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https://github.com/Detanup01/gbe_fork.git
synced 2024-11-23 19:25:35 +08:00
Achievement names are now treated as case insensitive.
This should fix achievements in a few games.
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8a5e49251c
commit
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@ -66,6 +66,17 @@ unsigned int find_leaderboard(std::string name)
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return 0;
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return 0;
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}
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}
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nlohmann::detail::iter_impl<nlohmann::json> defined_achievements_find(std::string key)
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{
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return std::find_if(defined_achievements.begin(), defined_achievements.end(), [key](nlohmann::json& item) {
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std::string name = static_cast<std::string const&>(item["name"]);
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return key.size() == name.size() && std::equal(name.begin(), name.end(), key.begin(),
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[](char a, char b) {
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return tolower(a) == tolower(b);
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});
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});
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}
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void load_achievements_db()
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void load_achievements_db()
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{
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{
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std::string file_path = Local_Storage::get_game_settings_path() + achievements_user_file;
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std::string file_path = Local_Storage::get_game_settings_path() + achievements_user_file;
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@ -227,10 +238,10 @@ bool GetAchievement( const char *pchName, bool *pbAchieved )
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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try {
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try {
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auto it = std::find_if(defined_achievements.begin(), defined_achievements.end(), [pchName]( nlohmann::json &item ) {
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auto it = defined_achievements_find(pchName);
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return item["name"].get<std::string>() == pchName;
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std::string pch_name = it->value("name", std::string());
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});
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auto ach = user_achievements.find(pchName);
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auto ach = user_achievements.find(pch_name);
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if (it != defined_achievements.end() && ach != user_achievements.end()) {
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if (it != defined_achievements.end() && ach != user_achievements.end()) {
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if(pbAchieved != nullptr) *pbAchieved = (*ach)["earned"];
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if(pbAchieved != nullptr) *pbAchieved = (*ach)["earned"];
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return true;
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return true;
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@ -249,13 +260,13 @@ bool SetAchievement( const char *pchName )
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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try {
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try {
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auto it = std::find_if(defined_achievements.begin(), defined_achievements.end(), [pchName](nlohmann::json& item) {
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auto it = defined_achievements_find(pchName);
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return item["name"].get<std::string>() == pchName;
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std::string pch_name = it->value("name", std::string());
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});
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if (it != defined_achievements.end()) {
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if (it != defined_achievements.end()) {
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if (user_achievements.find(pchName) == user_achievements.end() || user_achievements[pchName].value("earned", false) == false) {
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if (user_achievements.find(pch_name) == user_achievements.end() || user_achievements[pch_name].value("earned", false) == false) {
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user_achievements[pchName]["earned"] = true;
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user_achievements[pch_name]["earned"] = true;
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user_achievements[pchName]["earned_time"] = std::chrono::duration_cast<std::chrono::duration<uint32>>(std::chrono::system_clock::now().time_since_epoch()).count();
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user_achievements[pch_name]["earned_time"] = std::chrono::duration_cast<std::chrono::duration<uint32>>(std::chrono::system_clock::now().time_since_epoch()).count();
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#ifdef EMU_OVERLAY
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#ifdef EMU_OVERLAY
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overlay->AddAchievementNotification(it.value());
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overlay->AddAchievementNotification(it.value());
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#endif
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#endif
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@ -276,12 +287,12 @@ bool ClearAchievement( const char *pchName )
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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try {
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try {
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auto it = std::find_if(defined_achievements.begin(), defined_achievements.end(), [pchName](nlohmann::json& item) {
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auto it = defined_achievements_find(pchName);
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return static_cast<std::string const&>(item["name"]) == pchName;
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std::string pch_name = it->value("name", std::string());
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});
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if (it != defined_achievements.end()) {
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if (it != defined_achievements.end()) {
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user_achievements[pchName]["earned"] = false;
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user_achievements[pch_name]["earned"] = false;
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user_achievements[pchName]["earned_time"] = static_cast<uint32>(0);
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user_achievements[pch_name]["earned_time"] = static_cast<uint32>(0);
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save_achievements();
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save_achievements();
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return true;
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return true;
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}
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}
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@ -301,10 +312,10 @@ bool GetAchievementAndUnlockTime( const char *pchName, bool *pbAchieved, uint32
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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try {
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try {
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auto it = std::find_if(defined_achievements.begin(), defined_achievements.end(), [pchName](nlohmann::json& item) {
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auto it = defined_achievements_find(pchName);
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return static_cast<std::string const&>(item["name"]) == pchName;
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std::string pch_name = it->value("name", std::string());
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});
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auto ach = user_achievements.find(pchName);
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auto ach = user_achievements.find(pch_name);
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if (it != defined_achievements.end() && ach != user_achievements.end()) {
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if (it != defined_achievements.end() && ach != user_achievements.end()) {
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if(pbAchieved != nullptr) *pbAchieved = (*ach)["earned"];
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if(pbAchieved != nullptr) *pbAchieved = (*ach)["earned"];
