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ensure renderer hook isn't null
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@ -200,7 +200,11 @@ void Steam_Overlay::renderer_hook_init_thread()
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// do a one time initialization
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// std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
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_renderer = future_renderer.get();
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PRINT_DEBUG("got renderer %p", _renderer);
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if (!_renderer) { // is this even possible?
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PRINT_DEBUG("renderer hook was null!");
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return;
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}
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PRINT_DEBUG("got renderer hook %p for '%s'", _renderer, _renderer->GetLibraryName().c_str());
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// note: make sure to load all relevant strings before creating the font(s), otherwise some glyphs ranges will be missing
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load_achievements_data();
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