + (const char *)u8"You may have to restart the game for these to apply.", // 26 - Turkish - "You may have to restart the game for these to apply.", + (const char *)u8"You may have to restart the game for these to apply.", // 27 - Ukrainian - "You may have to restart the game for these to apply.", + (const char *)u8"You may have to restart the game for these to apply.", // 28 - Vietnamese - "You may have to restart the game for these to apply.", + (const char *)u8"You may have to restart the game for these to apply.", // 29 - Croatian - "Možda ćete trebati ponovo pokrenuti igru." + (const char *)u8"Možda ćete trebati ponovo pokrenuti igru." }; const char translationSave[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - "Save", + (const char *)u8"Save", // 1 - Arabic - "Save", + (const char *)u8"Save", // 2 - Bulgarian - "Save", + (const char *)u8"Save", // 3 - Simplified Chinese - "Save", + (const char *)u8"Save", // 4 - Traditional Chinese - "Save", + (const char *)u8"Save", // 5 - Czech - "Uložit", + (const char *)u8"Uložit", // 6 - Danish - "Save", + (const char *)u8"Save", // 7 - Dutch - "Save", + (const char *)u8"Save", // 8 - Finnish - "Save", + (const char *)u8"Save", // 9 - French - "Save", + (const char *)u8"Save", // 10 - German - "Save", + (const char *)u8"Save", // 11 - Greek - "Save", + (const char *)u8"Save", // 12 - Hungarian - "Save", + (const char *)u8"Save", // 13 - Italian - "Save", + (const char *)u8"Save", // 14 - Japanese - "Save", + (const char *)u8"Save", // 15 - Korean - "Save", + (const char *)u8"Save", // 16 - Norwegian - "Save", + (const char *)u8"Save", // 17 - Polish - "Save", + (const char *)u8"Save", // 18 - Portuguese - "Save", + (const char *)u8"Save", // 19 - Brazilian Portuguese - "Salvar", + (const char *)u8"Salvar", // 20 - Romanian - "Save", + (const char *)u8"Save", // 21 - Russian - "Сохранить", + (const char *)u8"Сохранить", // 22 - Spanish - "Guardar", + (const char *)u8"Guardar", // 23 - Latin American - "Guardar", + (const char *)u8"Guardar", // 24 - Swedish - "Save", + (const char *)u8"Save", // 25 - Thai - "Save", + (const char *)u8"Save", // 26 - Turkish - "Save", + (const char *)u8"Save", // 27 - Ukrainian - "Save", + (const char *)u8"Save", // 28 - Vietnamese - "Save", + (const char *)u8"Save", // 29 - Croatian - "Spremi" + (const char *)u8"Spremi" }; const char translationWarning[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - "WARNING", + (const char *)u8"WARNING", // 1 - Arabic - "WARNING", + (const char *)u8"WARNING", // 2 - Bulgarian - "WARNING", + (const char *)u8"WARNING", // 3 - Simplified Chinese - "WARNING", + (const char *)u8"WARNING", // 4 - Traditional Chinese - "WARNING", + (const char *)u8"WARNING", // 5 - Czech - "VAROVÁNÍ", + (const char *)u8"VAROVÁNÍ", // 6 - Danish - "WARNING", + (const char *)u8"WARNING", // 7 - Dutch - "WARNING", + (const char *)u8"WARNING", // 8 - Finnish - "WARNING", + (const char *)u8"WARNING", // 9 - French - "WARNING", + (const char *)u8"WARNING", // 10 - German - "WARNING", + (const char *)u8"WARNING", // 11 - Greek - "WARNING", + (const char *)u8"WARNING", // 12 - Hungarian - "WARNING", + (const char *)u8"WARNING", // 13 - Italian - "WARNING", + (const char *)u8"WARNING", // 14 - Japanese - "WARNING", + (const char *)u8"WARNING", // 15 - Korean - "WARNING", + (const char *)u8"WARNING", // 16 - Norwegian - "WARNING", + (const char *)u8"WARNING", // 17 - Polish - "WARNING", + (const char *)u8"WARNING", // 18 - Portuguese - "WARNING", + (const char *)u8"WARNING", // 19 - Brazilian Portuguese - "AVISO", + (const char *)u8"AVISO", // 20 - Romanian - "WARNING", + (const char *)u8"WARNING", // 21 - Russian - "ВНИМАНИЕ", + (const char *)u8"ВНИМАНИЕ", // 22 - Spanish - "ADVERTENCIA", + (const char *)u8"ADVERTENCIA", // 23 - Latin American - "WARNING", + (const char *)u8"WARNING", // 24 - Swedish - "WARNING", + (const char *)u8"WARNING", // 25 - Thai - "WARNING", + (const char *)u8"WARNING", // 26 - Turkish - "WARNING", + (const char *)u8"WARNING", // 27 - Ukrainian - "WARNING", + (const char *)u8"WARNING", // 28 - Vietnamese - "WARNING", + (const char *)u8"WARNING", // 29 - Croatian - "UPOZORENJE" + (const char *)u8"UPOZORENJE" }; const char translationWarningWarningWarning[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - "WARNING WARNING WARNING", + (const char *)u8"WARNING WARNING WARNING", // 1 - Arabic - "WARNING WARNING WARNING", + (const char *)u8"WARNING WARNING WARNING", // 2 - Bulgarian - "WARNING WARNING WARNING", + (const char *)u8"WARNING WARNING WARNING", // 3 - Simplified Chinese - "WARNING WARNING WARNING", + (const char *)u8"WARNING WARNING WARNING", // 4 - Traditional Chinese - "WARNING WARNING WARNING", + (const char *)u8"WARNING WARNING WARNING", // 5 - Czech - "VAROVÁNÍ VAROVÁNÍ VAROVÁNÍ", + (const char *)u8"VAROVÁNÍ VAROVÁNÍ VAROVÁNÍ", // 6 - Danish - "WARNING WARNING WARNING", + (const char *)u8"WARNING WARNING WARNING", // 7 - Dutch - "WARNING WARNING WARNING", + (const char *)u8"WARNING WARNING WARNING", // 8 - Finnish - "WARNING WARNING WARNING", + (const char *)u8"WARNING WARNING WARNING", // 9 - French - "WARNING WARNING WARNING", + (const char *)u8"WARNING WARNING WARNING", // 10 - German - "WARNING WARNING WARNING", + (const char *)u8"WARNING WARNING WARNING", // 11 - Greek - "WARNING WARNING WARNING", + (const char *)u8"WARNING WARNING WARNING", // 12 - Hungarian - "WARNING WARNING WARNING", + (const char *)u8"WARNING WARNING WARNING", // 13 - Italian - "WARNING WARNING WARNING", + (const char *)u8"WARNING WARNING WARNING", // 14 - Japanese - "WARNING WARNING WARNING", + (const char *)u8"WARNING WARNING WARNING", // 15 - Korean - "WARNING WARNING WARNING", + (const char *)u8"WARNING WARNING WARNING", // 16 - Norwegian - "WARNING WARNING WARNING", + (const char *)u8"WARNING WARNING WARNING", // 17 - Polish - "WARNING WARNING WARNING", + (const char *)u8"WARNING WARNING WARNING", // 18 - Portuguese - "WARNING WARNING WARNING", + (const char *)u8"WARNING WARNING WARNING", // 19 - Brazilian Portuguese - "AVISO AVISO AVISO", + (const char *)u8"AVISO AVISO AVISO", // 20 - Romanian - "WARNING WARNING WARNING", + (const char *)u8"WARNING WARNING WARNING", // 21 - Russian - "ВНИМАНИЕ ВНИМАНИЕ ВНИМАНИЕ", + (const char *)u8"ВНИМАНИЕ ВНИМАНИЕ ВНИМАНИЕ", // 22 - Spanish - "ADVERTENCIA ADVERTENCIA ADVERTENCIA", + (const char *)u8"ADVERTENCIA ADVERTENCIA ADVERTENCIA", // 23 - Latin American - "WARNING WARNING WARNING", + (const char *)u8"WARNING WARNING WARNING", // 24 - Swedish - "WARNING WARNING WARNING", + (const char *)u8"WARNING WARNING WARNING", // 25 - Thai - "WARNING WARNING WARNING", + (const char *)u8"WARNING WARNING WARNING", // 26 - Turkish - "WARNING WARNING WARNING", + (const char *)u8"WARNING WARNING WARNING", // 27 - Ukrainian - "WARNING WARNING WARNING", + (const char *)u8"WARNING WARNING WARNING", // 28 - Vietnamese - "WARNING WARNING WARNING", + (const char *)u8"WARNING WARNING WARNING", // 29 - Croatian - "UPOZORENJE UPOZORENJE UPOZORENJE" + (const char *)u8"UPOZORENJE UPOZORENJE UPOZORENJE" }; const char translationWarningDescription1[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - "Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", + (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 1 - Arabic - "Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", + (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 2 - Bulgarian - "Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", + (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 3 - Simplified Chinese - "Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", + (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 4 - Traditional Chinese - "Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", + (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 5 - Czech - "Byly zjištěny soubory steam_settings/force_*.txt. Pokud chcete, aby toto menu fungovalo, odstraňte je.", + (const char *)u8"Byly zjištěny soubory steam_settings/force_*.txt. Pokud chcete, aby toto menu fungovalo, odstraňte je.", // 6 - Danish - "Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", + (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 7 - Dutch - "Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", + (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 8 - Finnish - "Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", + (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 9 - French - "Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", + (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 10 - German - "Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", + (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 11 - Greek - "Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", + (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 12 - Hungarian - "Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", + (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 13 - Italian - "Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", + (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 14 - Japanese - "Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", + (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 15 - Korean - "Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", + (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 16 - Norwegian - "Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", + (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 17 - Polish - "Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", + (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 18 - Portuguese - "Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", + (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 19 - Brazilian Portuguese - "Alguns arquivos steam_settings/force_*.txt foram detectados. Exclua-os se quiser que este menu funcione.", + (const char *)u8"Alguns arquivos steam_settings/force_*.txt foram detectados. Exclua-os se quiser que este menu funcione.", // 20 - Romanian - "Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", + (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 21 - Russian - "Обнаружены файлы steam_settings/force_*.txt. Пожалуйста, удалите их, если хотите, чтобы это меню работало.", + (const char *)u8"Обнаружены файлы steam_settings/force_*.txt. Пожалуйста, удалите их, если хотите, чтобы это меню работало.", // 22 - Spanish - "Un archivo de steam_settings/force_*.txt ha sido detectado. Por favor bórralo si quieres que el menu funcione.", + (const char *)u8"Un archivo de steam_settings/force_*.txt ha sido detectado. Por favor bórralo si quieres que el menu funcione.", // 23 - Latin American - "Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", + (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 24 - Swedish - "Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", + (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 25 - Thai - "Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", + (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 26 - Turkish - "Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", + (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 27 - Ukrainian - "Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", + (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 28 - Vietnamese - "Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", + (const char *)u8"Some steam_settings/force_*.txt files have been detected. Please delete them if you want this menu to work.", // 29 - Croatian - "Neke steam_settings/force_*.txt datoteke su otkrivene. Molimo da ih izbrišete ako želite da ovaj izbornik radi." + (const char *)u8"Neke steam_settings/force_*.txt datoteke su otkrivene. Molimo da ih izbrišete ako želite da ovaj izbornik radi." }; const char translationWarningDescription2[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - "AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", + (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 1 - Arabic - "AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", + (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 2 - Bulgarian - "AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", + (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 3 - Simplified Chinese - "AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", + (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 4 - Traditional Chinese - "AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", + (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 5 - Czech - "AppID je 0, vytvořte, prosím, steam_appid.txt se správným appid a restartujte hru.", + (const char *)u8"AppID je 0, vytvořte, prosím, steam_appid.txt se správným appid a restartujte hru.", // 6 - Danish - "AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", + (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 7 - Dutch - "AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", + (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 8 - Finnish - "AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", + (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 9 - French - "AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", + (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 10 - German - "AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", + (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 11 - Greek - "AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", + (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 12 - Hungarian - "AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", + (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 13 - Italian - "AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", + (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 14 - Japanese - "AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", + (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 15 - Korean - "AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", + (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 16 - Norwegian - "AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", + (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 17 - Polish - "AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", + (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 18 - Portuguese - "AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", + (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 19 - Brazilian Portuguese - "AppID é 0, crie um