mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-11-30 14:25:36 +08:00
Add controller config, multi lang achievements, DLC to generate_emu_config.
This commit is contained in:
parent
5ce4ac8429
commit
e0726f2e9d
@ -53,125 +53,128 @@ def add_input_bindings(group, bindings, force_binding=None, keymap=keymap_digita
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bindings[action_name] = [binding]
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return bindings
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if len(sys.argv) < 2:
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print("format: {} xbox_controller_config.vdf".format(sys.argv[0]))
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exit(0)
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with open(sys.argv[1], 'rb') as f:
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t = f.read().decode('utf-8')
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def generate_controller_config(controller_vdf, config_dir):
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d = vdf.loads(controller_vdf, mapper=vdf.VDFDict, merge_duplicate_keys=False)
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d = vdf.loads(t, mapper=vdf.VDFDict, merge_duplicate_keys=False)
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controller_mappings = d["controller_mappings"]
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controller_mappings = d["controller_mappings"]
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groups = controller_mappings.get_all_for("group")
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groups_byid = {}
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for g in groups:
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groups_byid[g["id"]] = g
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groups = controller_mappings.get_all_for("group")
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groups_byid = {}
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for g in groups:
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groups_byid[g["id"]] = g
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actions = controller_mappings.get_all_for("actions")
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action_list = []
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for a in actions:
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for k in a:
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action_list.append(k)
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actions = controller_mappings.get_all_for("actions")
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action_list = []
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for a in actions:
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for k in a:
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action_list.append(k)
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presets = controller_mappings.get_all_for("preset")
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all_bindings = {}
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for p in presets:
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name = p["name"]
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if name not in action_list:
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continue
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group_bindings = p["group_source_bindings"]
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bindings = {}
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for number in group_bindings:
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s = group_bindings[number].split()
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if s[1] != "active":
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presets = controller_mappings.get_all_for("preset")
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all_bindings = {}
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for p in presets:
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name = p["name"]
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if name not in action_list:
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continue
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group_bindings = p["group_source_bindings"]
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bindings = {}
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for number in group_bindings:
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s = group_bindings[number].split()
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if s[1] != "active":
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continue
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#print(s)
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if s[0] in ["switch", "button_diamond", "dpad"]:
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group = groups_byid[number]
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#print(group)
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bindings = add_input_bindings(group, bindings)
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#print(s)
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if s[0] in ["switch", "button_diamond", "dpad"]:
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group = groups_byid[number]
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#print(group)
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bindings = add_input_bindings(group, bindings)
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if s[0] in ["left_trigger", "right_trigger"]:
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group = groups_byid[number]
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if group["mode"] == "trigger":
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for g in group:
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if g == "gameactions":
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#print(group)
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action_name = group["gameactions"][name]
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if s[0] == "left_trigger":
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binding = "LTRIGGER"
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else:
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binding = "RTRIGGER"
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if action_name in bindings:
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if binding not in bindings[action_name] and (binding + "=trigger") not in bindings[action_name]:
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bindings[action_name].insert(0, binding)
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else:
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bindings[action_name] = [binding + "=trigger"]
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if g == "inputs":
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if s[0] == "left_trigger":
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binding = "DLTRIGGER"
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else:
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binding = "DRTRIGGER"
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bindings = add_input_bindings(group, bindings, binding)
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if s[0] in ["left_trigger", "right_trigger"]:
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group = groups_byid[number]
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if group["mode"] == "trigger":
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for g in group:
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if g == "gameactions":
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#print(group)
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action_name = group["gameactions"][name]
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if s[0] == "left_trigger":
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binding = "LTRIGGER"
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else:
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binding = "RTRIGGER"
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if action_name in bindings:
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if binding not in bindings[action_name] and (binding + "=trigger") not in bindings[action_name]:
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bindings[action_name].insert(0, binding)
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else:
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bindings[action_name] = [binding + "=trigger"]
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if g == "inputs":
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if s[0] == "left_trigger":
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binding = "DLTRIGGER"
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else:
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binding = "DRTRIGGER"
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bindings = add_input_bindings(group, bindings, binding)
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else:
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print("unhandled trigger mode", group["mode"])
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if s[0] in ["joystick", "right_joystick", "dpad"]:
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group = groups_byid[number]
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if group["mode"] == "joystick_move":
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for g in group:
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if g == "gameactions":
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#print(group)
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action_name = group["gameactions"][name]
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if s[0] == "joystick":
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binding = "LJOY"
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elif s[0] == "right_joystick":
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binding = "RJOY"
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elif s[0] == "dpad":
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binding = "DPAD"
