Commit Graph

83 Commits

Author SHA1 Message Date
Nemirtingas
2db31928e9 Notifications 2019-09-04 19:31:31 +02:00
Nemirtingas
344674b889 revert of "Should fix the cursor until we draw our own cursor." 2019-09-03 19:22:08 +02:00
Nemirtingas
6ebc946607 Fixed overlay now showing on some games
In sanctum2, not writing in our own context makes the game crash.
2019-09-03 17:25:55 +02:00
Nemirtingas
1016e7f47f Fix lag on events
Found on sanctum2, returning 0 in XPending & XEventsQueued make the SDL do something else than polling events and makes lag the event loop.
Now the event loop returns 0 when there are no more events.
2019-09-03 17:25:42 +02:00
Nemirtingas
ecd753422b Updated Linux X11 & OLGX hooks.
Use LD_PRELOAD=$PWD/libsteam_api.so app_name to load overlay.
2019-09-03 11:38:37 +02:00
Nemirtingas
d6f29ffffa Added logs for Linux_Detour 2019-09-03 11:38:28 +02:00
Nemirtingas
5af1d18a8f Fixed overlay thread joining on himself 2019-09-02 10:51:32 +02:00
Nemirtingas
95e87eb832 Clean Linux Detour 2019-09-01 23:21:50 +02:00
Nemirtingas
b9cd9ae6c2 Fix build 2019-09-01 20:53:16 +02:00
Nemirtingas
1785ae6eaf Moved every platform specific code to their own folder 2019-09-01 20:48:27 +02:00
Nemirtingas
549dc7c50e This carries window exit 2019-09-01 20:47:13 +02:00
Nemirtingas
c27ab3993c Linux renderer detection 2019-09-01 20:47:10 +02:00
Nemirtingas
86f94bc337 Linux hooks 2019-09-01 20:47:07 +02:00
Nemirtingas
0573c4eb94 Windows only part 2019-09-01 20:47:00 +02:00
Nemirtingas
495bc957cd Added some os detection
Need to detect linux x86 or x64
2019-09-01 20:46:55 +02:00
Nemirtingas
92ed36f499 Linux version of detour 2019-09-01 20:45:43 +02:00
Nemirtingas
b6eb929383 Should fix the cursor until we draw our own cursor. 2019-08-27 21:15:58 +02:00
Nemirtingas
4f7e42a905 Call the true function before initializing hook. 2019-08-27 19:56:41 +02:00
Nemirtingas
3c265596a9 Removed DX12 until further notice. 2019-08-27 19:21:32 +02:00
Nemirtingas
622c435cb7 Fixed typo in DX12 & reorder hook call.
Should call the Present function before hooking DX cause DX also hook Present even if the hook is disabled by Renderer_Detector before initializing the DX hook.
2019-08-27 17:40:44 +02:00
Nemirtingas
36e8966223 Cleanup again 2019-08-27 16:29:20 +02:00
Nemirtingas
04847abeb7 Overlay & Hook cleanup. 2019-08-27 15:45:53 +02:00
Nemirtingas
44d583ee7d Added class Renderer_Detector.
Hook_Manager now only manages hooks.
Renderer_Detector is used to detect the game's renderer. There will be 2 version of it. 1 for windows and 1 for Linux.
2019-08-27 15:38:07 +02:00
Nemirtingas
ff25f294f0 Fixed typo 2019-08-27 00:16:53 +02:00
Nemirtingas
9b178146c4 Cleaned a bit hooks and added sanity checks. 2019-08-26 19:36:07 +02:00
Nemirtingas
d0251b0b01 Some kind of DX12 hook 2019-08-26 16:46:56 +02:00
Nemirtingas
8e07dd0c6b Changed window detection. 2019-08-26 16:38:21 +02:00
Nemirtingas
dd530e80b1 Now passing to hooks device object.
Added Base_Hook::get_lib_name to track what renderer is hooked for overlay.
Objects used to detect renderer type are now also used to hook the rendering functions. So we don't have to build another device.
Updated VTables for DX12.
