a
48a8ada43f
very minor refactoring to Auth_Data
2023-12-24 14:33:40 +02:00
a
c5ce7ad44b
completely refactor the serialization of AppTicket
...
+ catch objects by reference instead of by value in for loops: `for (DLC &dlc : DLCs)` vs `for (DLC dlc : DLCs)`
+ rely on C/C++ standard sizes instead of SDK definitions `uint16_t` vs `uint16` since the data sizes are very important
+ added more comments explaining the reasoning for any special handling
+ added comments exaplaining the layout of the data
2023-12-24 14:33:40 +02:00
a
e379220e16
completely refactor the serialization of AppTicketGC
...
+ avoid any magical numbers as much as possible & calculate the required size via sizeof()
+ use a macro to serialize a single field & increment the pointer at the same time
+ added some more debug statements
2023-12-24 14:33:40 +02:00
a
342d0a27b5
fixed is a sneaky instatnt memory deallocation, check this for details: viewtopic.php?p=2962649#p2962649
2023-12-24 14:33:40 +02:00
a
0e584aa09c
hide these fields since they're constant for now, to make it clear for external callers that these are not meant to change
2023-12-24 14:33:40 +02:00
a
8b4914a684
use standard fixed-size types instead of SDK types since the size of the data is important, to avoid any magic compiler definitions (love C++)
2023-12-24 14:33:40 +02:00
a
e8f64faf17
add a new serialization method to DLC struct
2023-12-24 14:33:40 +02:00
a
af86d6efc2
TODO notes for later, if needed
2023-12-24 14:33:40 +02:00
a
355537bb19
cache the usage of user ID, for clarity
2023-12-24 14:33:40 +02:00
a
85c98a5933
avoid incrementing the counter beyond the DLC count
2023-12-24 14:33:40 +02:00
a
205d88b204
+ used std::chrono to set the expiration time of the ticket instead of hardcoded numbers, for clarity. isn't 24 hours a very long time?
...
+ set TimeSinceStartup from the new startup_timer, which starts counting when the .dll/.so is loaded in memory, currently using the amount of seconds, not sure if this is correct though
2023-12-24 14:33:40 +02:00
a
7b4d447553
use a helper macro to set IP4, for clarity
2023-12-24 14:33:40 +02:00
a
20d5252e9c
additional sanity check in InitiateGameConnection() + print input data address
2023-12-24 14:33:40 +02:00
a
adeb14f364
check for invalid data pointer in GetAuthSessionTicket()
2023-12-24 14:33:40 +02:00
a
23c435bfea
moved functions around for a clearer context
2023-12-24 14:33:40 +02:00
a
681fbc4ecb
deprecate the old auth implementation in base.cpp/.h
2023-12-24 14:33:40 +02:00
Detanup01
b697c8bd2d
All Auth token support
2023-12-24 14:33:40 +02:00
otavepto
c9e653fee7
use an obnoxious name for the file handle variable used in the PRINT_DEBUG macro to avoid collisions, in the caller has a variable with same name
2023-12-21 19:33:05 +02:00
otavepto
e28752420a
cleanup the settings parser code, split into functions
2023-12-21 19:33:05 +02:00
otavepto
cf41523751
refactor includes order + add new helper function to keep yielding the thread for a given amount of time
2023-12-21 19:33:05 +02:00
otavepto
22470b5ab9
fixed printf specifier to avoid the warnings spam
2023-12-20 06:14:23 +02:00
otavepto
4fb6dcb3fa
+ learned the lesson, lock the global mutex in different other places just to be on the safe side, after lego 2k I am hesitent about all APIs, will this slow things down?
...
+ refactor some debug messages
2023-12-20 05:32:17 +02:00
otavepto
1333168d4a
basic implementation for RequestAppProofOfPurchaseKey() and RequestAllProofOfPurchaseKeys()
2023-12-20 05:30:21 +02:00
otavepto
30c5b4eaa0
a simple implementation for GetEarliestPurchaseUnixTime()
2023-12-20 05:30:21 +02:00
otavepto
7bf9564005
current app shouldn't be a DLC right?