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else:
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print("could not handle", s[0])
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if action_name in bindings:
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if binding not in bindings[action_name] and (binding + "=joystick_move") not in bindings[action_name]:
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bindings[action_name].insert(0, binding)
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else:
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bindings[action_name] = [binding + "=joystick_move"]
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if g == "inputs":
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if s[0] == "joystick":
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binding = "LSTICK"
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else:
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binding = "RSTICK"
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bindings = add_input_bindings(group, bindings, binding)
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elif group["mode"] == "dpad":
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if s[0] == "joystick":
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binding_map = {"dpad_north":"DLJOYUP", "dpad_south": "DLJOYDOWN", "dpad_west": "DLJOYLEFT", "dpad_east": "DLJOYRIGHT", "click": "LSTICK"}
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bindings = add_input_bindings(group, bindings, keymap=binding_map)
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elif s[0] == "right_joystick":
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binding_map = {"dpad_north":"DRJOYUP", "dpad_south": "DRJOYDOWN", "dpad_west": "DRJOYLEFT", "dpad_east": "DRJOYRIGHT", "click": "RSTICK"}
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bindings = add_input_bindings(group, bindings, keymap=binding_map)
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else:
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if s[0] != "dpad":
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print("no pad", s[0])
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else:
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print("unhandled joy mode", group["mode"])
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print("unhandled trigger mode", group["mode"])
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if s[0] in ["joystick", "right_joystick", "dpad"]:
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group = groups_byid[number]
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if group["mode"] == "joystick_move":
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for g in group:
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if g == "gameactions":
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#print(group)
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action_name = group["gameactions"][name]
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if s[0] == "joystick":
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binding = "LJOY"
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elif s[0] == "right_joystick":
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binding = "RJOY"
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elif s[0] == "dpad":
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binding = "DPAD"
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else:
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print("could not handle", s[0])
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if action_name in bindings:
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if binding not in bindings[action_name] and (binding + "=joystick_move") not in bindings[action_name]:
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bindings[action_name].insert(0, binding)
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else:
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bindings[action_name] = [binding + "=joystick_move"]
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if g == "inputs":
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if s[0] == "joystick":
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binding = "LSTICK"
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else:
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binding = "RSTICK"
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bindings = add_input_bindings(group, bindings, binding)
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all_bindings[name] = bindings
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elif group["mode"] == "dpad":
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if s[0] == "joystick":
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binding_map = {"dpad_north":"DLJOYUP", "dpad_south": "DLJOYDOWN", "dpad_west": "DLJOYLEFT", "dpad_east": "DLJOYRIGHT", "click": "LSTICK"}
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bindings = add_input_bindings(group, bindings, keymap=binding_map)
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elif s[0] == "right_joystick":
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binding_map = {"dpad_north":"DRJOYUP", "dpad_south": "DRJOYDOWN", "dpad_west": "DRJOYLEFT", "dpad_east": "DRJOYRIGHT", "click": "RSTICK"}
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bindings = add_input_bindings(group, bindings, keymap=binding_map)
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else:
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if s[0] != "dpad":
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print("no pad", s[0])
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else:
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print("unhandled joy mode", group["mode"])
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all_bindings[name] = bindings
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#print(controller_mappings["preset"][(0, "group_source_bindings")])
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#print(all_bindings)
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if not os.path.exists(config_dir):
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os.makedirs(config_dir)
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for k in all_bindings:
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with open(os.path.join(config_dir, k + '.txt'), 'w') as f:
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for b in all_bindings[k]:
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f.write(b + "=" + ','.join(all_bindings[k][b]) + "\n")
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if __name__ == '__main__':
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if len(sys.argv) < 2:
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print("format: {} xbox_controller_config.vdf".format(sys.argv[0]))
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exit(0)
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#print(controller_mappings["preset"][(0, "group_source_bindings")])
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with open(sys.argv[1], 'rb') as f:
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t = f.read().decode('utf-8')
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#print(all_bindings)
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config_directory = sys.argv[1] + "_config/steam_settings" + "/controller/"
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if not os.path.exists(config_directory):
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os.makedirs(config_directory)
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for k in all_bindings:
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with open(config_directory + k + '.txt', 'w') as f:
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for b in all_bindings[k]:
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f.write(b + "=" + ','.join(all_bindings[k][b]) + "\n")
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generate_controller_config(t, os.path.join(sys.argv[1] + "_config/steam_settings", "controller"))
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@ -3,9 +3,10 @@ USERNAME = ""
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PASSWORD = ""
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#steam ids with public profiles that own a lot of games
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TOP_OWNER_IDS = [76561198028121353, 76561198001237877, 76561198355625888, 76561198001678750, 76561198237402290]
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TOP_OWNER_IDS = [76561198028121353, 76561198001237877, 76561198355625888, 76561198001678750, 76561198237402290, 76561197979911851, 76561198152618007, 76561197969050296, 76561198213148949, 76561198037867621, 76561198108581917]
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from stats_schema_achievement_gen import achievements_gen
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from controller_config_generator import parse_controller_vdf
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from steam.client import SteamClient
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from steam.client.cdn import CDNClient
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from steam.enums import common
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@ -15,6 +16,7 @@ from steam.core.msg import MsgProto
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import os
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import sys
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import json
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import urllib.request
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prompt_for_unavailable = True
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@ -35,6 +37,7 @@ if (len(USERNAME) == 0 or len(PASSWORD) == 0):
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client.cli_login()
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else:
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result = client.login(USERNAME, password=PASSWORD)
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auth_code, two_factor_code = None, None