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if(punUnlockTime != nullptr) *punUnlockTime = (*ach)["earned_time"];
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if(punUnlockTime != nullptr) *punUnlockTime = (*ach)["earned_time"];
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@ -367,9 +378,7 @@ const char * GetAchievementDisplayAttribute( const char *pchName, const char *pc
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if (strcmp (pchKey, "name") == 0) {
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if (strcmp (pchKey, "name") == 0) {
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try {
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try {
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auto it = std::find_if(defined_achievements.begin(), defined_achievements.end(), [pchName](nlohmann::json& item) {
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auto it = defined_achievements_find(pchName);
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return static_cast<std::string const&>(item["name"]) == pchName;
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});
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if (it != defined_achievements.end()) {
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if (it != defined_achievements.end()) {
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return it.value()["displayName"].get_ptr<std::string*>()->c_str();
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return it.value()["displayName"].get_ptr<std::string*>()->c_str();
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}
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}
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@ -378,9 +387,7 @@ const char * GetAchievementDisplayAttribute( const char *pchName, const char *pc
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if (strcmp (pchKey, "desc") == 0) {
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if (strcmp (pchKey, "desc") == 0) {
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try {
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try {
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auto it = std::find_if(defined_achievements.begin(), defined_achievements.end(), [pchName](nlohmann::json& item) {
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auto it = defined_achievements_find(pchName);
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return static_cast<std::string const&>(item["name"]) == pchName;
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});
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if (it != defined_achievements.end()) {
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if (it != defined_achievements.end()) {
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return it.value()["description"].get_ptr<std::string*>()->c_str();
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return it.value()["description"].get_ptr<std::string*>()->c_str();
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}
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}
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@ -389,9 +396,7 @@ const char * GetAchievementDisplayAttribute( const char *pchName, const char *pc
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if (strcmp (pchKey, "hidden") == 0) {
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if (strcmp (pchKey, "hidden") == 0) {
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try {
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try {
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auto it = std::find_if(defined_achievements.begin(), defined_achievements.end(), [pchName](nlohmann::json& item) {
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auto it = defined_achievements_find(pchName);
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return static_cast<std::string const&>(item["name"]) == pchName;
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});
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if (it != defined_achievements.end()) {
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if (it != defined_achievements.end()) {
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return it.value()["hidden"].get_ptr<std::string*>()->c_str();
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return it.value()["hidden"].get_ptr<std::string*>()->c_str();
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}
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}
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@ -406,15 +411,15 @@ const char * GetAchievementDisplayAttribute( const char *pchName, const char *pc
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// Calling this w/ N out of N progress will NOT set the achievement, the game must still do that.
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// Calling this w/ N out of N progress will NOT set the achievement, the game must still do that.
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bool IndicateAchievementProgress( const char *pchName, uint32 nCurProgress, uint32 nMaxProgress )
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bool IndicateAchievementProgress( const char *pchName, uint32 nCurProgress, uint32 nMaxProgress )
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{
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{
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PRINT_DEBUG("IndicateAchievementProgress\n");
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PRINT_DEBUG("IndicateAchievementProgress %s\n", pchName);
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if (pchName == nullptr) return false;
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if (pchName == nullptr) return false;
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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try {
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try {
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auto it = std::find_if(defined_achievements.begin(), defined_achievements.end(), [pchName](nlohmann::json& item) {
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auto it = defined_achievements_find(pchName);
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return static_cast<std::string const&>(item["name"]) == pchName;
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std::string pch_name = it->value("name", std::string());
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});
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auto ach = user_achievements.find(pchName);
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auto ach = user_achievements.find(pch_name);
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if (it != defined_achievements.end()) {
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if (it != defined_achievements.end()) {
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bool achieved = false;
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bool achieved = false;
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if ( ach != user_achievements.end()) {
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if ( ach != user_achievements.end()) {
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@ -424,14 +429,14 @@ bool IndicateAchievementProgress( const char *pchName, uint32 nCurProgress, uint
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UserAchievementStored_t data = {};
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UserAchievementStored_t data = {};
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data.m_nGameID = settings->get_local_game_id().ToUint64();
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data.m_nGameID = settings->get_local_game_id().ToUint64();
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data.m_bGroupAchievement = false;
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data.m_bGroupAchievement = false;
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strncpy(data.m_rgchAchievementName, pchName, k_cchStatNameMax);
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strncpy(data.m_rgchAchievementName, pch_name.c_str(), k_cchStatNameMax);
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if (achieved) {
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if (achieved) {
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data.m_nCurProgress = 0;
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data.m_nCurProgress = 0;
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data.m_nMaxProgress = 0;
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data.m_nMaxProgress = 0;
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} else {
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} else {
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user_achievements[pchName]["progress"] = nCurProgress;
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user_achievements[pch_name]["progress"] = nCurProgress;
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user_achievements[pchName]["max_progress"] = nMaxProgress;
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user_achievements[pch_name]["max_progress"] = nMaxProgress;
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data.m_nCurProgress = nCurProgress;
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data.m_nCurProgress = nCurProgress;
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data.m_nMaxProgress = nMaxProgress;
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data.m_nMaxProgress = nMaxProgress;
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}
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}
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