2019-08-26 16:38:01 +02:00
Nemirtingas
cd8c5fc2ea Fixed memory leak 2019-08-25 21:22:25 +02:00
Nemirtingas
42a22dd4bb Don't free objects with shutdown
Some games don't like to free the DX objects after the game has shut down.
2019-08-21 21:52:08 +02:00
Nemirtingas
4db2b6528c Changed window detection code.
GetModuleHandle(NULL) get the exe handle. Sometimes the window couldn't be found because the window wasn't created in the .exe but in a dll. Thats why I list all dll HANDLES and try to find the main window handle.
2019-08-21 21:50:59 +02:00
Nemirtingas
0fa2d82c67 Fixed overlay on x64
They are not longer available with GetWindowLong. There is a new function GetWindowLongPtr.
GWLP* must be used.
2019-08-21 10:46:58 +02:00
Nemirtingas
5a0653d080 Refactor dx device creation
Find the game's window instead of using the foreground window.
2019-08-20 23:27:17 +02:00
Nemirtingas
dc7480c633 Better compatibility for dx10 and 11 2019-08-20 08:27:50 +02:00
Nemirtingas
8757f4a548 Fixed ressource leaks. 2019-08-19 19:51:35 +02:00
Nemirtingas
c99628a88a Added hook retry.
Handed hook detection to a thread that can then retry.
With that, don't need to wait for loadLibrary.
Will remove all those commented functions in another version.
2019-08-19 18:57:55 +02:00
Nemirtingas
5893b69d1f Partially working DX12 overlay
DX12 hook seems ok, there are some bugs remaining.
ImGui setup for DX12 doesn't work.
2019-08-19 18:56:15 +02:00
Nemirtingas
3c83e08d34 Fix the last frame before not showing overlay
The last frame was sending inputs to the game window, making the game receive a <TAB>.
2019-08-18 17:49:47 +02:00
Nemirtingas
ca0ef4380a Moved hooks calls and added hook retry
With that change, I no longer re-hook rendering functions as Hook_Manager::FoundRenderer removes all hooks and then we hook the true functions in the renderer specialization.
Added a retry count.
2019-08-18 17:12:57 +02:00
Nemirtingas
5b0306dccc Moved window hooks to its own class
Every class has a job. Overlay is to show an overlay not to hook windows functions.
Hook_Manager's job is to manage hooks and should not contain a reference to the overlay. (It should not contains any reference to directX or OpenGL either but I'll see that later... Maybe)
This makes the overlay code much cleaner and "could" be used in Linux as well.
2019-08-18 16:22:07 +02:00
Nemirtingas
f096a2d8a2 Use LoadLibrary instead of LoadModule
LoadLibrary increase the reference count to the library. So we make sure this library is still loaded when we shut down the hook.
2019-08-18 16:19:28 +02:00
Nemirtingas
fdeb5912d3 Try to Disable all inputs when overlay is on 2019-08-18 14:29:08 +02:00
Nemirtingas
757dc479e4 Removed inline 2019-08-16 19:32:32 +02:00
Nemirtingas
5d4b4371f3 Fixed everything that I've forgot 2019-08-16 19:21:30 +02:00
Nemirtingas
d06fbba104 Added error handling when hook fails 2019-08-16 19:10:12 +02:00
Nemirtingas
1b37e837a1 Notification sound when something happen 2019-08-16 18:31:56 +02:00
Nemirtingas
7b53134512 Initialize overlay after full initialization of UI. 2019-08-16 18:30:55 +02:00
Nemirtingas
05f3fa09b3 Better compatibility for DX10 & DX11
Create a NULL Device (We only need it to retrieve its vtable)
2019-08-16 18:29:49 +02:00
Nemirtingas
2792793bf3 Only call overlay related functions if it is ready
Continue to receive friends notifications, so if the overlay becomes ready we already have the list of friends.
2019-08-16 10:37:45 +02:00
Nemirtingas
40615d07a7 Reworked how renderers are hooked.
Some games doesn't initialise Steam before initalizing their Renderer (even if the doc says to) . So instead of waiting for the game to initialize it, hook to the rendering functions and deduce which implementation should be used.
2019-08-16 10:36:44 +02:00