diff --git a/.gitlab-ci.yml b/.gitlab-ci.yml index 2ba09890..9a65d0c2 100644 --- a/.gitlab-ci.yml +++ b/.gitlab-ci.yml @@ -75,7 +75,11 @@ build_windows: - DLL_FILES="$(ls detours/*.cpp | tr "\n" " ")"; sed "s|detours/\*.cpp|$DLL_FILES|g" -i *.bat - DLL_FILES="$(ls dll/*.proto | tr "\n" " " | sed "s/.proto/.pb.cc/g")"; sed "s|dll/\*.cc|$DLL_FILES|g" -i *.bat - export WINEDEBUG=-all + - wine cmd /c build_win_debug_experimental.bat - wine cmd /c build_win_release.bat + - mkdir release/debug_experimental + - mv steam_api.dll steam_api64.dll release/debug_experimental/ + - cp Readme_debug.txt release/debug_experimental/Readme.txt artifacts: paths: - release/ diff --git a/Readme_debug.txt b/Readme_debug.txt new file mode 100644 index 00000000..ba999c5e --- /dev/null +++ b/Readme_debug.txt @@ -0,0 +1 @@ +This is the debug experimental build. Note that it creates a huge STEAM_LOG.txt file where the game runs and will probably make the game lag so only use this to debug issues.