steam_appid.txt com o appid correto e reinicie o jogo.", + (const char *)u8"AppID é 0, crie um steam_appid.txt com o appid correto e reinicie o jogo.", // 20 - Romanian - "AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", + (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 21 - Russian - "AppID равен 0, пожалуйста, создайте файл steam_appid.txt с правильным appid и перезапустите игру.", + (const char *)u8"AppID равен 0, пожалуйста, создайте файл steam_appid.txt с правильным appid и перезапустите игру.", // 22 - Spanish - "AppID es 0, por favor crea un steam_appid.txt con la appid correcta y reinicia el juego.", + (const char *)u8"AppID es 0, por favor crea un steam_appid.txt con la appid correcta y reinicia el juego.", // 23 - Latin American - "AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", + (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 24 - Swedish - "AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", + (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 25 - Thai - "AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", + (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 26 - Turkish - "AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", + (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 27 - Ukrainian - "AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", + (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 28 - Vietnamese - "AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", + (const char *)u8"AppID is 0, please create a steam_appid.txt with the right appid and restart the game.", // 29 - Croatian - "AppID je 0, molimo napravite steam_appid.txt sa točnim appid-em i ponovo pokrenite igru." + (const char *)u8"AppID je 0, molimo napravite steam_appid.txt sa točnim appid-em i ponovo pokrenite igru." }; const char translationWarningDescription3[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - "local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", + (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 1 - Arabic - "local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", + (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 2 - Bulgarian - "local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", + (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 3 - Simplified Chinese - "local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", + (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 4 - Traditional Chinese - "local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", + (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 5 - Czech - "Zjištěn local_save.txt, emulátor ukládá lokálně do složky hry. Pokud to nechcete, odstraňte ho.", + (const char *)u8"Zjištěn local_save.txt, emulátor ukládá lokálně do složky hry. Pokud to nechcete, odstraňte ho.", // 6 - Danish - "local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", + (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 7 - Dutch - "local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", + (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 8 - Finnish - "local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", + (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 9 - French - "local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", + (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 10 - German - "local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", + (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 11 - Greek - "local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", + (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 12 - Hungarian - "local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", + (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 13 - Italian - "local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", + (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 14 - Japanese - "local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", + (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 15 - Korean - "local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", + (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 16 - Norwegian - "local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", + (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 17 - Polish - "local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", + (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 18 - Portuguese - "local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", + (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 19 - Brazilian Portuguese - "local_save.txt detectado, o emu está salvando localmente na pasta do jogo. Por favor, exclua-o se você não quiser isso.", + (const char *)u8"local_save.txt detectado, o emu está salvando localmente na pasta do jogo. Por favor, exclua-o se você não quiser