2023-12-20 05:30:21 +02:00
otavepto
9393518dfa
check for invalid app ID uint32_max in different other places
2023-12-20 05:30:21 +02:00
otavepto
8289ec81a7
+ fixed the implementation of BIsAppInstalled(), it must lock the global mutex since it is thread-safe, otherwise it will cause starvation and the current thread wion't yield, which triggers some games
...
+ even more accurate behavior for BIsAppInstalled(), reject app ID if it was in the DLC list and isUnlockAllDlc was false
+ citing the source for app id 0
2023-12-20 05:30:21 +02:00
otavepto
5c8a57e7af
more accurate implementation for BGetSessionClientResolution
2023-12-20 05:30:21 +02:00
otavepto
d02f32327e
more accurate implementation for Steam_Client::BReleaseSteamPipe(), return true if the pipe was released successfully
2023-12-20 05:30:21 +02:00
otavepto
f397f73644
add missing env var "SteamOverlayGameId" to steam_client and client_loader
2023-12-20 05:30:21 +02:00
otavepto
f83d930e7b
added a timer + counter for reference, currently used to print timestamp in debug log
2023-12-20 05:30:21 +02:00
otavepto
ca043837d9
consistent debug log location, for games that change cwd multiple times while running
2023-12-20 05:30:21 +02:00
otavepto
6ed6a0a04b
+ changed the behavior of GetCurrentBetaName() to comply with the docs, might break stuff
...
+ allow customizing the behavior via is_beta_branch.txt + force_branch_name.txt config files
2023-12-18 05:45:21 +02:00
otavepto
fa8f594207
+ more accurate implementation for BIsAppInstalled, it now rejects uint32_max
...
+ allow behavior customizization via installed_app_ids.txt config file
+ limit/lock list of installed apps on an empty file (similar to dlc.txt)
2023-12-18 05:45:21 +02:00
a
0ffc15352c
SDK v1.58a + some fixes to the APIs
2023-12-14 04:50:31 +02:00
a
20105997de
(RIN forum) added fix for glyphs icons for xbox 360 controller by 0x0315 from https://cs.rin.ru/forum/viewtopic.php?p=2949498#p2949498
2023-12-14 04:50:28 +02:00
a
439ffa5237
(RIN forum) added cvsR4U1 by ce20fdf2 from https://cs.rin.ru/forum/viewtopic.php?p=2936697#p2936697
2023-12-14 04:49:15 +02:00
a
c10a960546
use utf-8 when sanitizing settings, mainly for local_save.txt config file
2023-12-14 04:47:55 +02:00
a
62a92e5bf6
(RIN forum) added new release 4 by ce20fdf2 from https://cs.rin.ru/forum/viewtopic.php?p=2933673#p2933673
2023-12-14 04:45:59 +02:00
a
b01a7ee116
(RIN forum) added hotfix 3 by ce20fdf2 from https://cs.rin.ru/forum/viewtopic.php?p=2921215#p2921215
...
* + added missing implementation of (de)sanitize_string when NO_DISK_WRITE is defined which this fixes compilation of lobby_connect
* + check for empty string in (de)sanitize_file_name() before accessing its items
2023-12-14 04:45:55 +02:00
a
ad9dfb2bd1
(RIN forum) updated and safer impl for Local_Storage::load_image_resized() "for those cases where it might fail to allocate memory for the resized image" by RIPAciD: https://cs.rin.ru/forum/viewtopic.php?p=2884627#p2884627
2023-12-14 04:45:02 +02:00
a
4399c0b12b
(RIN forum) added hotfix 2 by ce20fdf2: https://cs.rin.ru/forum/viewtopic.php?p=2884110#p2884110
...
* + avoid unnecessary locks in experimental overlay if the functionality is disabled
2023-12-14 04:44:39 +02:00
a
75e6d7c8ab
(RIN forum) add initial hotfix by ce20fdf2
...
