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https://github.com/Detanup01/gbe_fork.git
synced 2024-11-23 11:15:34 +08:00
in the overlay, use the achievement icon handle directly instead of the icon filepath to load the icon resource
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4e5aa8085e
commit
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@ -69,8 +69,8 @@ struct Overlay_Achievement
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std::string name{};
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std::string name{};
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std::string title{};
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std::string title{};
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std::string description{};
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std::string description{};
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std::string icon_name{};
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int icon_handle = 0;
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std::string icon_gray_name{};
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int icon_gray_handle = 0;
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uint32 progress{};
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uint32 progress{};
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uint32 max_progress{};
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uint32 max_progress{};
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bool hidden{};
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bool hidden{};
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@ -356,8 +356,8 @@ void Steam_Overlay::load_achievements_data()
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ach.unlock_time = 0;
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ach.unlock_time = 0;
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}
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}
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ach.icon_name = steamUserStats->get_achievement_icon_name(ach.name.c_str(), true);
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ach.icon_handle = steamUserStats->get_achievement_icon_handle(ach.name, true);
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ach.icon_gray_name = steamUserStats->get_achievement_icon_name(ach.name.c_str(), false);
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ach.icon_gray_handle = steamUserStats->get_achievement_icon_handle(ach.name, false);
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float pnMinProgress = 0, pnMaxProgress = 0;
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float pnMinProgress = 0, pnMaxProgress = 0;
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if (steamUserStats->GetAchievementProgressLimits(ach.name.c_str(), &pnMinProgress, &pnMaxProgress)) {
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if (steamUserStats->GetAchievementProgressLimits(ach.name.c_str(), &pnMinProgress, &pnMaxProgress)) {
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@ -1285,27 +1285,22 @@ bool Steam_Overlay::try_load_ach_icon(Overlay_Achievement &ach, bool achieved)
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if (!_renderer) return false;
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if (!_renderer) return false;
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std::weak_ptr<uint64_t> &icon_rsrc = achieved ? ach.icon : ach.icon_gray;
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std::weak_ptr<uint64_t> &icon_rsrc = achieved ? ach.icon : ach.icon_gray;
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const std::string &icon_name = achieved ? ach.icon_name : ach.icon_gray_name;
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const int icon_handle = achieved ? ach.icon_handle : ach.icon_gray_handle;
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uint8_t &load_trials = achieved ? ach.icon_load_trials : ach.icon_gray_load_trials;
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uint8_t &load_trials = achieved ? ach.icon_load_trials : ach.icon_gray_load_trials;
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if (!icon_rsrc.expired()) return true;
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if (!icon_rsrc.expired()) return true;
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if (load_trials && icon_name.size()) {
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if (load_trials) {
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--load_trials;
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--load_trials;
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std::string file_path(Local_Storage::get_game_settings_path() + icon_name);
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auto image_info = settings->get_image(icon_handle);
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unsigned int file_size = file_size_(file_path);
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if (image_info) {
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int icon_size = static_cast<int>(settings->overlay_appearance.icon_size);
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int icon_size = static_cast<int>(settings->overlay_appearance.icon_size);
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icon_rsrc = _renderer->CreateImageResource(
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if (file_size) {
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(void*)image_info->data.c_str(),
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std::string img(Local_Storage::load_image_resized(file_path, "", icon_size));
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icon_size, icon_size);
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if (img.size()) {
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icon_rsrc = _renderer->CreateImageResource(
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if (!icon_rsrc.expired()) load_trials = Overlay_Achievement::ICON_LOAD_MAX_TRIALS;
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(void*)img.c_str(),
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PRINT_DEBUG("'%s' (result=%i)", ach.name.c_str(), (int)!icon_rsrc.expired());
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icon_size, icon_size);
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if (!icon_rsrc.expired()) load_trials = Overlay_Achievement::ICON_LOAD_MAX_TRIALS;
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PRINT_DEBUG("'%s' (result=%i)", ach.name.c_str(), (int)!icon_rsrc.expired());
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}
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}
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}
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}
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}
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