isso.", // 20 - Romanian - "local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", + (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 21 - Russian - "Обнаружен файл local_save.txt, эмулятор сохраняет локально в папку с игрой, если вам это не нужно, удалите его.", + (const char *)u8"Обнаружен файл local_save.txt, эмулятор сохраняет локально в папку с игрой, если вам это не нужно, удалите его.", // 22 - Spanish - "local_save.txt detectado, el emulador está guardando en la carpeta del juego. Por favor bórralo si no quieres esto.", + (const char *)u8"local_save.txt detectado, el emulador está guardando en la carpeta del juego. Por favor bórralo si no quieres esto.", // 23 - Latin American - "local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", + (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 24 - Swedish - "local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", + (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 25 - Thai - "local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", + (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 26 - Turkish - "local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", + (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 27 - Ukrainian - "local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", + (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 28 - Vietnamese - "local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", + (const char *)u8"local_save.txt detected, the emu is saving locally to the game folder. Please delete it if you don't want this.", // 29 - Croatian - "Datoteka local_save.txt je otkrivena u mapi igre. Molimo vas da je obiršete ako ne želite ovo." + (const char *)u8"Datoteka local_save.txt je otkrivena u mapi igre. Molimo vas da je obiršete ako ne želite ovo." }; const char translationWarningDescription4[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - "Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", + (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 1 - Arabic - "Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", + (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 2 - Bulgarian - "Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", + (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 3 - Simplified Chinese - "Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", + (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 4 - Traditional Chinese - "Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", + (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 5 - Czech - "Byly zjištěny soubory steam_settings/force_*.txt. Některá nastavení nebude možné uložit.", + (const char *)u8"Byly zjištěny soubory steam_settings/force_*.txt. Některá nastavení nebude možné uložit.", // 6 - Danish - "Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", + (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 7 - Dutch - "Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", + (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 8 - Finnish - "Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", + (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 9 - French - "Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", + (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 10 - German - "Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", + (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 11 - Greek - "Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", + (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 12 - Hungarian - "Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", + (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 13 - Italian - "Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", + (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 14 - Japanese - "Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", + (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 15 - Korean - "Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", + (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 16 - Norwegian - "Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", + (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 17 - Polish - "Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", + (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 18 - Portuguese - "Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", + (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 19 - Brazilian Portuguese - "Alguns arquivos steam_settings/force_*.txt foram detectados. Você não poderá salvar algumas configurações.", + (const char *)u8"Alguns arquivos steam_settings/force_*.txt foram detectados. Você não poderá salvar algumas configurações.", // 20 - Romanian - "Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", + (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 