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some debug messages
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6a5fbf2b7d
commit
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@ -324,11 +324,12 @@ void Steam_Overlay::ShowOverlay(bool state)
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show_overlay = state;
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show_overlay = state;
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overlay_state_changed = true;
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overlay_state_changed = true;
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PRINT_DEBUG("Steam_Overlay::ShowOverlay %i\n", (int)state);
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ImGuiIO &io = ImGui::GetIO();
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ImGuiIO &io = ImGui::GetIO();
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// this is very important, it doesn't just prevent input confusion between game's window
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// this is very important internally it calls the necessary fuctions
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// and overlay's window, but internally it calls the necessary fuctions to properly update
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// to properly update ImGui window size on the next OverlayProc() call
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// ImGui window size
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if (state) {
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if (state) {
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// force draw the cursor, otherwise games like Truberbrook will not have an overlay cursor
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// force draw the cursor, otherwise games like Truberbrook will not have an overlay cursor
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io.MouseDrawCursor = true;
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io.MouseDrawCursor = true;
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@ -995,6 +996,7 @@ void Steam_Overlay::OverlayProc()
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// then disable frame rendering
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// then disable frame rendering
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if (notifications.empty() && !show_overlay) {
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if (notifications.empty() && !show_overlay) {
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_renderer->HideOverlayInputs(true);
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_renderer->HideOverlayInputs(true);
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PRINT_DEBUG("Steam_Overlay::OverlayProc disabled frame processing since it won't show overlay and has 0 notifications\n");
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}
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}
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}
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}
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