mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-11-30 14:25:36 +08:00
Some refactoring. Added a define for the default callresult/callback timeout.
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parent
25d53b6542
commit
beffb89bda
24
dll/base.cpp
24
dll/base.cpp
@ -191,6 +191,19 @@ std::string get_lib_path() {
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}
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#endif
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std::string get_full_lib_path()
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{
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std::string program_path;
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#if defined(STEAM_WIN32)
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char DllPath[MAX_PATH] = {0};
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GetModuleFileName((HINSTANCE)&__ImageBase, DllPath, _countof(DllPath));
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program_path = DllPath;
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#else
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program_path = get_lib_path();
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#endif
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return program_path;
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}
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std::string get_full_program_path()
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{
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std::string env_program_path = get_env_variable("SteamAppPath");
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@ -203,15 +216,8 @@ std::string get_full_program_path()
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}
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std::string program_path;
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#if defined(STEAM_WIN32)
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char DllPath[MAX_PATH] = {0};
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GetModuleFileName((HINSTANCE)&__ImageBase, DllPath, _countof(DllPath));
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program_path = DllPath;
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#else
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program_path = get_lib_path();
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#endif
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program_path = program_path.substr(0, program_path.rfind(PATH_SEPARATOR)).append(PATH_SEPARATOR);
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return program_path;
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program_path = get_full_lib_path();
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return program_path.substr(0, program_path.rfind(PATH_SEPARATOR)).append(PATH_SEPARATOR);
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}
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std::string get_current_path()
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11
dll/base.h
11
dll/base.h
@ -161,10 +161,13 @@ CSteamID generate_steam_id_user();
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CSteamID generate_steam_id_server();
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CSteamID generate_steam_id_anonserver();
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CSteamID generate_steam_id_lobby();
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std::string get_full_lib_path();
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std::string get_full_program_path();
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std::string get_current_path();
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std::string canonical_path(std::string path);
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#define DEFAULT_CB_TIMEOUT 0.002
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class SteamCallResults {
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std::vector<struct Steam_Call_Result> callresults;
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std::vector<class CCallbackBase *> completed_callbacks;
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@ -238,7 +241,7 @@ public:
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}
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}
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SteamAPICall_t addCallResult(SteamAPICall_t api_call, int iCallback, void *result, unsigned int size, double timeout=0.0, bool run_call_completed_cb=true) {
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SteamAPICall_t addCallResult(SteamAPICall_t api_call, int iCallback, void *result, unsigned int size, double timeout=DEFAULT_CB_TIMEOUT, bool run_call_completed_cb=true) {
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auto cb_result = std::find_if(callresults.begin(), callresults.end(), [api_call](struct Steam_Call_Result const& item) { return item.api_call == api_call; });
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if (cb_result != callresults.end()) {
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if (cb_result->reserved) {
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@ -266,7 +269,7 @@ public:
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return callresults.back().api_call;
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}
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SteamAPICall_t addCallResult(int iCallback, void *result, unsigned int size, double timeout=0.0, bool run_call_completed_cb=true) {
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SteamAPICall_t addCallResult(int iCallback, void *result, unsigned int size, double timeout=DEFAULT_CB_TIMEOUT, bool run_call_completed_cb=true) {
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return addCallResult(generate_steam_api_call_id(), iCallback, result, size, timeout, run_call_completed_cb);
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}
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@ -419,11 +422,11 @@ public:
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}
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void addCBResult(int iCallback, void *result, unsigned int size) {
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addCBResult(iCallback, result, size, 0.0, false);
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addCBResult(iCallback, result, size, DEFAULT_CB_TIMEOUT, false);
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}
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void addCBResult(int iCallback, void *result, unsigned int size, bool dont_post_if_already) {
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addCBResult(iCallback, result, size, 0.0, dont_post_if_already);
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addCBResult(iCallback, result, size, DEFAULT_CB_TIMEOUT, dont_post_if_already);
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}
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void addCBResult(int iCallback, void *result, unsigned int size, double timeout) {
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