21 - Russian - "Обнаружены файлы steam_settings/force_*.txt. Вы не сможете сохранить некоторые настройки.", + (const char *)u8"Обнаружены файлы steam_settings/force_*.txt. Вы не сможете сохранить некоторые настройки.", // 22 - Spanish - "Un archivo steam_settings/force_*.txt ha sido detectado. No podrás guardar ciertas configuraciones.", + (const char *)u8"Un archivo steam_settings/force_*.txt ha sido detectado. No podrás guardar ciertas configuraciones.", // 23 - Latin American - "Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", + (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 24 - Swedish - "Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", + (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 25 - Thai - "Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", + (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 26 - Turkish - "Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", + (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 27 - Ukrainian - "Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", + (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 28 - Vietnamese - "Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", + (const char *)u8"Some steam_settings/force_*.txt files have been detected. You will not be able to save some settings.", // 29 - Croatian - "Neke steam_settings/force_*.txt datoteke su otkrivene. Možda nećete moći spremiti neke postavke." + (const char *)u8"Neke steam_settings/force_*.txt datoteke su otkrivene. Možda nećete moći spremiti neke postavke." }; const char translationSteamOverlayURL[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - "The game tried to get the steam overlay to open this url:", + (const char *)u8"The game tried to get the steam overlay to open this url:", // 1 - Arabic - "The game tried to get the steam overlay to open this url:", + (const char *)u8"The game tried to get the steam overlay to open this url:", // 2 - Bulgarian - "The game tried to get the steam overlay to open this url:", + (const char *)u8"The game tried to get the steam overlay to open this url:", // 3 - Simplified Chinese - "The game tried to get the steam overlay to open this url:", + (const char *)u8"The game tried to get the steam overlay to open this url:", // 4 - Traditional Chinese - "The game tried to get the steam overlay to open this url:", + (const char *)u8"The game tried to get the steam overlay to open this url:", // 5 - Czech - "Hra se pokusila otevřít v rozhraní překrytí služby Steam tuto webovou adresu:", + (const char *)u8"Hra se pokusila otevřít v rozhraní překrytí služby Steam tuto webovou adresu:", // 6 - Danish - "The game tried to get the steam overlay to open this url:", + (const char *)u8"The game tried to get the steam overlay to open this url:", // 7 - Dutch - "The game tried to get the steam overlay to open this url:", + (const char *)u8"The game tried to get the steam overlay to open this url:", // 8 - Finnish - "The game tried to get the steam overlay to open this url:", + (const char *)u8"The game tried to get the steam overlay to open this url:", // 9 - French - "The game tried to get the steam overlay to open this url:", + (const char *)u8"The game tried to get the steam overlay to open this url:", // 10 - German - "The game tried to get the steam overlay to open this url:", + (const char *)u8"The game tried to get the steam overlay to open this url:", // 11 - Greek - "The game tried to get the steam overlay to open this url:", + (const char *)u8"The game tried to get the steam overlay to open this url:", // 12 - Hungarian - "The game tried to get the steam overlay to open this url:", + (const char *)u8"The game tried to get the steam overlay to open this url:", // 13 - Italian - "The game tried to get the steam overlay to open this url:", + (const char *)u8"The game tried to get the steam overlay to open this url:", // 14 - Japanese - "The game tried to get the steam overlay to open this url:", + (const char *)u8"The game tried to get the steam overlay to open this url:", // 15 - Korean - "The game tried to get the steam overlay to open this url:", + (const char *)u8"The game tried to get the steam overlay to open this url:", // 16 - Norwegian - "The game tried to get the steam overlay to open this url:", + (const char *)u8"The game tried to get the steam overlay to open this url:", // 17 - Polish - "The game tried to get the steam overlay to open this url:", + (const char *)u8"The game tried to get the steam overlay to open this url:", // 18 - Portuguese - "The game tried to get the steam overlay to open this url:", + (const char *)u8"The game tried to get the steam overlay to open this url:", // 19 - Brazilian Portuguese - "O jogo tentou fazer com que a sobreposição do Steam abrisse este URL:", + (const