mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-11-30 14:25:36 +08:00
allow setting the ip country reported to the game via a file
This commit is contained in:
parent
0237152b82
commit
e4af4f2b00
@ -1,6 +1,7 @@
|
||||
## 2024/2/7
|
||||
|
||||
* new persistent modes for cold client loader, mode 2 is a more accurate simulation and allows launching apps from their .exe
|
||||
* allow setting the IP country via the file `ip_country.txt`
|
||||
|
||||
---
|
||||
|
||||
|
@ -257,6 +257,7 @@ static inline void consume_bom(std::ifstream &input)
|
||||
bom[1] = input.get();
|
||||
bom[2] = input.get();
|
||||
if (bom[0] != 0xEF || bom[1] != 0xBB || bom[2] != 0xBF) {
|
||||
input.clear();
|
||||
input.seekg(pos, std::ios::beg);
|
||||
}
|
||||
}
|
||||
|
@ -316,6 +316,8 @@ public:
|
||||
bool hasOverlayAutoAcceptInviteFromFriend(uint64_t friend_id) const;
|
||||
size_t overlayAutoAcceptInvitesCount() const;
|
||||
|
||||
// get the alpha-2 code from: https://www.iban.com/country-codes
|
||||
std::string ip_country = "US";
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -84,7 +84,7 @@ const char *GetIPCountry()
|
||||
{
|
||||
PRINT_DEBUG("Steam_Utils::GetIPCountry\n");
|
||||
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
||||
return "US";
|
||||
return settings->ip_country.c_str();
|
||||
}
|
||||
|
||||
// returns true if the image exists, and valid sizes were filled out
|
||||
|
@ -1129,6 +1129,32 @@ static void parse_auto_accept_invite(class Settings *settings_client, Settings *
|
||||
}
|
||||
}
|
||||
|
||||
// ip_country.txt
|
||||
static void parse_ip_country(class Settings *settings_client, Settings *settings_server)
|
||||
{
|
||||
std::string setting_file = Local_Storage::get_game_settings_path() + "ip_country.txt";
|
||||
std::ifstream input( utf8_decode(setting_file) );
|
||||
if (input.is_open()) {
|
||||
consume_bom(input);
|
||||
std::string line{};
|
||||
std::getline( input, line );
|
||||
|
||||
size_t start = line.find_first_not_of(whitespaces);
|
||||
size_t end = line.find_last_not_of(whitespaces);
|
||||
line = start == end
|
||||
? std::string()
|
||||
: line.substr(start, end - start + 1);
|
||||
|
||||
// ISO 3166-1-alpha-2 format is 2 chars only
|
||||
if (line.size() == 2) {
|
||||
std::transform(line.begin(), line.end(), line.begin(), [](char c) { return std::toupper(c); });
|
||||
settings_client->ip_country = line;
|
||||
settings_server->ip_country = line;
|
||||
PRINT_DEBUG("Setting IP country to: '%s'\n", line.c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
uint32 create_localstorage_settings(Settings **settings_client_out, Settings **settings_server_out, Local_Storage **local_storage_out)
|
||||
{
|
||||
std::string program_path = Local_Storage::get_program_path();
|
||||
@ -1333,6 +1359,8 @@ uint32 create_localstorage_settings(Settings **settings_client_out, Settings **s
|
||||
|
||||
parse_auto_accept_invite(settings_client, settings_server);
|
||||
|
||||
parse_ip_country(settings_client, settings_server);
|
||||
|
||||
*settings_client_out = settings_client;
|
||||
*settings_server_out = settings_server;
|
||||
*local_storage_out = local_storage;
|
||||
|
@ -465,6 +465,15 @@ Check the exaxmple file in the `steam_settings` folder
|
||||
|
||||
---
|
||||
|
||||
## IP country:
|
||||
|
||||
You can report a country IP if the game queries it, by setting the 2 characters code in the file `ip_country.txt`.
|
||||
Use this link to get the `Alpha-2` country code: https://www.iban.com/country-codes
|
||||
|
||||
Check the exaxmple file in the `steam_settings` folder
|
||||
|
||||
---
|
||||
|
||||
## More configurations:
|
||||
Due to the various changes and additions, it became tedious to document everything,
|
||||
so it is recommended to check each example file in the `steam_settings` folder.
|
||||
|
1
post_build/steam_settings.EXAMPLE/ip_country.EXAMPLE.txt
Normal file
1
post_build/steam_settings.EXAMPLE/ip_country.EXAMPLE.txt
Normal file
@ -0,0 +1 @@
|
||||
US
|
Loading…
Reference in New Issue
Block a user