* + revert the change to SetProduct() and SetGameDescription()
* + less verbose return in Steam_GameServer::BSecure()
* + add missing note in ReadMe about libssq
2023-12-14 04:40:25 +02:00
a
d95ceb0fc9
impl for GetAuthTicketForWebApi
2023-12-14 04:40:25 +02:00
a
caa4024de3
avoid locking the global_mutex every time when getting the global steamclient instance, double check for null and lock on the first time the pointer is initialized, should speed things up
2023-12-14 04:39:35 +02:00
a
3999818a6b
explicitly use the ASCII version of Windows APIs when building to avoid conflict when UNICODE/_UNICODE def is defined (base.cpp)
2023-12-14 04:39:35 +02:00
a
3afde6e996
remove RtlGenRandom and use the newer BCryptGenRandom
2023-12-14 04:29:42 +02:00
Nicolas Gnyra
4418f27f78
(PR https://gitlab.com/Mr_Goldberg/goldberg_emulator/-/merge_requests/52 ) Use sort_method
when comparing scores in UploadLeaderboardScore
2023-12-14 04:18:16 +02:00
ayaka
3b6663ca99
(PR https://gitlab.com/Mr_Goldberg/goldberg_emulator/-/merge_requests/42 ) dll/wrap: fix build for glibc 2.33
...
I don't think I need the step that converting to legacy struct.
Signed-off-by: ayaka <ayaka@soulik.info>
2023-12-14 04:18:06 +02:00
Mr_Goldberg
475342f0d8
SDK 1.56 and 1.57
2023-05-08 22:36:51 -04:00
Mr_Goldberg
802d8bcc8f
More accurate SetLobbyData.
2022-09-06 13:30:20 -04:00
Mr_Goldberg
7e1824290a
disable_lan_only.txt can now be put inside the steam_settings folder.
2022-09-06 13:29:39 -04:00
Mr_Goldberg
647e894d62
Add prints for debugging.
2022-09-06 13:29:02 -04:00
Mr_Goldberg
c231c87312
Allow message sending on not yet connected networking sockets.
2022-09-03 04:29:08 -04:00
Mr_Goldberg
373801b3a4
Fix some UDP packet size issues
2022-09-03 04:21:08 -04:00
Mr_Goldberg
05e2c3bef0
Implement TCP_NODELAY, thanks #209
2022-09-03 04:20:03 -04:00
Mr_Goldberg
0800649d8f
Add supported_languages.txt to specify which languages are available in a game.
2022-08-13 14:40:55 -04:00
Mr_Goldberg
a4ef72cb3c
Don't create new client instance when unregistering callbacks.
2022-08-13 14:37:23 -04:00
Mr_Goldberg
0082242a6f
LAN only filtering now properly handles mapped ipv4.
2022-08-13 14:36:34 -04:00
Mr_Goldberg
3abc5976e0
Reset LastError in some functions for game devs that can't code.
2022-08-11 20:52:02 -04:00
Mr_Goldberg
0c16f1942a
Better appticket format. Thanks Nemirtingas.
2022-08-11 20:51:04 -04:00
Mr_Goldberg
c22b3cd3d3
Fix crash.
2022-08-10 03:24:53 -04:00
Mr_Goldberg
7163daa6c1
Destroy client, network sockets and other objects on shutdown.
2022-08-10 03:24:29 -04:00
Mr_Goldberg
7c419e0afe
Fix overlay crash in games that load then unload steam api dll.
2022-08-07 23:11:21 -04:00
Mr_Goldberg
5ce4ac8429
Add support for multiple languages for achievements.
2022-08-07 23:07:30 -04:00
Mr_Goldberg
0d65114ee6
Fix controller rumble code.
2022-08-07 23:06:43 -04:00
Mr_Goldberg
5234d8b0e6
Implement leaderboard scores.
2022-08-07 04:37:57 -04:00
Mr_Goldberg
ad66573a20
Fix crashes.
2022-08-05 18:45:33 -04:00
Mr_Goldberg
528120d102
Multiple achievements can now use the same stat as a trigger.
2022-08-05 18:44:49 -04:00
Mr_Goldberg
5e880cd974
Add achievements display to overlay and ability to change some settings.