char *)u8"O jogo tentou fazer com que a sobreposição do Steam abrisse este URL:", // 20 - Romanian - "The game tried to get the steam overlay to open this url:", + (const char *)u8"The game tried to get the steam overlay to open this url:", // 21 - Russian - "Игра пыталась заставить оверлей Steam открыть этот url:", + (const char *)u8"Игра пыталась заставить оверлей Steam открыть этот url:", // 22 - Spanish - "El juego intentó abrir una interfaz de steam en esta url:", + (const char *)u8"El juego intentó abrir una interfaz de steam en esta url:", // 23 - Latin American - "The game tried to get the steam overlay to open this url:", + (const char *)u8"The game tried to get the steam overlay to open this url:", // 24 - Swedish - "The game tried to get the steam overlay to open this url:", + (const char *)u8"The game tried to get the steam overlay to open this url:", // 25 - Thai - "The game tried to get the steam overlay to open this url:", + (const char *)u8"The game tried to get the steam overlay to open this url:", // 26 - Turkish - "The game tried to get the steam overlay to open this url:", + (const char *)u8"The game tried to get the steam overlay to open this url:", // 27 - Ukrainian - "The game tried to get the steam overlay to open this url:", + (const char *)u8"The game tried to get the steam overlay to open this url:", // 28 - Vietnamese - "The game tried to get the steam overlay to open this url:", + (const char *)u8"The game tried to get the steam overlay to open this url:", // 29 - Croatian - "Igra je pokušala otvoriti ovaj URL pomoću steam overlaya:" + (const char *)u8"Igra je pokušala otvoriti ovaj URL pomoću steam overlaya:" }; // C:\Program Files (x86)\Steam\resource\vgui_*.txt // vgui_close const char translationClose[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - "Close", + (const char *)u8"Close", // 1 - Arabic - "Close", + (const char *)u8"Close", // 2 - Bulgarian - "Затваряне", + (const char *)u8"Затваряне", // 3 - Simplified Chinese - "关闭", + (const char *)u8"关闭", // 4 - Traditional Chinese - "關閉", + (const char *)u8"關閉", // 5 - Czech - "Zavřít", + (const char *)u8"Zavřít", // 6 - Danish - "Luk", + (const char *)u8"Luk", // 7 - Dutch - "Sluiten", + (const char *)u8"Sluiten", // 8 - Finnish - "Sulje", + (const char *)u8"Sulje", // 9 - French - "Fermer", + (const char *)u8"Fermer", // 10 - German - "Schliessen", + (const char *)u8"Schliessen", // 11 - Greek - "ΚΛΕΙΣΙΜΟ", + (const char *)u8"ΚΛΕΙΣΙΜΟ", // 12 - Hungarian - "Bezárás", + (const char *)u8"Bezárás", // 13 - Italian - "Chiudi", + (const char *)u8"Chiudi", // 14 - Japanese - "閉じる", + (const char *)u8"閉じる", // 15 - Korean - "닫기", + (const char *)u8"닫기", // 16 - Norwegian - "Lukk", + (const char *)u8"Lukk", // 17 - Polish - "Zamknij", + (const char *)u8"Zamknij", // 18 - Portuguese - "Fechar", + (const char *)u8"Fechar", // 19 - Brazilian Portuguese - "Fechar", + (const char *)u8"Fechar", // 20 - Romanian - "Închide", + (const char *)u8"Închide", // 21 - Russian - "Закрыть", + (const char *)u8"Закрыть", // 22 - Spanish - "Cerrar", + (const char *)u8"Cerrar", // 23 - Latin American - "Cerrar", + (const char *)u8"Cerrar", // 24 - Swedish - "Stäng", + (const char *)u8"Stäng", // 25 - Thai - "ปิด", + (const char *)u8"ปิด", // 26 - Turkish - "Kapat", + (const char *)u8"Kapat", // 27 - Ukrainian - "Закрити", + (const char *)u8"Закрити", // 28 - Vietnamese - "Đóng", + (const char *)u8"Đóng", // 29 - Croatian - "Zatvori" + (const char *)u8"Zatvori" }; const char translationPlaying[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - " playing ", + (const char *)u8" playing ", // 1 - Arabic - " playing ", + (const char *)u8" playing ", // 2 - Bulgarian - " playing ", + (const char *)u8" playing ", // 3 - Simplified Chinese - " playing ", + (const char *)u8" playing ", // 4 - Traditional Chinese - " playing ", + (const char *)u8" playing ", // 5 - Czech - " hraje ", + (const char *)u8" hraje ", // 6 - Danish - " playing ", + (const char *)u8" playing ", // 7 - Dutch - " playing ", + (const char *)u8" playing ", // 8 - Finnish - " playing ", + (const char *)u8" playing ", // 9 - French - " playing ", + (const char *)u8" playing ", // 10 - German - " playing ", + (const char *)u8" playing ", // 11 - Greek - " playing ", + (const char *)u8" playing ", // 12 - Hungarian - " playing ", + (const char *)u8" playing ", // 13 - Italian - " playing ", + (const char *)u8" playing ", // 14 - Japanese - " playing ", + (const char *)u8" playing ", // 15 - Korean - " playing ", + (const char *)u8" playing ", // 16 - Norwegian - " playing ", + (const char *)u8" playing ", // 17 - Polish - " playing ", + (const char *)u8" playing ", // 18 - Portuguese - " playing ", + (const char *)u8" playing ", // 19 - Brazilian Portuguese - " jogando ", + (const char *)u8" jogando ", // 