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SteamAPI_Shutdown actually does something now.
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@ -135,6 +135,7 @@ Steam_Client *get_steam_clientserver_old()
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S_API void * S_CALLTYPE SteamInternal_CreateInterface( const char *ver )
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S_API void * S_CALLTYPE SteamInternal_CreateInterface( const char *ver )
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{
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{
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PRINT_DEBUG("SteamInternal_CreateInterface %s\n", ver);
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PRINT_DEBUG("SteamInternal_CreateInterface %s\n", ver);
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if (!get_steam_client()->user_logged_in) return NULL;
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if (strstr(ver, "SteamClient") == ver) {
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if (strstr(ver, "SteamClient") == ver) {
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void *steam_client;
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void *steam_client;
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@ -217,6 +218,7 @@ S_API bool S_CALLTYPE SteamAPI_InitAnonymousUser()
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S_API void S_CALLTYPE SteamAPI_Shutdown()
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S_API void S_CALLTYPE SteamAPI_Shutdown()
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{
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{
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PRINT_DEBUG("SteamAPI_Shutdown\n");
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PRINT_DEBUG("SteamAPI_Shutdown\n");
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get_steam_client()->clientShutdown();
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}
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}
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// SteamAPI_RestartAppIfNecessary ensures that your executable was launched through Steam.
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// SteamAPI_RestartAppIfNecessary ensures that your executable was launched through Steam.
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@ -421,6 +421,11 @@ void Steam_Client::serverShutdown()
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server_init = false;
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server_init = false;
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}
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}
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void Steam_Client::clientShutdown()
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{
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user_logged_in = false;
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}
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void Steam_Client::setAppID(uint32 appid)
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void Steam_Client::setAppID(uint32 appid)
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{
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{
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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@ -274,6 +274,7 @@ public:
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void userLogIn();
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void userLogIn();
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void serverInit();
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void serverInit();
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void serverShutdown();
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void serverShutdown();
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void clientShutdown();
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bool IsServerInit();
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bool IsServerInit();
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bool IsUserLogIn();
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bool IsUserLogIn();
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};
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};
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