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while result in (EResult.AccountLogonDenied, EResult.InvalidLoginAuthCode,
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EResult.AccountLoginDeniedNeedTwoFactor, EResult.TwoFactorCodeMismatch,
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EResult.TryAnotherCM, EResult.ServiceUnavailable,
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@ -92,6 +95,65 @@ def generate_achievement_stats(client, game_id, output_directory, backup_directo
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else:
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print("no schema", out)
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def get_ugc_info(client, published_file_id):
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return client.send_um_and_wait('PublishedFile.GetDetails#1', {
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'publishedfileids': [published_file_id],
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'includetags': False,
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'includeadditionalpreviews': False,
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'includechildren': False,
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'includekvtags': False,
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'includevotes': False,
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'short_description': True,
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'includeforsaledata': False,
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'includemetadata': False,
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'language': 0
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})
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def download_published_file(client, published_file_id, backup_directory):
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ugc_info = get_ugc_info(client, published_file_id)
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if (ugc_info is None):
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print("failed getting published file", published_file_id)
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return None
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file_details = ugc_info.body.publishedfiledetails[0]
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if (file_details.result != EResult.OK):
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print("failed getting published file", published_file_id, file_details.result)
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return None
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if not os.path.exists(backup_directory):
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os.makedirs(backup_directory)
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with open(os.path.join(backup_directory, "info.txt"), "w") as f:
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f.write(str(ugc_info.body))
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with urllib.request.urlopen(file_details.file_url) as response:
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data = response.read()
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with open(os.path.join(backup_directory, file_details.filename.replace("/", "_").replace("\\", "_")), "wb") as f:
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f.write(data)
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return data
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return None
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def get_dlc(raw_infos):
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try:
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try:
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dlc_list = set(map(lambda a: int(a), raw_infos["extended"]["listofdlc"].split(",")))
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except:
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dlc_list = set()
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depot_app_list = set()
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if "depots" in raw_infos:
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depots = raw_infos["depots"]
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for dep in depots:
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depot_info = depots[dep]
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if "dlcappid" in depot_info:
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dlc_list.add(int(depot_info["dlcappid"]))
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if "depotfromapp" in depot_info:
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depot_app_list.add(int(depot_info["depotfromapp"]))
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return (dlc_list, depot_app_list)
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except:
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print("could not get dlc infos, are there any dlcs ?")
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return (set(), set())
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for appid in appids:
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backup_dir = os.path.join("backup","{}".format(appid))
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out_dir = os.path.join("{}".format( "{}_output".format(appid)), "steam_settings")
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@ -123,6 +185,40 @@ for appid in appids:
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with open(os.path.join(out_dir, "build_id.txt"), 'w') as f:
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f.write(str(buildid))
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dlc_config_list = []
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dlc_list, depot_app_list = get_dlc(game_info)
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if (len(dlc_list) > 0):
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dlc_raw = client.get_product_info(apps=dlc_list)["apps"]
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for dlc in dlc_raw:
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try:
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dlc_config_list.append((dlc, dlc_raw[dlc]["common"]["name"]))
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except:
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dlc_config_list.append((dlc, None))
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with open(os.path.join(out_dir, "DLC.txt"), 'w') as f:
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for x in dlc_config_list:
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if (x[1] is not None):
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f.write("{}={}\n".format(x[0], x[1]))
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config_generated = False
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if "config" in game_info:
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if "steamcontrollerconfigdetails" in game_info["config"]:
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controller_details = game_info["config"]["steamcontrollerconfigdetails"]
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for id in controller_details:
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details = controller_details[id]
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controller_type = ""
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enabled_branches = ""
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if "controller_type" in details:
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controller_type = details["controller_type"]
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if "enabled_branches" in details:
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enabled_branches = details["enabled_branches"]
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print(id, controller_type)
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out_vdf = download_published_file(client, int(id), os.path.join(backup_dir, controller_type + str(id)))
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if out_vdf is not None and not config_generated:
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if (controller_type in ["controller_xbox360", "controller_xboxone"] and (("default" in enabled_branches) or ("public" in enabled_branches))):
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parse_controller_vdf.generate_controller_config(out_vdf.decode('utf-8'), os.path.join(out_dir, "controller"))
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config_generated = True
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game_info_backup = json.dumps(game_info, indent=4)
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with open(os.path.join(backup_dir, "product_info.json"), "w") as f:
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f.write(game_info_backup)
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@ -4,8 +4,6 @@ import os
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import json
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language = 'english'
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STAT_TYPE_INT = '1'
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STAT_TYPE_FLOAT = '2'
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STAT_TYPE_AVGRATE = '3'
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@ -35,11 +33,6 @@ def generate_stats_achievements(schema, config_directory):
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x = 'description'
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if x == 'Hidden':
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x = 'hidden'
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if type(value) is dict:
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if language in value:
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value = value[language]
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else:
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value = ''
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out[x] = value
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out['name'] = ach['name']
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if 'progress' in ach:
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