20 - Romanian - " playing ", + (const char *)u8" playing ", // 21 - Russian - " играет в ", + (const char *)u8" играет в ", // 22 - Spanish - " jugando ", + (const char *)u8" jugando ", // 23 - Latin American - " jugando ", + (const char *)u8" jugando ", // 24 - Swedish - " playing ", + (const char *)u8" playing ", // 25 - Thai - " playing ", + (const char *)u8" playing ", // 26 - Turkish - " playing ", + (const char *)u8" playing ", // 27 - Ukrainian - " playing ", + (const char *)u8" playing ", // 28 - Vietnamese - " playing ", + (const char *)u8" playing ", // 29 - Croatian - " igra " + (const char *)u8" igra " }; const char translationAutoAcceptFriendInvite[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = { // 0 - English - "Invitations are controlled by auto_accept_invite.txt!", + (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", // 1 - Arabic - "Invitations are controlled by auto_accept_invite.txt!", + (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", // 2 - Bulgarian - "Invitations are controlled by auto_accept_invite.txt!", + (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", // 3 - Simplified Chinese - "Invitations are controlled by auto_accept_invite.txt!", + (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", // 4 - Traditional Chinese - "Invitations are controlled by auto_accept_invite.txt!", + (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", // 5 - Czech - "Pozvánky se řídí podle auto_accept_invite.txt!", + (const char *)u8"Pozvánky se řídí podle auto_accept_invite.txt!", // 6 - Danish - "Invitations are controlled by auto_accept_invite.txt!", + (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", // 7 - Dutch - "Invitations are controlled by auto_accept_invite.txt!", + (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", // 8 - Finnish - "Invitations are controlled by auto_accept_invite.txt!", + (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", // 9 - French - "Invitations are controlled by auto_accept_invite.txt!", + (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", // 10 - German - "Invitations are controlled by auto_accept_invite.txt!", + (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", // 11 - Greek - "Invitations are controlled by auto_accept_invite.txt!", + (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", // 12 - Hungarian - "Invitations are controlled by auto_accept_invite.txt!", + (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", // 13 - Italian - "Invitations are controlled by auto_accept_invite.txt!", + (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", // 14 - Japanese - "Invitations are controlled by auto_accept_invite.txt!", + (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", // 15 - Korean - "Invitations are controlled by auto_accept_invite.txt!", + (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", // 16 - Norwegian - "Invitations are controlled by auto_accept_invite.txt!", + (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", // 17 - Polish - "Invitations are controlled by auto_accept_invite.txt!", + (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", // 18 - Portuguese - "Invitations are controlled by auto_accept_invite.txt!", + (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", // 19 - Brazilian Portuguese - "Os convites são controlados por auto_accept_invite.txt!", + (const char *)u8"Os convites são controlados por auto_accept_invite.txt!", // 20 - Romanian - "Invitations are controlled by auto_accept_invite.txt!", + (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", // 21 - Russian - "Invitations are controlled by auto_accept_invite.txt!", + (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", // 22 - Spanish - "Invitations are controlled by auto_accept_invite.txt!", + (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", // 23 - Latin American - "Invitations are controlled by auto_accept_invite.txt!", + (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", // 24 - Swedish - "Invitations are controlled by auto_accept_invite.txt!", + (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", // 25 - Thai - "Invitations are controlled by auto_accept_invite.txt!", + (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", // 26 - Turkish - "Invitations are controlled by auto_accept_invite.txt!", + (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", // 27 - Ukrainian - "Invitations are controlled by auto_accept_invite.txt!", + (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", // 28 - Vietnamese - "Invitations are controlled by auto_accept_invite.txt!", + (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", // 29 - Croatian - "Invitations are controlled by auto_accept_invite.txt!", + (const char *)u8"Invitations are controlled by auto_accept_invite.txt!", };