mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-11-23 11:15:34 +08:00
update redmes
This commit is contained in:
parent
91aac61e23
commit
d881806644
@ -1,3 +1,12 @@
|
||||
* a new experimental library to patch Stub drm v3.1 in memory, check the readme of the cold client loader
|
||||
* cold client loader can now inject dlls, also it can force inject the `steamclient(64).dll` library
|
||||
* cold client loader will now treat relative paths as relative to its own path
|
||||
* cold client loader now doesn't need an explicit setting for the `ExeRunDir`, by default it would be the folder of the exe
|
||||
* in cold client loader, the option `ResumeByDebugger` is now available in the release build
|
||||
* the cold client loader will output useful debug info when the debug build is used
|
||||
* fixed a problem in the overlay which would cause a crash for the guest player when an invitation was sent
|
||||
* imitate how the DOS Stub is manipulated during/after the build
|
||||
* some fixes to the win build script + use the undocumented linker flag `/emittoolversioninfo:no` to prevent adding the MSVC Rich Header
|
||||
* added a very basic crashes logger/printer, enabled by creating a file called `crash_printer_location.txt` inside the `steam_settings` folder,
|
||||
check README.realease.md for more details
|
||||
|
||||
|
@ -37,3 +37,8 @@ You do not need to create a `steam_interfaces.txt` file for the `steamclient` ve
|
||||
Example: `steamclient_loader.exe` `-dx11`
|
||||
If the additional exe arguments were both: passed via command line and set in the `.ini` file, then both will be cocatenated and passed to the exe.
|
||||
This allows the loader to be used/called from other external apps which set additional args.
|
||||
|
||||
---
|
||||
|
||||
## `extra_dlls`
|
||||
This folder contains an experimental dll which, when injected, will attempt to patch the Stub drm in meory, only for v3.1
|
||||
|
Loading…
Reference in New Issue
Block a user