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changelog + date
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CHANGELOG.md
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CHANGELOG.md
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## 2024/6/21
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* fix the conditions for achievement progress indication when a game updates a stat which is tied to an achievement
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now the user achievements will be updated and saved, and an overlay notification will be triggered
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you need `stats.txt` and `achievements.json` inside your local `steam_settings` folder for this feature to work properly
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* fix an old problem where games would crash on exit if the overlay was enabled, more prominent in `DirectX 12` games, also set the overlay hook procedure to an empty function before cleaning up the overlay
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* remove an invalid condition when resetting stats, only write to disk and share values with any gameserver if the stat value isn't already the default
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* add a try-catch block when initializing `current progress` and `max progress` during user achievements construction since they throw exception for achievements without progress
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* always trigger `UserStatsStored_t` and `UserAchievementStored_t` callbacks in `Steam_User_Stats::IndicateAchievementProgress()` even if the value wasn't updated, games my halt otherwise
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* return false in `Steam_User_Stats::GetAchievementProgressLimits()` if the achievement has no progress
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* remove invalid code in the overlay which made it ignore the background transparency/alpha set by the user (`Background_A=0.55`) in `configs.overlay.ini`, also fixed some internal defaults
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* fix a mistake in the overlay where the achievement description wasn't being set before posting the notification, the notification message/string is needed to calculate the height dynamically
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* remove an irritating transparency effect in the overlay which was added to all popup windows (settings, achievements list, etc...) making the text blended with the game's scene and unclear
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* allow specifying various notifications durations for the overlay, these are the new values in `configs.overlay.ini`
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```ini
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# duration of achievement progress indication
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Notification_Duration_Progress=3.5
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# duration of achievement unlocked
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Notification_Duration_Achievement=5.0
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# duration of friend invitation
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Notification_Duration_Invitation=8.0
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# duration of chat message
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Notification_Duration_Chat=4.0
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```
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you can set these values in the global settings, just like all the other settings in all `.ini` files
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you can also override them per-game by modifying your local `steam_settings/configs.overlay.ini`
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* for Windows `ColdClientLoader`: if the file `load_order.txt` is used, then only load the files mentioned with their respective order, otherwise load all valid PE files as usual
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this allows placing PE files (beside your target .dll) that are not supposed to be loaded early, or handled later by your .dll
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* avoid setting an early/initial window size and position for the overlay, only at the relevant place (slight optimization)
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* replace the overlay example font (in `steam_settings.EXAMPLE/fonts.EXAMPLE/`) with Google's `Roboto` medium, the built-in one is still the same!
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* in the overlay show the warning for bad appid only once until the user closes this warning
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---
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## 2024/6/17
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## 2024/6/17
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* **[Detanup01]** add more missing interfaces: `ISteamVideo`, `ISteamGameStats`
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* **[Detanup01]** add more missing interfaces: `ISteamVideo`, `ISteamGameStats`
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