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https://github.com/Detanup01/gbe_fork.git
synced 2024-11-23 11:15:34 +08:00
* allow setting steam id of apps/games owners from an external file top_owners_ids.txt
beside the script
* use the directory of the generate_emu_config script for temp stuff
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@ -20,5 +20,6 @@ tools/generate_emu_config/output/
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tools/generate_emu_config/**/__pycache__/
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tools/generate_emu_config/generate_emu_config*.spec
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tools/generate_emu_config/**/my_login.txt
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tools/generate_emu_config/top_owners_ids.txt
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third-party/
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@ -1,3 +1,8 @@
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* generate_emu_config: allow setting the steam id of apps/games owners from an external file `top_owners_ids.txt` beside the script
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* generate_emu_config: always use the directory of the script for: the data `backup` folder, the `login_temp` folder, the `my_login.txt` file
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---
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## 2024/2/13
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* cold client loader: validate the PE signature before attempting to detect arch
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@ -9,8 +9,10 @@ you need a Steam account to grab most info, but you can use an anonymous account
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generate_emu_config [options] <app id 1> [app id 2] [app id 3] ...
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```
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You'll be asked each time to enter your username and password.
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---
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### Login:
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You'll be asked each time to enter your username and password.
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You can also place a file called `my_login.txt` beside this tool with the following data:
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* Your **username** on the **first** line
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* Your **password** on the **second** line
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@ -18,6 +20,14 @@ You can also place a file called `my_login.txt` beside this tool with the follow
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**But beware though of accidentally distributing your login data when using this file**.
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---
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---
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### Account ID:
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The script uses public Steam IDs (in Steam64 format) of apps/games owners in order to query the required info, such as achievement data.
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By default, it has a built-in list of public users IDs, and you can extend this list by creating a file called `top_owners_ids.txt` beside the script, then add each new ID in Steam64 format on a separate line.
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When you login with a non-anonymous account, its ID will be added to the top of the list.
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<br/>
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## Available **\[options\]**
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@ -45,6 +55,6 @@ generate_emu_config -shots -thumbs -vid -imgs -name -cdx -aw -clean 421050 480
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## Attributions and credits
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Windows icon by: [FroyoShark](https://www.iconarchive.com/artist/froyoshark.html)
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License: [Creative Commons Attribution 4.0 International](https://creativecommons.org/licenses/by/4.0/)
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* Windows icon by: [FroyoShark](https://www.iconarchive.com/artist/froyoshark.html)
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license: [Creative Commons Attribution 4.0 International](https://creativecommons.org/licenses/by/4.0/)
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Source: [icon archive: Steam Icon](https://www.iconarchive.com/show/enkel-icons-by-froyoshark/Steam-icon.html)
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@ -20,6 +20,12 @@ import threading
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import queue
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import shutil
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def get_exe_dir():
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# https://pyinstaller.org/en/stable/runtime-information.html
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if getattr(sys, 'frozen', False) and hasattr(sys, '_MEIPASS'):
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return os.path.dirname(sys.executable)
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else:
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return os.path.dirname(os.path.abspath(__file__))
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def get_stats_schema(client, game_id, owner_id):
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message = MsgProto(EMsg.ClientGetUserStats)
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@ -84,7 +90,7 @@ def download_achievement_images(game_id : int, image_names : set[str], output_fo
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# const usr_id = usr_link[usr_link.length - 1]
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# console.log(usr_id)
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#}
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TOP_OWNER_IDS = set([
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TOP_OWNER_IDS = list(dict.fromkeys([
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76561198213148949,
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76561198108581917,
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76561198028121353,
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@ -338,7 +344,7 @@ TOP_OWNER_IDS = set([
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# 76561198017054389,
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# 76561198031129658,
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# 76561198020728639,
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])
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]))
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def generate_achievement_stats(client, game_id : int, output_directory, backup_directory) -> list[dict]:
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steam_id_list = TOP_OWNER_IDS.copy()
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@ -510,7 +516,6 @@ def help():
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print(" -nd: not making predeterminated disable files")
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print("\nAll switches are optional except app id, at least 1 app id must be provided\n")
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def main():
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USERNAME = ""
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PASSWORD = ""
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@ -567,13 +572,15 @@ def main():
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sys.exit(1)
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client = SteamClient()
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if not os.path.exists("login_temp"):
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os.makedirs("login_temp")
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client.set_credential_location("login_temp")
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login_tmp_folder = os.path.join(get_exe_dir(), "login_temp")
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if not os.path.exists(login_tmp_folder):
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os.makedirs(login_tmp_folder)
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client.set_credential_location(login_tmp_folder)
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if not ANON_LOGIN and os.path.isfile("my_login.txt"):
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my_login_file = os.path.join(get_exe_dir(), "my_login.txt")
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if not ANON_LOGIN and os.path.isfile(my_login_file):
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filedata = ['']
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with open("my_login.txt", "r") as f:
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with open(my_login_file, "r", encoding="utf-8") as f:
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filedata = f.readlines()
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filedata = list(map(lambda s: s.strip().replace("\r", "").replace("\n", ""), filedata))
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filedata = [l for l in filedata if l]
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@ -593,7 +600,8 @@ def main():
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else:
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result = client.login(USERNAME, password=PASSWORD)
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auth_code, two_factor_code = None, None
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while result in (EResult.AccountLogonDenied, EResult.InvalidLoginAuthCode,
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while result in (
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EResult.AccountLogonDenied, EResult.InvalidLoginAuthCode,
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EResult.AccountLoginDeniedNeedTwoFactor, EResult.TwoFactorCodeMismatch,
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EResult.TryAnotherCM, EResult.ServiceUnavailable,
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EResult.InvalidPassword,
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@ -626,6 +634,21 @@ def main():
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result = client.login(USERNAME, PASSWORD, None, auth_code, two_factor_code)
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# read and prepend top_owners_ids.txt
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top_owners_file = os.path.join(get_exe_dir(), "top_owners_ids.txt")
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if os.path.isfile(top_owners_file):
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filedata = ['']
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with open(top_owners_file, "r", encoding="utf-8") as f:
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filedata = f.readlines()
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filedata = list(map(lambda s: s.replace("\r", "").replace("\n", "").strip(), filedata))
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filedata = [l for l in filedata if len(l) > 1 and l.isdecimal()]
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all_ids = list(map(lambda s: int(s), filedata))
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TOP_OWNER_IDS[:0] = all_ids
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# prepend user account ID as a top owner
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if not ANON_LOGIN:
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TOP_OWNER_IDS.insert(0, client.steam_id.as_64)
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for appid in appids:
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print(f"********* generating info for app id {appid} *********")
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raw = client.get_product_info(apps=[appid])
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@ -644,7 +667,7 @@ def main():
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app_name = f"Unknown_Steam_app_{appid}" # we need this for later use in the Achievement Watcher
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print(f"[X] Couldn't find app name on store")
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root_backup_dir = "backup"
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root_backup_dir = os.path.join(get_exe_dir(), "backup")
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backup_dir = os.path.join(root_backup_dir, f"{appid}")
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if not os.path.exists(backup_dir):
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os.makedirs(backup_dir)
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