diff --git a/ImGui/impls/imgui_impl_win32.cpp b/ImGui/impls/imgui_impl_win32.cpp index 85dede4e..3e2f72d7 100644 --- a/ImGui/impls/imgui_impl_win32.cpp +++ b/ImGui/impls/imgui_impl_win32.cpp @@ -146,6 +146,7 @@ static void ImGui_ImplWin32_UpdateMousePos() io.MousePos = ImVec2((float)pos.x, (float)pos.y); } +/* #ifdef _MSC_VER #pragma comment(lib, "xinput") #endif @@ -196,6 +197,7 @@ static void ImGui_ImplWin32_UpdateGamepads() #undef MAP_ANALOG } } +*/ void ImGui_ImplWin32_NewFrame() { @@ -232,7 +234,7 @@ void ImGui_ImplWin32_NewFrame() } // Update game controllers (if enabled and available) - ImGui_ImplWin32_UpdateGamepads(); + //ImGui_ImplWin32_UpdateGamepads(); } // Allow compilation with old Windows SDK. MinGW doesn't have default _WIN32_WINNT/WINVER versions.