2022-08-05 02:09:43 -04:00
Mr_Goldberg
c17fb0c931
Update Nemirtingas overlay to latest.
2022-08-05 02:06:42 -04:00
Mr_Goldberg
ba877b6e78
sdk 1.55
2022-08-05 01:32:20 -04:00
Mr_Goldberg
0fc5a564e1
Malformed achievements config should not crash stuff anymore.
2022-08-02 01:16:40 -04:00
Mr_Goldberg
173c65a229
Much faster stat get.
2022-08-02 01:13:55 -04:00
Mr_Goldberg
942f011ee0
Implement ConsumeItem.
2022-07-31 17:10:31 -04:00
Mr_Goldberg
d3e8a701dd
All interface versions from sdk 1.0 and up are now supported.
2022-07-31 15:49:45 -04:00
Mr_Goldberg
8695ea2dce
Support achievements that are triggered automatically with stats.
...
The achievements config MUST be generated with the achievements_gen.py script.
2022-07-12 01:09:27 -04:00
Mr_Goldberg
3f8ce69b6d
SDK 1.54
2022-07-12 01:04:56 -04:00
Mr_Goldberg
d8bcb11ef2
The steam api seems to treat bools as the full register not just al.
2022-06-04 17:16:11 -04:00
Mr_Goldberg
3dab666dd8
Implement the filtertext functions.
2022-05-29 15:51:53 -04:00
Mr_Goldberg
bfe8e156f0
Add message numbers to networking sockets and sort received messages.
2022-05-29 15:51:36 -04:00
Mr_Goldberg
9c7499aa27
Fix sending to localhost ips.
2022-05-29 15:46:31 -04:00
Mr_Goldberg
03426b217d
Set the appid env variables.
2022-05-29 15:45:39 -04:00
Mr_Goldberg
d2ef266f81
SetConfigValue function should return true.
2022-05-27 13:03:12 -04:00
Mr_Goldberg
994207770b
Retry connections in steam networking sockets a few times.
2022-05-23 01:31:14 -04:00
Mr_Goldberg
a8c03fe8cd
Fix crash with flat api.
2022-05-23 01:30:36 -04:00
Mr_Goldberg
a0e558ed4c
Implement some networking sockets functions.
2022-05-21 00:38:29 -04:00
Mr_Goldberg
6d5cb3181f
Make lobby ids more like the ones on steam.
2022-05-21 00:37:48 -04:00
Mr_Goldberg
95fc8ac687
Send huge unreliable packets by TCP when they are too big.
2022-05-07 16:37:09 -04:00
Mr_Goldberg
d215070876
Whitelist custom broadcasts in non LAN ip blocking.
2022-04-30 22:23:42 -04:00
Mr_Goldberg
f6b8068883
Controller fixes.
...
Fix joystick dpad emulation diagonal direction.
Always activate an action set by default.
2022-04-02 04:33:34 -04:00
Mr_Goldberg
5533a9d5b0
Make gameserver and client interfaces share the same socket pool.
...
Some games depend on this behavior.
2022-01-26 12:03:08 -05:00
Mr_Goldberg
eda9abd2aa
Fix linux CI build.
2022-01-26 03:07:49 -05:00
Mr_Goldberg
f852e5c272
steam_interfaces.txt can now be put in the steam_settings folder.
2022-01-26 01:52:21 -05:00
Mr_Goldberg
0a5f136bc3
Fix games that use the ip and port to identify socket connections.
2022-01-26 01:51:55 -05:00
Mr_Goldberg
f147638f99
Basic offline steamhttp emulation.
2022-01-25 15:51:00 -05:00
Mr_Goldberg
120aa968b2
Fixed game that uses the digital handle function to get analog handles.
2022-01-25 15:50:20 -05:00
Mr_Goldberg
1a411405e6
SDK 1.53 update.
2022-01-25 15:49:26 -05:00
Mr_Goldberg
8383f16be7
Fix crash in some games that use the old flat api.
2022-01-02 03:00:29 -05:00
Mr_Goldberg
978a1b81e3
Don't write stats to disk if value didn't change.
2021-12-22 13:33:13 -05:00