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GetAppInstallDir accuracy improvements.
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@ -213,9 +213,8 @@ uint32 Steam_Apps::GetInstalledDepots( AppId_t appID, DepotId_t *pvecDepots, uin
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// returns current app install folder for AppID, returns folder name length
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uint32 Steam_Apps::GetAppInstallDir( AppId_t appID, char *pchFolder, uint32 cchFolderBufferSize )
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{
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PRINT_DEBUG("GetAppInstallDir %u %u\n", appID, cchFolderBufferSize);
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PRINT_DEBUG("GetAppInstallDir %u %p %u\n", appID, pchFolder, cchFolderBufferSize);
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//TODO return real path instead of dll path
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if (!pchFolder || !cchFolderBufferSize) return 0;
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std::string installed_path = settings->getAppInstallPath(appID);
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if (installed_path.size() == 0) {
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@ -232,8 +231,11 @@ uint32 Steam_Apps::GetAppInstallDir( AppId_t appID, char *pchFolder, uint32 cchF
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}
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PRINT_DEBUG("path %s\n", installed_path.c_str());
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snprintf(pchFolder, cchFolderBufferSize, "%s", installed_path.c_str());
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return strlen(pchFolder);
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if (cchFolderBufferSize && pchFolder) {
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snprintf(pchFolder, cchFolderBufferSize, "%s", installed_path.c_str());
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}
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return installed_path.length(); //Real steam always returns the actual path length, not the copied one.
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}
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// returns true if that app is installed (not necessarily owned)
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